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Pollution is broken

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4 years ago
Aug 22, 2021, 10:54:24 AM

yea the pollution system is really bad, in my game at high pollution it jst said suddenly "the game ends in 1 turn due to too much pollution" and when u hover over the pollution marker it doenst state anywhere that this will happen and reducing pollution is a non factor as the AI doesnt seem to care about it

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4 years ago
Aug 22, 2021, 11:40:12 AM

I got to the contemporary age and most of my cities just collapsed. My biggest industrial city literally got to 0 population (-4 population due to low stability repeatedly hit me). Other cities, except the capital, all had 0 stability with several hundred points of stability malus due to pollution. I don't really understand why pollution applies any malus at all. The only effect should be on global warming potentially making the planet uninhabitable and maybe causing some natural disasters or something, not lowering your stability and production. The thing with pollution is that you screw the planet for your own benefit. 

Updated 4 years ago.
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4 years ago
Aug 22, 2021, 6:40:54 PM

Well, this is why adding untested feature AFTER all the tests with this feature able to change general balance of pretty functioning system is a big no-go in gamedev. 

Updated 4 years ago.
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4 years ago
Aug 22, 2021, 7:22:33 PM
Tnecniw wrote:

I just finished my second game, where I got to the end where polution was a factor...
And honestly? not that big of a deal in my game :P

I honestly have had like 8000 pollution max, and didn't even notice it.... I didn't even know pollution did anything as I never felt the effects in 4 of my games..

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4 years ago
Aug 22, 2021, 7:23:58 PM
UnfairDurian wrote:

I got to the contemporary age and most of my cities just collapsed. My biggest industrial city literally got to 0 population (-4 population due to low stability repeatedly hit me). Other cities, except the capital, all had 0 stability with several hundred points of stability malus due to pollution. I don't really understand why pollution applies any malus at all. The only effect should be on global warming potentially making the planet uninhabitable and maybe causing some natural disasters or something, not lowering your stability and production. The thing with pollution is that you screw the planet for your own benefit. 

Imagine if everyone became woke and realized we're destroying our world, and wanted it to stop happening? You'd see a whole lot of riots in the streets, and factories, smoke stacks, and other polluting industries get ransacked, pillaged, and destroyed.

It makes sense to me.

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4 years ago
Aug 22, 2021, 7:56:23 PM

The pollution system is awful, they were TOLD not to add it without testing and they were like "nah bro its a cool system you will see, no testing required... just like we totally have end game resources spawn, no need to test late game" I have very low pollution in my biggest polluting cities and the game still ended early because the 2nd most powerful civ polluted too much, I gave them a warning to stop but the game ended right as I got enough war support to fight and even then, they were a big civ to take out. This game is so woke and left leaning its out of control. I can roll my eyes and move on when my WW2 rifleMEN have female voices but this over exaggeration of pollution ruins the game, that I can't overlook. It should take 3X the pollution levels to get to each point it currently does. Also, it's 2021 and we are still here... the vast majority of people in 1st and even 2nd world nations are healthy, pollution is not as big a deal as this game and Civ would have you believe. The game just coming to an abrupt end is just lazy and stupid, even if we exploded 100 nukes over the world right now, the world wouldn't end, people would live on. 

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4 years ago
Aug 22, 2021, 8:18:00 PM

Haha, climate change isn't real and nobody ever died from pollution, stop being woke lefties.

Updated 4 years ago.
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4 years ago
Aug 23, 2021, 2:54:24 AM

I killed the planet with a bunch of airports. Welp i guess getting all the environmentalist technologies and building all of them in all cities was all for nothing


sorry nobel prize winner who discovered FUSION POWER. What is easily one of the crowning achievements of the sciences means literally nothing in the grand scheme of things. 

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4 years ago
Aug 24, 2021, 10:44:05 AM

They should remove or fix that pollution system, or refund game, it's unplayable, you can't do anything against pollution, I planted tons of forests, no effects...

Updated 4 years ago.
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4 years ago
Aug 24, 2021, 4:00:40 PM

I've died to pollution on my 2nd run due to my lack of knowledge. I saw IGNs review and they said they put their pollution on max and nothing happened. Obviously, they haven't played the game enough.


I'm on my third run right now, I planned much better, I declared war on anyone who was polluting a lot and I toned down the pollution by a lot. I didn't build any train stations, or airports; Just the necessities for me which are some aerodromes. I almost have 2 continents controlled and now I am just destroying my own missile silos and planting trees non-stop with 15 of my cities. I don't find this exciting... the tree mechanic is seriously lacking.

I really hate how I am extremely deterred from building railways, airports, or missile silos. They really need to fix the end game (along with a lot of other things as well)

Since I played 3 runs, each of them being 20 to 30 hours, I guess I'll take a break from the game until they update big time, it was fun. I'm looking forward for the future updates, I hope they will be good.
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4 years ago
Aug 24, 2021, 4:29:57 PM

I think that the idea is sound, but if they make it a race against the clock, then there have to be ways to revert the pollution, not simply slow it down. Make it one of the repeatable projects, late game cities have barely anything else to do anyway, not that silly crap with forests that can do barely anything before you run out of places to plant them - and the tooltip doesn't even make it clear that it works AGAINST the pollution, because it says the territory output is zero. Maybe even have some shared projects that would allow to scrub good chunks of pollution already present. Anything late game that lets you put the reigns over pollution and scale it back, maybe even remove it completely - if you're fast enough to obtain it - so that players don't have to fret over building any infrastructure and INDUSTRIALIZING during Industrial Age before gaining access to technology that lessens the impact of doing so. It should be a race against a breaking point of no return, not a race to win the game because planet will die anyway, screw you.


Maybe just with some tweaks I wouldn't necessary mind it as it is now, but the AI doesn't give a flying crap, building train stations, missile silos and airports/aerodromes everywhere. Consequences for being top polluter should be harsher after we're done with Level 0, I don't give a flying crap about couple of thousands gold I can request from that moron, if I make that demand and I'm able to enforce it, I should be able to force him to stop building harmful infrastructure on first offense and districts on second, if they keep being a moron and pollution level becomes high, the consequences should become harsher and now existing harmful infrastructure and districts should be torn down. Can't play with shiny new toys, you can't use it. That's a demand I can see myself going eco-warpath on.

Updated 4 years ago.
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4 years ago
Aug 25, 2021, 2:18:18 AM

I have not had problems with pollution but I think it warps the game a bit. For example, if you compare the Mughal EQ with the German EQ the Mughal is much better becuase they roughly net the same industry and the Mughal one doesn't pollute. What i normally do to avoid dealing with pollution is getting the French in industrial to speed-run the tech tree and finish the game before any AI empires even have the chance to pollute (because if left to their own the AI will pollute, and pollute, and pollute; even if they are not winning and ending the game is not beneficial for them). I think that, while this strategy works for me and gets me wins, it is very boring to play, as it limits what you can do as well as your culture choice. I would suggest implementing some CCUS (Carbon Capture Usage and Storage) or DAC (Direct Air Capture) technologies late in the contemporary era tech tree to be able to sequester CO2 and REDUCE, not just increase at a slower pace, the pollution level in the world. Even if these technologies are not comemrcially viable at the moment, they might be in a decade or two, and the tech tree already contains developments like nuclear fusion which are little more than science fiction at the moment.

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4 years ago
Aug 25, 2021, 2:49:13 AM

Pollution is NOT well implemented as it currently stands. Here are my experiences and perspective.


Pollution in the real world has been a constant problem, but has shifted over time as to the issue. For example, all sorts of diseases happened in London until sewers were built, to avoid human waste getting into the water table as people were using wells. This happened in the mid-19th century. Another interesting example, horses were a major pollution problem and cars were originally seen as a solution to the problem of horse waste everywhere in cities. So, pollution does happen much earlier than some think of it just being a problem of the last few years or something for humanity.


But, Humankind does not represent this well. The system is very basic. Fortunately, due to another not fully implemented system of the late game tech tree, you can avoid some factors. It is possible to push down the tech tree for Nuclear, Fusion, and Renewable technologies, build them in cities, and then go back to pick up the industry buildings. BUT watch for the research and food buildings, as they don't get offset by clean energy. It is also safe to learn about, and harvest, oil and coal. And also safe to build any units. But yes, train stations, aerodromes and airports will still be a problem.


My feeling is that we are looking at a placeholder / balancing system that has been included as something needs to be in for pollution, but there needs to be a much better and well rounded one put in.

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4 years ago
Aug 25, 2021, 4:04:05 AM
Tramapolean wrote:


My feeling is that we are looking at a placeholder / balancing system that has been included as something needs to be in for pollution, but there needs to be a much better and well rounded one put in.

It is a mechanic slapped over the game in the very last moment - rumor say that it was added already AFTER end of beta-test. Kinda speaks a lot about quality of implementation and how well it was thought...

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4 years ago
Aug 25, 2021, 9:26:43 AM

I played the game all the way through to max technology tree and never even noticed pollution at all. Must have accidentally bypassed it? I didn't build any train stations or airports until way way late game, though.

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4 years ago
Aug 25, 2021, 9:41:49 AM
Logist wrote:
rumor say that it was added already AFTER end of beta-test

Is it really a rumour? We were long after Poe OpenDev and pollution just randomly appeared in the notes about related game balance changes right before release, I remember thinking 'uh-oh' to myself back then.

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4 years ago
Aug 25, 2021, 10:20:34 AM
DNLH wrote:
Logist wrote:
rumor say that it was added already AFTER end of beta-test

Is it really a rumour? We were long after Poe OpenDev and pollution just randomly appeared in the notes about related game balance changes right before release, I remember thinking 'uh-oh' to myself back then.

I just dived into the forum after buying the game - so no idea, honestly.

Updated 4 years ago.
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4 years ago
Aug 25, 2021, 10:46:12 AM

spent two nights with a friend in a small map with 2 bots (4 players total) on empire difficulty, we were preparing in a huge war with the last bot that holds 50% of the territories. We planned to pump out as many units as possible when we industrialized, so we spammed factories, industrial zones and train stations. 


After couple turns of total industrialization, the "low" pollution kicks in and start applying huge debuff on almost all our cities that having pollution level exceeding merely 10! we were having like at least +100 to +300 stabilities on each of our cities but then they all now having -200 to -300 in just one turn due to -15 stability on every district, the shockness of the pollution debuff is absolutely comical that me and my takes a couple turns after it to realize what is really going on.


This completely ruins our game as we spent next 20 turns on spamming fottress (the only district that can provide positive stability under the debuff) everywhere we could, and just on the moment that we thought everything is stabilized, in the next turn the game is telling us that the game will be ended in two turns because earth had turn inhospitable due to the universal pollution counter reached the max.


We were not even angry anymore just laughed how horrible this game mechanic is, how this mechanic can ruins players experience in such shocking way. 


Enough rant, here is some of my ideas on why pollution mechanic is horrible:


1. Lack of information

- We have no idea what is the upper limit of the global pollution counter that will trigger the game ending

- We have no information on the low pollution and high pollution threshold for the cities

- There were no warning on the consequences that reaching low pollution and high pollution level for cities


2. Drastic pollution debuff

the minus 15 stability for each district in city is comically huge, I assume that in the mid late game, player would usually have at least 10-15 district in the industrialized city, and when the -15 stab debuff hit, it would mean instant -150 to -225 stability debuff to the city, this is even more ironic since such huge penalty is given by having "low pollution" in the city. 


If the player is informed of this penalty and want to optimize their playthrough they would never want to industrialize or increasing their industrial potential especially in smaller map setting as the pollution threshold seems having lower setting in smaller map.


3. No intermidiate penalty level

There is no intermidiate penalty level that for example give only -5 stability debuff at first, then -10, then -15. The debuff hits so hard that feels like you accidentally litter a paper ball on the ground irl, before you can pick it up you are seeing whole armored division is marching on you at full speed and try to gun you down.


What the pollution system need right now is really just tone down the debuff strength, more pollution level, more detailed information for the player, and some internal testing before release.


A perfect hotfix right now at least for me is an option to just shut this mechanic off.

Updated 4 years ago.
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