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Yield Icons Overlay Feels Out of Style

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4 years ago
Mar 1, 2021, 5:29:19 PM

Yield Icons Overlay Feels Out of Style


Open Humandkind screenshot

Open Civ 6 screenshot


I do not intend to critize the work of game designers nor make someone feel bad about their work. I am open to various opinions and any disagreement is essential for meaningul and productive discussion.

In my personal opinion, the yield icons do not fit the overall style of the graphics within the game. To be more specific, I am really distracted by two things: 1. the 45 degree view angle of these yield icons and 2. the circle itself on which the icon is placed.

  1. I think the view angle does not fit the rest of the icons seen in the screenshot (the ones over units, sanctuary, resources, etc.). It feels like the style is dated and does not belong with the rest of the graphics.
  2. I think the icons within the white border circle barely fit inside it and feel that they need more air. Also, the white border make those icons pop more and become even more distracting. They to do not fit the overall style.
I have deliberately added Civ 6 ( I am not indicating that it is a better game) screenshot example for side by side comparison. I think that the yield icons in Civ 6 fit more nicely with the rest of the style and I would like to see Humankind yield icons fit their own style the same way (I am not suggesting a copy paste).

Although the current solution is not game-breaking and does not block you from playing, I believe there is a significant amount of players that care about the visuals as much as they do for gameplay. I am one of those people that may turn down a game, because I cannot stand the look of things in it, particularly the ones you use often. Even if the gameplay is good, I am constantly bothered by the aesthetics to the point where it is no longer a pleasant experience. I wish I could ignore it, but that is just me and I cannot help it.

I hope my opinion will reach the developers and that my point that I have raised today will be addressed.

Best Wishes,
IanNort

Updated 4 years ago.
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4 years ago
Mar 1, 2021, 7:44:51 PM
iannort wrote:

In my personal opinion, the yield icons do not fit the overall style of the graphics within the game. To be more specific, I am really distracted by two things: 1. the 45 degree view angle of these yield icons and 2. the circle itself on which the icon is placed.

  1. I think the view angle does not fit the rest of the icons seen in the screenshot (the ones over units, sanctuary, resources, etc.). It feels like the style is dated and does not belong with the rest of the graphics.

While I feel like Civ's floating overlay works very well for it, for Humankind, the icons appearing overlaid onto the terrain looks very nice.

iannort wrote:
  1. I think the icons within the white border circle barely fit inside it and feel that they need more air. Also, the white border make those icons pop more and become even more distracting. They to do not fit the overall style.

Definitely, it looks better if it is just solid black. If you'll excuse my poor image manipulation skills I have a mockup of how that will roughly look. 

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4 years ago
Mar 2, 2021, 1:03:48 AM

Personally I really liked the Icons and thought that they really fit the asthetic of the game.  But just like in civ I always play without them because I rather look at the landscape.

Updated 4 years ago.
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4 years ago
Mar 3, 2021, 9:32:14 AM

Though this is likely very much a personal preference question here are my two cents:

1. The icons are of course coming form Endless Legend hence the origin of the style and color palette

2. I find the current icons fit in nicely with the map as well as the new UI icon art which seems to be using the same color palette and don't find the styles clashing

3. I dint like the CIV icons myself (though I might be in the minority): they reminded me more on the style of a mobile game then high production quality PC games. Maybe its the shadow effect itself that puts me off though as we tend to get overloaded with these effects in offices - prefer the white separator around the icon instead

4. Would not recommend any sort of hovering effect as the game plays in low-tech eras in the majority of the time and those effect are too modern for me for that theme


Its difficult to imagine for me how it would look like without the white border - probably got used to it already during EL. Maybe it would make the overlay more elegant but it might be clashing with some of the backgrounds if there are black elements within them as the black circle would then bleed into them. Admittedly I don't recall any on-map objects with black lines so might not be an issue

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4 years ago
Mar 3, 2021, 11:48:16 AM

1. This isn't an angle, this is perspective. Icon is literally drawn over terrain, which isn't perpendicular to your view.

2. Well yeah, that's the purpose. They have to stand out, so not to blend with terrain. They aren't there for permanent display, but only when you need to make a decision on how to exploit terrain.


Compare to Endless Legends

Updated 4 years ago.
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4 years ago
Mar 3, 2021, 10:54:54 PM
Sublustris wrote:

2. Well yeah, that's the purpose. They have to stand out, so not to blend with terrain. They aren't there for permanent display, but only when you need to make a decision on how to exploit terrain.

I disagree, most people who play 4Xes just leave the yield display on, for convenience. One does need to know about tile yields for many common decisions, such as settling (building outposts in HK) and building districts. I think the white border pops too much, and the Endless Legend Screenshot you put is a good example of how it should look (although the background could be a good bit darker, right now it sort of blends into the terrain). 

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4 years ago
Mar 4, 2021, 5:14:17 AM

Imho those icons should be as visible as possible. I only activate them, if I'm not sure about yields which is in HK very seldom compared with EL since it has a very easy distribution.

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4 years ago
Mar 4, 2021, 6:45:32 AM
FlamingKetchup wrote:

I disagree, most people who play 4Xes just leave the yield display on, for convenience. One does need to know about tile yields for many common decisions, such as settling (building outposts in HK) and building districts. I think the white border pops too much, and the Endless Legend Screenshot you put is a good example of how it should look (although the background could be a good bit darker, right now it sort of blends into the terrain). 

Because people who play 4Xes only settle and build districts, obviously. And then IT IS shown for placing outposts/districts anyway, regardless of your display setting.

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4 years ago
Mar 4, 2021, 9:50:25 PM

I never looked too hard or thought much about the yield icons themselves despite always leaving them on in every opendev. When directly compared the icon(s) without the white borderline are more aesthetically pleasing, but I still prefer the icon with the white borders in-game. 


Why do I like the white bordered icons: 

  1. It differentiates adjacent tile icons from one another
  2. It prevents tiles with multiple yields becoming "blacked out."  
  3. Reduces eye fatigue
Without these white borders a tile could essentially become "blacked out" as the numbers adjacent to the icons use the same backing. A pure black would "smudge" the appearance as there would be nothing to provide differentiation on tiles packed with yields. Instead of a nice circle that is clearly defined by a boarder, players would view lumpy black masses with numbers and yield icons inside.  
Take Baray tiles for example:


Humankind displays double digits on tiles by intentionally overlapping yield and number icons. Quickly reading these yields at-a-glace would be increasingly difficult without a white boarder subtly defining each association.

 
Updated 4 years ago.
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4 years ago
Mar 5, 2021, 12:55:43 AM

Maybe not directly related to the topic, but I’d like an option to disable viewing tile yields whenever you click on a city (maybe through something like a three-step option between displaying all yields, displaying yields only when clicking a city, and displaying yields only when playing an outpost or district or disabling them altogether). Sometimes I just want to be able to zoom in and appreciate the aesthetics of the beautiful cities while I browse the list of what I have to build. Really hoping they add this option.

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