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Nature and environmentalism !

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3 years ago
Apr 9, 2022, 4:08:11 AM

Hello everyone, 


Last game I had I built a wind farm in one of my cities and the related event appeared. It was the one about voting on building more wind farms due to the citizens concerns about the landscape. This made me think that although Humankind did a really good job in introducing Nature in the game and some events related to environmental degradation since the beginning, it still lacks some depth. 


To start with, I still remember my hype with the Lucy trailer and how the narratos said she chose her empire to go vegetarian. However, there is no such event, policy or tenet related to vegetarian diets. I think it would be interesting to add this mechanic since some religions and cultures, like Buddhism, are characterized by a vegetarian diet.


Moreover, the pollution system is quite basic and I'm missing global warming, rising sea levels, droughts, intense raining, wild fires, etc. Also, natural disasters such as earthquakes, typhoons, hurricanes, volcanos, asteroids, could make the world feel even more alive. I think this content could come as an expansion (?)


Just some random ideas I had while playing, thanks for reading !

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3 years ago
Apr 18, 2022, 5:46:41 PM

Personally I don't think the vegetarian thing matters that much or is needed, as the whole concept is food is pretty abstract, though I suppose some events related to it could work well. They could probably make those events interesting by having you lose something in order to reduce pollution or your pollution generation. For instance they can have an event similar to this one from this other game but the options could be having a state enforced vegetarianism that decreases pollution generation at the cost of decreasing stability across all your cities and decreased food production, an option to leave things as they are with no effect, or maybe an option to expand the meat industry or let it expand which would increase food production at the cost of increasing pollution generation. Also for religion introducing vegetarianism and similar concepts as tenets that reduce pollution production wouldn't be a bad idea either.


One thing that needs to be done is that the whole pollution/Global Warming system needs to be fleshed out. Imitating Civ 6 Gathering Storm would be the most obvious and easiest solution, but what I think would be more interesting is if they not only introduce natural disasters but also make them more frequent and maybe even intense as the global pollution level gets higher. It would be a way of better simulating the effects of global warming that we see in real life than Civ 6's loss of 1 or 2 tiles to the ocean.





Updated 3 years ago.
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3 years ago
Jun 3, 2022, 1:39:46 PM

I would love to have the game reflect the real world and the consequences of our decisions as much as it's possible but guys, remember that is also a game and every mechanic needs to be fun to play with but don't slow the game down more than necessary. 

I definitely think climate events will be introduced at some point, I hope our actions will be able to impact said events, but wouldn't like to play a 4x that is hyper realistic either.

I hope the devs manage to implement such ideas in a coherent way and in a fun way.

Updated 3 years ago.
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3 years ago
Jun 5, 2022, 7:37:13 PM

I think just having increasingly levels of pollution cause increasingly severe and more frequent weather related natural disasters (tornadoes, wild fires, droughts, floods, etc.) and related random events as well as providing tools to effectively control and reduce pollution levels which in turn reduces the frequency and severity of natural disasters would be sufficient. It might not be super realistic but I think that would strike the balance of simulating global warming and being palatable from a gameplay standpoint.  Perhaps the natural disasters can just be random events and not actually occur on the map like they do in Civ 6.

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3 years ago
Aug 11, 2022, 11:25:26 AM

I also like the idea of natural disasters and global warming events.

Some natural disasters could appear from the start of the game as they are not necessarily pollution induced (such as earthquakes and volcanoes).


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3 years ago
Oct 6, 2022, 2:12:49 PM

Really interesting idea about state-enforced vegetarianism... I suppose with those sorts of things it might add a layer of complexity with things like trade - for example would you then receive negative effects for trading for the Argentinian's salted beef?  Can you un-trade an item once you've traded for it once, or do you have to find all of your salted beef trading lanes and ransack them yourself?

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