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Turks need some tuning

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4 years ago
Aug 19, 2021, 9:50:16 PM

The Turks unique building is ridiculous


+300% science per adjacent research district (so, +2100%) and +1 sci per pop is way, way, way too much for a unique building.  Did they mean to put in a value of +30% per adjacent science district?


PS. While we're at it, the Huns are a little overturned too in MP.  There should be some upper limit to hordes beyond upkeep.  It's too easy to get up to like 30 hordes (pillage AI...) and then there's just no stopping the steamroll.  Perhaps disallow splitting up hordes on a turn timer?

Updated 4 years ago.
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4 years ago
Aug 19, 2021, 10:18:51 PM

I agree, was wandering if someone will pick this up. Turks are #1 choice if you're pragmatic, to the point that they make other Civs useless. On the other hand, I was able to krank up some crazy numbers with Swidish civ as well.

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4 years ago
Aug 19, 2021, 10:37:16 PM

I disagree, it just forces you to confront your neighbors to prevent them from steamrolling you. I don't normally like being aggressive in early eras in these types of games so it forced me to pick greeks and mass produce hoplites to counter the horse units

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4 years ago
Aug 19, 2021, 10:42:01 PM

The Huns are not totally busted, I think just a little too strong.  If you don't get to pick the greeks as a counter, a 4 stack of horde is going to turn any army into mulch (and even then, the greeks aren't at a total advantage)


I will say the kingmaking factor in MP makes up for it.  If someone picks the huns, they need to be dead yesterday.

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4 years ago
Aug 20, 2021, 8:09:26 AM

I just finished my first playthrough of the release version with Turks. When I picked them I just started building public schools in a bunch of territories then surrounding them with research quarters. The science gain was crazy, I blitzed through the last half of the tech tree in about 20 turns which ended the normal pace game before turn 200. It was 3 to 4 end game level techs researched per turn with very little investment. Granted this was on whatever difficulty the game defaulted for the first play, town I believe, but this still seems pretty OP. This was the graph for science per turn:

Plz nerf.

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