Logo Platform
logo amplifiers simplified

Faith-related Emblematic Districts should count as Religious Districts

Reply
Copied to clipboard!
3 years ago
Jul 2, 2022, 10:00:21 AM

First, it'll make the terminology more obvious - right now there's no point to even use "religious districts" term when holy sites are the only religious district ever. There are wonders but they're "counts as a holy site" - no need for the extra term to be used, the game is already too complicated.

Second, it'll make Missisipans worth it. Right now you really can't get enough Holy Sites for their mega-cities to be worth it, even if you try to snipe for all the wonders and that 3-district topper belief. This'll also breath a lot of life into currently not so hot religious cultures as their emblematics are mostly sucky but this way (getting 12 industry or so in the sufficiently big cities) they won't be that bad.

0Send private message
3 years ago
Jul 2, 2022, 10:08:05 AM

They already do? All the Kaiserdoms and the others, at least for sake of civics and events lowering the industry cost. Does that not work with Sacred Mounds? Because that would be a bug.

0Send private message
3 years ago
Jul 2, 2022, 12:47:58 PM

I tried Nazca lines into missisipans at DLC release and they didn't.

Kaiserdom's are mutually exclusive with mounds anyways and I can't really say for the other religious stuff.

0Send private message
3 years ago
Jul 2, 2022, 12:59:41 PM

Yeah, I think Nazca Lines are an outlier, because they're not really a district but a manmade terrain feature, if that makes sense, but it should work with actual Faith-producing EQs. If you still have that save maybe try to go Spanish or Ottomans next era? They both have religious districts as their EQs.

0Send private message
3 years ago
Jul 2, 2022, 1:07:38 PM

Well, a mound is also a manmade terrain feature, you know. At the very least, there has to be some icons or whatnot that signifies a district as a religious district. And "produces faith = religious district" would be a much easier rule, tbh. On the other hand, we have Pyramids (which were 100% religious) that probably aren't religious at all.


I always save before switching era but Missisipans into religion isn't really that cool - religion into missisipans is much better. It's more of a new playthrough where tier-2 emblematic is religious (theoretically, 4 cultures should have those) goes into missisipans.

0Send private message
3 years ago
Jul 2, 2022, 2:05:12 PM

I  played Mississippians->Ottomans, and I can confirm that the Ottoman's Sultan Camii is definitely a religious district for Sacred Mound Bonuses.  I would expect any EQ with an "inherent" faith bonus to count, but I would also expect two specific EQ — The Caralan's Ceremonial Plaza and the Nazca's Nazca Lines — to not count, because they get faith from a different property, even if that property is themselves.  Weird.  (I would of course also be on board if they were retroactively forced to be religious districts).

0Send private message
3 years ago
Jul 2, 2022, 3:15:06 PM
RedSirus wrote:

 to not count, because they get faith from a different property, even if that property is themselves.  

But then Kaiserdoms shouldn't count as religious districts as their bonus is also from other properties. As well as Sultan Cami because it's also a bonus for other districts. Or something like Russian Sobor (which makes no sense). Sobor's wording is actually the same as plaza.

I'll test some of this stuff later but, once again, it all should be much better telegraphed.


0Send private message
3 years ago
Jul 2, 2022, 4:47:42 PM
nerdcommando wrote:
RedSirus wrote:

 to not count, because they get faith from a different property, even if that property is themselves.  

But then Kaiserdoms shouldn't count as religious districts as their bonus is also from other properties. As well as Sultan Cami because it's also a bonus for other districts. Or something like Russian Sobor (which makes no sense). Sobor's wording is actually the same as plaza.

I'll test some of this stuff later but, once again, it all should be much better telegraphed.


You know what, I think I'd expect to include the Ceremonial Plaza as a religious district, come to think of it.  I think the difference is that "+X per District" and "+X per adjacent District" are still part of the EQ's inherent/internal properties, but the Nazca Lines' "+1 Faith on Emblematic Distric" is not an inherent/internal property, but a bonus one that's also self-referring.  So Kaiserdoms, Camii, Scriptoria, Tumuli, etc., while their Faith is calculated by other districts, the faith is granted by their own internal properties.  I can see the argument going either way for Nazca Lines, it's just that it's coded different, whether intentional or not.

0Send private message
3 years ago
Jul 2, 2022, 7:58:39 PM

One question, I know it is not relevant to the topic but I thought it would be better to ask here instead of creating an entire new thread for a curiosity. If wonders count as district when exploiting adjacent tiles, does that mean that of I place my wonder next to a sacred mound does it's production cost get discounted by 50%? That would be awesome!!

0Send private message
0Send private message
3 years ago
Jul 2, 2022, 9:05:43 PM
Sewata wrote:

One question, I know it is not relevant to the topic but I thought it would be better to ask here instead of creating an entire new thread for a curiosity. If wonders count as district when exploiting adjacent tiles, does that mean that of I place my wonder next to a sacred mound does it's production cost get discounted by 50%? That would be awesome!!

Just tested it and, as far as I can tell, doesn't seem to be the case. Mb because wonders are a project, not a district.

0Send private message
3 years ago
Jul 2, 2022, 9:18:40 PM
Sewata wrote:

One question, I know it is not relevant to the topic but I thought it would be better to ask here instead of creating an entire new thread for a curiosity. If wonders count as district when exploiting adjacent tiles, does that mean that of I place my wonder next to a sacred mound does it's production cost get discounted by 50%? That would be awesome!!

I had the chance to try this last night and it does not give you a discount (unfortunately, and fairly).


If I recall, the civic that grants 30% production discount on religious districts also doesn’t affect wonders that are also holy sites, I don’t think? 

0Send private message
3 years ago
Jul 2, 2022, 10:10:51 PM

I do wonder if it shouldn't give a discount now that this topic was brought up, though. We're no longer stuck in Civ 'first to build it' mindset thanks to the way the Wonders work in HK and with so many Wonders being spot-sensitive (rivers, coastal waters, mountains), you would need to think forward with placing Sacred Mounds, possibly forgoing a more lucrative spot for it. I wouldn't mind it, honestly.


Also, I played a Blitz game (two, actually, first one spawned me with no rivers and I foolishly took Pyramid, soft-locking myself) to test it and I'm once again amazed by how different experiences are Blitz HK and Endless HK.

0Send private message
3 years ago
Jul 2, 2022, 10:57:26 PM

It also doesn't help that searching for the term "religious district" in the encyclopedia does not yield any results. It was an annoyance when I tried using the Mississippians.


I'd just like to know what religious districts are. Honestly it'd be nice if there was a simpler way to show what types of a district an emblematic quarter counts as. Maybe have it similar to the yield exploitation tooltip but put a box around the icons.

0Send private message
3 years ago
Jul 3, 2022, 10:57:41 AM

It also doesn't help that sacred mounds themselves are not religious. That makes the entire synergy to be even more opaque - what lead to this thread was my personal attempt to go from Nazca into Missisipans where nothing seemed to work (when it actually does).

For this kind of playthrough, btw, it really does suck that Jama Masjids were changed to be non-religious somewhere along the way. Especially given that they're literal mosques.

It also sucks that most religious UDs consume stability instead of being at the very least neutral - doesn't make much sense given that Holy Sites provide tons of stability and these mini-holies don't. Most of them would get much better if their stability cost was removed.

0Send private message
3 years ago
Jul 3, 2022, 2:42:33 PM
nerdcommando wrote:
It also sucks that most religious UDs consume stability instead of being at the very least neutral - doesn't make much sense given that Holy Sites provide tons of stability and these mini-holies don't. Most of them would get much better if their stability cost was removed.

I've been meaning to put in a feature request (though I know I do put in quite a bit ^^;) for the religious EQs to be more stable than others.  Mosques and some other EQs could potentially be Commons Quarters as well as their current role, and improve stability.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message