Logo Platform
logo amplifiers simplified

Patronage/Humanism, Manufactories, and Wondrous Effects

Copied to clipboard!
2 years ago
Apr 14, 2023, 6:40:27 PM

Currently the game is a race to the Humanism technology (formerly Patronage) and building every manufactory that you can claim in that first turn.  You can do it on most resources as long as you own a single deposit, even if you're getting six more for trade.  It's one-sided and can lead to a runaway for the first person to meet that tech.  We've had several threads about this over time, but I'd like to re-raise two points I'd made in those, which were the following:


  • Only count deposits an empire controls in its territory to count towards "owning 50%" to build a manufactory.  Empires have gone to war to control luxuries, not just satisfied with trade, and it would keep us from running away with them on the first turn we have the right tech.
  • Eliminate the "manufactory" tile and instead make it a passive empire ability (say, "National Trading Company") once you've reached a certain tech.  As long as 50% of a luxury's deposits are in your territory, you gain its wondrous effects.  Now you need to protect your overseas belongings; losing a single deposit of pearl may cost you a lot of money.


This keeps empires jockeying for territory and deposits all the way to the end of the game instead of "locking down" wondrous effects in the Early Modern Era and rewarding a single empire that achieved that technology first.  All empires, upon reaching that Era IV tech, will immediately catch up with the Wondrous Effects their deposits entitle them to, and encourage conflict or diplomacy (if possible) to achieve wondrous effects instead of those wondrous effects behind the result of a few messy turns at the 60% mark.


Thoughts? 


0Send private message
2 years ago
Apr 14, 2023, 8:20:52 PM

First of all, I must say that I agree with you and Manufacturies need a rework. With the naval rework upcoming, this is a fantastic moment to tackle that.  In my mod I changed the manufacturies from 5% times luxury type to a flat 5% (so a max of 25% extra fims if you have all manufacturies) AND made them empire unique, not world unique, so even players behind in tech can catch up and get the bonuses later on.

I think manufacturies should still have wondrous effects but not so strong to have the game decided by e.modern.



Updated 2 years ago.
0Send private message
2 years ago
Apr 14, 2023, 9:41:29 PM

I'll just leave here the link to the thread I made about Manufactories and Wondrous Effect, because I still think it's not a bad idea and we have a lot of similar thoughts on it.


EDIT: feel free to disregard it, I just realized you were among few people to interact with that thread xP

Updated 2 years ago.
0Send private message
2 years ago
Apr 28, 2023, 4:33:51 AM

I am surprised that they renamed the tech, but didn't change any of its mechanics despite it being an obvious OP point.


I agree with your proposal.


Now I'm going to ramble a bit. Feel free to not read the following unless you're a dev that has alot of free time on your hands. But I want to say that almost all of the good ideas seem to be ones that Civ already does. Now Civ has had 30 years of development so it's basically a "Simpsons did it" situation. My message to the devs is- keep looking at Civ and see what ideas you can steal from them. And no matter how much you do that, Humankind will still already be better than Civ in my book because from the very beginning, you eliminated basically all of my pain points in Civ: no fixed culture over 10,000 years with obsolete EU/LT, multi tile battles that are fun, no city spam, and claiming wonders. Those 4 points are all things I hated in Civ and you just solved them right away. The only pain point that neither you or Civ have solved is naval mechanics. For that, I recommend looking to EU IV or HOI IV. Navies must have a base and range like airplanes!

0Send private message
2 years ago
Apr 28, 2023, 2:25:39 PM
Dayvit78 wrote:
Navies must have a base and range like airplanes!

You know, I like that.  Deserves it's own thread.  That would be a major change with a consequences (so I don't see it being implemented in Humankind, but maybe in Humankind 2), but I would like more importance given to harbours and their placement and naval projection of force.  It would mean no more sending ships along the coastline to explore the boundaries of your continent by the Classic Era.  I could go on for more but it deserves it's own thread.  ^^;

0Send private message
2 years ago
Apr 28, 2023, 2:26:50 PM
DNLH wrote:

I'll just leave here the link to the thread I made about Manufactories and Wondrous Effect, because I still think it's not a bad idea and we have a lot of similar thoughts on it.


EDIT: feel free to disregard it, I just realized you were among few people to interact with that thread xP

Yeah, I know you and I have had thoughts on manufactories and wondrous effects for a long time, and I've enjoyed all of our threads.  I just created this new thread because the discussion has waned but I think it's still worth having because of the power imbalance of these features.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message