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[Rant] Simultaneous Turns Constantly Kill My Joy

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3 years ago
Jul 28, 2022, 9:01:09 PM

With the release of the Battuta update I went about reinstalling this game for maybe the fourth time thinking it might just stick for once. I was again proven wrong. Attempting to compete with the AI in a race is an impossible task for myself and really just immediately begins to drain the fun from the experience that I was having. I want to be able to play a single player strategy game at my own pace without feeling like I am being cheated and I can't find that here. 


If there was an option to toggle simultaneous turns on or off I would be such a happy person. I have found that this game has a lot that makes me want to enjoy it. I am however kept from doing so by this feature. I was unable to find if there was an definitive information on whether this is a possible option that might be added to the game or something that will never happen.  

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3 years ago
Jul 28, 2022, 11:01:22 PM

Too many mechanics depend on all players being able to go back and forth in a single turn to allow the game to just turn the simultaneous turns off with a simple trigger. I believe devs - or at least The-Cat-o-Nine-Tales - came out multiple times saying it wouldn't be possible without a major rework of existing mechanics, so I'd jolt it down as something that will never happen.


I do find that it got better with latest updates and AI more often artificially waits for player's move, a major offender (instant sortie) got sorted out lately too. 

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3 years ago
Jul 29, 2022, 2:48:02 AM

I thought in a previous update they fixed this (the Ai would not move until you made one move). However, it seems to have been reverted about a month ago or so?

And in any case, it also counted the tech videos as a move so you would have to watch this.


Anyway I fully agree. And hope they make a change. In other games I play ironman to prevent save-scumming, but in this case it's fully justified.

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3 years ago
Jul 29, 2022, 2:55:48 AM

The simultaneous turns weren't that bad in the Endless games, but my main gripe about the simultaneous turns in Humankind is that the game only allows a culture to be picked once and the AI usually snipes the good ones so quickly that it's basically a toss-up as to which cultures you have to choose from.  I believe that the simple solution to this is to allow multiple players to choose the same culture.  Then it doesn't matter how fast the AI is compared to a human.

Updated 3 years ago.
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3 years ago
Jul 29, 2022, 8:19:38 AM

Which would remove any deeming strategy. You can already see this in Mp games where they play with the multiple culture mod. Of 10 players, only 2-3 cultures are chosen.

Also, i have seen several times Ai switching their culture if I select the same..not sure if this is possible the whole turn or only at the beginning ot if you also select at the same timeperiod. But it happens.

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3 years ago
Jul 29, 2022, 10:43:51 AM
Dayvit78 wrote:

I thought in a previous update they fixed this (the Ai would not move until you made one move)

That would be awful.


As it stands, in any game with "simultanious turns", when solo with ai, it really doesn't. It has all the AI's, and then you.
And if the simultanious turns, the racing against the ai, bothers you, the solution is not to get rid of simultanious turns, the only thing that will do is make games take an immensely increased amount of time while giving players the same outcomes.
The solution is to stop racing. Stop trying to go first, to beat the ai to click whatever it is you want to do.
Just wait 2 bloody seconds for the AI to do whatever it's doing, then do your turn after the AI's are all done. Getting the same result as non-simultanious turns without all the wait time.


And here's somethign important to remember: When a player trys to "out click" the AI in a simultanious turn game, what you are doing is NOT  trying to go first. What you are doing is trying to take two turns in a row before the AI gets one.


The AI unit is already where it is, you move your unit nearby. You want to attack it before it moves, so you spam click at the start of the next turn.
If you were to be succesfull, what actually happened is that you got to use your units movement range twice in the time the AI only got to move it's unit once. You took two turns during the AI's one turn. 

The multiplayer equivalent of this action would be if your opponent had gone afk with turn timer enabled, and missed an entire turn without any orders entered, while you still moved against them in their absence.

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3 years ago
Jul 29, 2022, 1:07:29 PM

Making an attack order on an enemy army will prevent being able to give orders for that army. Afaik there is also a grace period for the player before the Ai moves its armies. Also i think the Ai never does an attack order before the army is placed in "range" . Especially there there is a lot of leeway for a human player.

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3 years ago
Jul 30, 2022, 4:42:34 PM

every turn start, windows appear in the middle of the screen forcing me to close them right away. being that at the beginning of each turn, the game is not in turn, but in real time. which leaves me at the disadvantage of having to close windows while the AI makes crucial decisions (like claiming territory) before me. this is frustrating!


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3 years ago
Jul 31, 2022, 6:43:15 AM
Laniatus wrote:

every turn start, windows appear in the middle of the screen forcing me to close them right away. being that at the beginning of each turn, the game is not in turn, but in real time. which leaves me at the disadvantage of having to close windows while the AI makes crucial decisions (like claiming territory) before me. this is frustrating!


See above comment.
Stop regarding and treating the start of turns as simultanous real time and trying to race the AI.
Regard it as actual turn taking, give the AIs half a second to do their turn, then do your turn after.
With AI and simultanious turns, it's not simultanious turns. It's sequential turns with less waiting.

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3 years ago
Aug 3, 2022, 7:57:33 AM
RedSirus wrote:

Semi-Selfish Plug:


Read, Respond, and Upvote my earlier bug/suggestion, AIs Pick Cultures Before Game Even Begins, along with a proposed fix where AIs choose cultures after every Human has ended their turn.

This is more a workaround to the issue that the pops growth in Neolithic in fat and blitz is many times faster than it is possible in normal than a true fix.

If you go and limit Ai choices to after human you can do this for all others too. Wonders, tenets, territories, trades (because technically the cost increases the more empires bought the same resource point). I do not like that one bit. 


Revise needed star requirement and pop growth in Neolithic would be cleaner

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