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Era's and game really needs to be longer. My argument as to why.

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4 years ago
Aug 17, 2021, 8:28:59 PM

It's my problem with Civilization games, and I don't understand why devs refuse to make this happen for every single 4x game out there.. The science and speed of a game are linked. Why?

Now I thought for sure with Humankind, this wouldn't be the case. As the WHOLE POINT of the game is to build your culture and empire through the ages. It's a unique and incredibly awesome concept, that just falls flat because of how fast everything goes..

I want to get immersed with my neighbors, and my own empire through the ages. I want to experience the neo ages, I want to experience the medieval age, and the modern age, and every age in between them.

They go so fast I can't.. Even on the slowest settings era's are going past on light speed.

I want to have some skirmishes, and border patrols, diplomacy and interactions multiple times in each era with my neighbors, and the wonderfully designed neutral factions that pop up.

I want to actually be able to build up my cities and outposts in each era.. I'm in the Medieval era, and my capitol city doesn't even have half the buildings or options built.. I've not once built any soldiers yet because I'm still trying to frantically catch up on the buildings, and (plus I'm getting warriors shoved down my throat non stop from exploration anyway).

This being said, I want to build up my soldiers and armies as well.. Actually wage war, and confront problematic neighbors, rather than war being something you only do in the end game because you've spent the whole game just trying to frantically catch up in the buildings, tech, etc. as they unlock 3x faster than you can build them.
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This brings me to the science as well. While the progression is WAAAAY better than civilization games, allowing science to slow down a bit more with longer era's would allow era's to be memorable, and choices of your science focus far more impactful..

Right now you just breeze through science.. who cares if your neighbor researches seafaring before you.. you'll get it in another 5 turns anyway, or 10.. really no biggie..

Now imagine if instead it was more like 30- or 50? Now they have a significant advantage over you in terms of seafaring. Or imagine if you didn't focus on agriculture, you may have a superior naval and military, but your cities are suffering from lack of food..

It adds an interesting dynamic to strategy and opens doors and chances to influence, and or take advantage of your neighbors. But because its all so fast, none of that matters, those doors and dynamic gameplay are closed because it takes 5 turns for them to "Catch up" to you, and you have no chance of exploiting, or being exploited yourself.

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Summary: It just seems like a massive waste of potential, for the game to progress so quickly yours and other cultures and empires cannot express themselves in each era at all, and express their changes, and transitions.

Updated 4 years ago.
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4 years ago
Aug 18, 2021, 12:42:49 AM

Agreed. The game speed setting definitely needs tuning. If you focus on science right now your game speed setting seems to mean nothing. I'm sure there's scaling at play already, but it doesn't feel right.

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4 years ago
Aug 18, 2021, 1:05:26 AM

I would increase the era stars needed (and increase the “catchup” stars). I would then increase the cost of techs, but make more possible options for tech paths so you can skip techs more easily.

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4 years ago
Aug 18, 2021, 2:44:30 AM

I'm with you on this. I would really love a slower methodical game. Praying that mods allow us to make the game much MUCH slower. Science, era progression (choosing number of stars needed and their requirements), and the turn limit need tweaking. Endless pace just isn't doing it for me unfortunately. Was shocked to see it only goes to 600 turns and really was hoping for at least 1200. The more turns the better IMO

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4 years ago
Aug 18, 2021, 9:55:21 AM

I always end up modding civilisation and similar 4x games to play slower by increasing the tech and pop growth cost but not increasing production by the same amount. I'm sure it can be argued it ruins the balance but increasing tech costs by say 20% whilst leaving production cost as vanilla has the effect of giving you more time to play with the units, buildings and interactions available in each era (at least in civ). Typically the game speed options in these games scale everything pretty much equally to keep the intended balance. I'm looking through the humankind files now to see what I can find 

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4 years ago
Aug 18, 2021, 4:48:29 PM

Yeah, this is the same problem Civilization has - slowing the game down doesn't mean you spend more time in each era relatively speaking, it just means everything takes longer. And usually, the same amount longer. So we go from (these numbers are just for example and don't relate to anything) 2 turns for a warrior and 8 turns to obsolete them to 4 turns for a warrior and 16 turns to obsolete them, and the only thing that gets extended is how long I have them to move around, but it doesn't fix the issue that I can make four of those units before they're obsolete in either mode.

I need a mode that slows down science harder than production, so the 'feeling' of being at given points is different.

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4 years ago
Aug 19, 2021, 12:29:57 AM

I want an option where every era is extended out drastically, slowing down research and production speed unless a civilization is hyper focused on one or the other, reduce the amount of money, science and  construction points buildings, districts and religious perks and civic perks produce or give bonuses to. Extend the duration of time it take for outposts to complete development which takes increasingly longer time the more outpost you make. At least just for a game mode that should feel endless. The endless mode currently is way to short and despite the continue playing button, being able to turn off the turn limit would be awesome. This game I feel is already better than civ in a large variety of ways, but for some of us like myself the ability to be able to continue playing a round after 800 turns and possibly still being in the medieval age and have interesting things happen in the future would be awesome. The Civilizations that you  can chose from are great, but there needs to be a more civilizations per era as well as somewhat linear path of civilization choices per era that makes sense. Like going form Nords to the mexicans seems odd. All in all I just want this game to feel much much longer then it currently does.


PS: And something I just found out is that difficulty doesnt actually change the time it takes to produce anything in the game. 

Updated 4 years ago.
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4 years ago
Aug 19, 2021, 1:24:06 AM
BENdage wrote:

I always end up modding civilisation and similar 4x games to play slower by increasing the tech and pop growth cost but not increasing production by the same amount. I'm sure it can be argued it ruins the balance but increasing tech costs by say 20% whilst leaving production cost as vanilla has the effect of giving you more time to play with the units, buildings and interactions available in each era (at least in civ). Typically the game speed options in these games scale everything pretty much equally to keep the intended balance. I'm looking through the humankind files now to see what I can find 

Yes! I'm really hoping we are able to mod this kind of stuff. Control over production costs, research tech costs, food/population scaling, era star requirements, era stars needed to move to the next era, length of time independent people are in play, influence, etc. 

We have to be able to add a "True Endless" pace into the game. Give us plenty of time to enjoy the eras we are in and the cultures we are playing as. Right now the pace options in the game aren't satisfactory for the people who want an epic/immersive game through the eras. 

Updated 4 years ago.
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4 years ago
Aug 19, 2021, 4:59:38 AM

Wanted to add my voice to the support of this post. I just got to the point where I am less than 100 turns from the game and I just went and decided to add up how long it would take to built all of the remaining buildings: It takes nearly the rest of the game to do so. Perhaps I am not expanding my cities enough, or filling in the map appropriately. But, I quickly lose track of what I am even doing with all of the rapidly advancing ticks. I love it, and hate it because there is almost nothing I can do to empty the buildings menu in any city. Perhaps that is how their prior games were designed. 


However, as mentioned here, I actually want to feel each and every era and their impacts. I suppose I will have to wait for a similar "take your time" mod for this game if the devs don't change the pace, or eliminate some buildings from the game.

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4 years ago
Aug 19, 2021, 6:37:51 AM

I totally agree. Compared to Europa Universalis, in Civ games time aren't feel as running like a river. It rather likes mountain stream. It jumps from step to step in blinking of my eye. Even when playing on slow speed, technologies come too fast. While I am building army for a war and moving it to enemy, better units are discovered in a half way. While I am producing a couple of building for my cities, ten new ones arrived to build menu. It is not ancient or middle ages, it is always 21st century or even hipotetical 22st in the case of science. Why progress is so fast, if people just don't use all their technologies?


Humankind now has the same feeling. It is not so crucial as in Civ 6 without mods (at least, it is possible to war with opponents, these are not 5 hexes away), but science should be much slower and production should be faster a bit.

Updated 4 years ago.
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4 years ago
Aug 19, 2021, 7:04:38 AM

u can set the round timer back to round one with a...trick...


but anyway...that wont help really because game ends if u research all technologies....even if u choose "conquer the world"

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4 years ago
Aug 19, 2021, 1:00:00 PM

I do believe they really need to slow down Tech and Era. Even back in OpenDev, this was the one thing that iffy me the most.

For once I just want to experience Ancient Era warfare instead of just 20 turns of trying to build one to three warrior unit then realizing techs on medieval era already.

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4 years ago
Aug 19, 2021, 2:40:36 PM

I think that needing more era stars and increasing techc osys would make things a lot better, but also reducing the production required for units, districts, and infrastructure. I tried playing on endless but it just felt like I wasnt able to build anything before getting ready to advance through the era.

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4 years ago
Aug 19, 2021, 2:53:10 PM

I absolutely agree. Tech and era progress should be much slower, while build speed faster, so we actually have time to feel eras, go to war, build not all but the most crucial buildings of a given era, and most importantly have time to play with cultures we have chosen. The main selling point of the game is the ability to experience all those cultures - but they go away so fast, I have no time for this!


I can't wait until someone creates the mod "2 times longer era/research/era stars required" or something like that. If it is too extreme for devs official version then please increase some of those values at least by 50%.



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4 years ago
Aug 19, 2021, 4:06:05 PM

I think that introduce a game option to reduce from -10 to -90 % the recherch speed, would be interesting.

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4 years ago
Aug 19, 2021, 4:07:38 PM
Jojo_Fr wrote:

I think that introduce a game option to reduce from -10 to -90 % the recherch speed, would be interesting.

That, and a slider for production speed. That way you could slow down tech, and era's, while boosting production slightly, allowing for era's to play out a little more fluidly

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4 years ago
Aug 19, 2021, 4:28:45 PM
Iceciro wrote:
slowing the game down doesn't mean you spend more time in each era relatively speaking, it just means everything takes longer.

Which means you actually spend more time in each era...


But I agree that game is way too fast. I always modded Civ games to have more than 2000 turns. With the opportunity to save games it's not a problem to have a game spanning a month or a two. And that's, my dudes, is a true Humankind Odyssey. A game where ancient era really feels ancient, because it happened so long ago. Switching from one era to another was meaningful, because it was happening so rarely. And you were able to delve dep into each era not being afraid it'll pass in 15 minutes, only for the next era to be over in less than an hour. 

I just enjoy such games the most when research speed is slowed down significantly, with production costs of units and buildings are not. It's era that should take long to pass, not everything. Just because I want the tech progress go slow doesn't mean I think warriors should now take 500 years to muster.


I was asking devs about it since I've learned about this game and IIRC they said it'll be easily moddable (like in Civ where all you had to do was to change few easily found numbers in a txt file). 

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4 years ago
Aug 19, 2021, 4:36:45 PM
AquilaSPQR wrote:
Iceciro wrote:
slowing the game down doesn't mean you spend more time in each era relatively speaking, it just means everything takes longer.

Which means you actually spend more time in each era...


But I agree that game is way too fast. I always modded Civ games to have more than 2000 turns. With the opportunity to save games it's not a problem to have a game spanning a month or a two. And that's, my dudes, is a true Humankind Odyssey. A game where ancient era really feels ancient, because it happened so long ago. Switching from one era to another was meaningful, because it was happening so rarely. And you were able to delve dep into each era not being afraid it'll pass in 15 minutes, only for the next era to be over in less than an hour. 

I just enjoy such games the most when research speed is slowed down significantly, with production costs of units and buildings are not. It's era that should take long to pass, not everything. Just because I want the tech progress go slow doesn't mean I think warriors should now take 500 years to muster.


I was asking devs about it since I've learned about this game and IIRC they said it'll be easily moddable (like in Civ where all you had to do was to change few easily found numbers in a txt file). 

nah... dont find such text files...so...speaking for me...not really easy to mod like paradox games or civilization :(

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4 years ago
Aug 19, 2021, 5:04:16 PM

I second all said here: game really should be longer, like more turns and longer eras but without dumb multiplier to production, science and etc. As it was already said here, I as well want to enjoy each era while developing big cities and building armies which would have time to clash with neighbors and check the color of their blood. 


Sure, game is great, but the lack of more flexible game rule customization really is noticeable and annoying. Either devs should solve it somehow, or they'd better release modding instruments fast so that people do the thing themselves.

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