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Nuclear stuff

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4 years ago
Feb 8, 2021, 8:30:41 PM

Ok, I wanted to discuss nuclear stuff in the game, I heard from people that the devs have already said there'd be thermonuclear bombs, but what about nuclear power, and uranium deposits? If there were nuclear power plants, then will there be fallout in a catastrophic failure of a nuclear power plant? Will sabotage be able to cause nuclear power plants to fail? Will a nuclear war result in mutually assured destruction? There's so much stuff I'm curious about in this game. I'm really excited to see how the devs will show these features in the finished game, and in the game in general.

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4 years ago
Feb 9, 2021, 12:17:43 PM

In the humankind pre purchase trailer at min 0:42 you can see a building with big cooling towers. Even though modern Coal power plants have them aswell, I think this is a good indicator that there will be at least electricity.

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4 years ago
Feb 9, 2021, 1:05:17 PM

Sabotage of nuclear power plant by espionage might be too powerful and unrealistic as well. Most nuclear power plant disasters occurred due to human errors, design flaws, natural disasters, and maintenance problems. The only incident that I know, which involves foreign country and nuclear facility, is Operation Outside the Box. After accumulating sufficient intelligence on alleged nuclear facility in Syria, Israel sent several fighter jets armed with laser-guided bombs and destroyed the site at midnight. Even this operation was a collaboration between intelligence agency and air force.  Thus, I highly doubt that an ability to destroy enemy's nuclear power plant with only espionage mechanism would fit well in Humankind.

Updated 4 years ago.
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4 years ago
Feb 9, 2021, 6:55:19 PM
200mm wrote:

Sabotage of nuclear power plant by espionage might be too powerful and unrealistic as well. Most nuclear power plant disasters occurred due to human errors, design flaws, natural disasters, and maintenance problems. The only incident that I know, which involves foreign country and nuclear facility, is Operation Outside the Box. After accumulating sufficient intelligence on alleged nuclear facility in Syria, Israel sent several fighter jets armed with laser-guided bombs and destroyed the site at midnight. Even this operation was a collaboration between intelligence agency and air force.  Thus, I highly doubt that an ability to destroy enemy's nuclear power plant with only espionage mechanism would fit well in Humankind.

Stuxnet is a thing, although it would require some form of hacking to be simulated ingame. 

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4 years ago
Feb 10, 2021, 5:12:29 AM

I wonder how the devs will simulate nuclear and radioactive things in the game, seems like their considering it carefully, which is good, I really am excited to see how the game turns out.

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4 years ago
Feb 11, 2021, 7:27:20 AM

There should be nuclear accords in diplomacy screen like first use, defensive.

Updated 4 years ago.
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4 years ago
Feb 17, 2021, 1:03:05 AM

Holly potato, I just saw the amount of responses. Yeah I do kind of hope they'll add mutually assured destruction just to make nuclear weapon mechanics more fair, and a diplomatic game mechanic used separately with nukes wouldn't hurt.

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4 years ago
Feb 18, 2021, 6:29:44 AM

Espionage to sabotage a plant is also fraught with the same kind of risks of MAD. I suppose as a simulation it might be interesting to propose but I imagine it should pretty much make you a pariah. Diplomatic grievances and probably prompt anyone allied with you to break an alliance or also be given a grievance. Also whatever the worst badges you can get, or maybe all the bad badges. Maybe even bad enough people could field black ops - security forces / mercenary forces against you without themselves creating grievances. 

Hey did you hear this nation that tried to destroy a nuclear plant on this continent lost another territory to some unmarked security forces, and, it looks like all their trading ships are being directed not to leave their harbors or they will be fired upon. Apparently the government leaders responsible are still in power but they may be looking at a civil war in a few generations.

"Serves em right. Pass the butter."

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4 years ago
Feb 20, 2021, 4:24:22 AM
FlamingKetchup wrote:

Why would sabotaging a plant make you a pariah?

Conducting such a potentially devastating operation would surely provoke serious diplomatic outcomes. Therefore, at least among civilizations which possess similar military might would not take such a huge risk. Moreover, in real life most of sabotage operations against nuclear power plant happened to relatively weak countries by super power or by countries affiliated with super power. So I don't know how it could be implemented in Humankind.

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4 years ago
Feb 21, 2021, 5:34:44 PM
FlamingKetchup wrote:

How is sabotaging a plant a devastating operation?

Things like radioactive fallout are pretty unpleasant.

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4 years ago
Feb 21, 2021, 6:03:04 PM
Drai_Berlin wrote:
FlamingKetchup wrote:

How is sabotaging a plant a devastating operation?

Things like radioactive fallout are pretty unpleasant.

Serious nuclear contamination in an accident is quite limited. For example, the closed area around Chernobyl has a radius of 30 km.

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4 years ago
Feb 21, 2021, 6:37:07 PM
Zumwalt wrote:
Drai_Berlin wrote:
FlamingKetchup wrote:

How is sabotaging a plant a devastating operation?

Things like radioactive fallout are pretty unpleasant.

Serious nuclear contamination in an accident is quite limited. For example, the closed area around Chernobyl has a radius of 30 km.

Tell that to the people affected by it and the international community

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4 years ago
Feb 21, 2021, 6:53:47 PM
Alice99 wrote:
Zumwalt wrote:
Drai_Berlin wrote:
FlamingKetchup wrote:

How is sabotaging a plant a devastating operation?

Things like radioactive fallout are pretty unpleasant.

Serious nuclear contamination in an accident is quite limited. For example, the closed area around Chernobyl has a radius of 30 km.

Tell that to the people affected by it and the international community

Military action during the First World War left much larger areas of France, Belgium and Germany unusable.

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4 years ago
Feb 21, 2021, 7:04:38 PM
Zumwalt wrote:
Alice99 wrote:
Zumwalt wrote:
Drai_Berlin wrote:
FlamingKetchup wrote:

How is sabotaging a plant a devastating operation?

Things like radioactive fallout are pretty unpleasant.

Serious nuclear contamination in an accident is quite limited. For example, the closed area around Chernobyl has a radius of 30 km.

Tell that to the people affected by it and the international community

Military action during the First World War left much larger areas of France, Belgium and Germany unusable.

Jes, the area affected by nuclear fallout was relativley small to the total size of the country. Still, It was a huge desaster for the image, economy and the people who lived in the zone affected by the fallout. Also there were serious levels of radiation outside of the 30km closed zone. And we shouldnt forget that the Humankind map is, lets say... not 30km big.

(Im german so please tell me if I made any mistakes in my english so I can improve.)

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4 years ago
Feb 21, 2021, 8:02:47 PM

Okay, if they are deliberately sabotaging safety measures and trying to cause a large nuclear accident, that would of course be a big hit to their image, but why would any country do that? More likely they are going to avoid any casualties, and just putting the reactor, or say, uranium enrichment centrifuges (like Stuxnet targeted) out of commission. If they do want certain people dead they can do that separately.

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4 years ago
Feb 23, 2021, 8:39:11 PM

Depends on the type of nuclear plant.  Chernobyl was originally created to be a breeder plant to create materials for nuclear weapons.  Power generation was an afterthought as were strict safety controls.  The design was incredibly poor.  Modern plants have much more robust safeguards in place.  As Fukushima has shown, they aren't bullet, or tsunami in this case, proof but they are awfully hard to affect in such a way that they cause catastrophic damage to the surrounding area.


Chernobyl shouldn't be used as an example of what can happen with a typical civilian nuclear plant.  Fukushima is a much better example of what happens when a civilian plant is put in the path of a catastrophic natural disaster, and is essentially the peak of how bad it could be.  Basically, I don't see that nuclear plant sabotage would serve much use in the game.

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4 years ago
Feb 23, 2021, 9:43:35 PM
Radman wrote:

Depends on the type of nuclear plant.  Chernobyl was originally created to be a breeder plant to create materials for nuclear weapons.  Power generation was an afterthought as were strict safety controls.  The design was incredibly poor.  Modern plants have much more robust safeguards in place.  As Fukushima has shown, they aren't bullet, or tsunami in this case, proof but they are awfully hard to affect in such a way that they cause catastrophic damage to the surrounding area.


Chernobyl shouldn't be used as an example of what can happen with a typical civilian nuclear plant.  Fukushima is a much better example of what happens when a civilian plant is put in the path of a catastrophic natural disaster, and is essentially the peak of how bad it could be.  Basically, I don't see that nuclear plant sabotage would serve much use in the game.

I agree that sabotage of public facilities will not do much harm. Chernobyl and Fukushima are out of control accidents. While the catastrophe on the  Three Mile Island Nuclear Generating Station was prevented.

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4 years ago
Feb 25, 2021, 2:25:20 AM

Looks like many people tend to forget the psychological effects of relatively small events. Sabotage of a few public facilities would never cause massive physical damage to the entirety of the nation. In case of terrorism or covert operations to nuclear power plants, it is highly unlikely for nuclear power plants to end up like the one in Chernobyl. Modern nuclear power plants have various safety measure, emergency systems, so uncontrollable chain reaction of nuclear fuel is almost impossible. However, one thing is very clear: Psychological effects. How would the general mass react after such incidents? Wouldn't it cause massive public unrest and public demands for actions against the aggressor? That is why I said earlier "potentially devastating".

Updated 4 years ago.
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4 years ago
Feb 28, 2021, 3:48:29 PM

I suggest when we unlock or do nuke test a new accord will unlock in which civ will come with proposal no first use.

There can  be the UN reaction or demand for no first policy see my thread on UN discussion.

Updated 4 years ago.
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4 years ago
Feb 28, 2021, 5:46:38 PM

As far as nuclear disasters, I think it should be part of the event system. So if you use your uranium resources to build a nuclear power plant, it will give extra yields to quarters in the city. But you may get an event that says you will need to do maintenance, which requires either shutting it down (lose bonus yields for a few turns but no risk of meltdown), perform maintenance (spend money with only 1 in 10 risk of meltdown), or routine check up (1 in 3 risk of meltdown but no cost). I think the event system where a choice can have consequences down the line would be the perfect way to imitate that.


As far as nukes, one of the big impacts of nuclear weapons on war was the panic they caused. I think an apt description of the effects of nuclear weaponry on psychology would be it raises the populace's threshold for war - so a country would not declare war on a nuclear armed power unless the grievance bar is nearly all the way full. It would also lower wartime morale to lose a city, unless (and this is where a nuclear exchange could be encouraged) you nuke the person back. As others have suggested, using nukes could also raise grievances with other countries, so there are diplomatic downsides. I think, however, once a nuke is used all bets should be off - once you take the hit in grievances for dropping a nuke, might as well throw your whole arsenal at the other country until they capitulate.

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