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No one is allowed to die... ever!?

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4 years ago
Aug 23, 2021, 10:27:27 PM

Just found a new... I don't know... flaw? After finding too many already, I stepped away for a few days. Then today, I tried Humankind again. Ran into an AI on turn 4. They had an outpost, I started to ransack. They attacked, I won, their unit died. I got the event that lets you choose to add a free unit to your hunting party. I took it since mine was almost dead. Now I had 2 units, started ransacking that outpost again. Then 4 of that same AI came out of the shadows and attacked. Killed both my units. Thought I was dead, game over. No, next turn I started back on my original spawn point with 4 units. WTF is that crap? I am seriously beginning to think the game is designed so that no player or AI can ever be wiped out. Everyone survives no matter what. If that isn't the dumbest way to design a 4x strategy game I don't know what is.


This game was based around some really solid concepts, but their intention to make a MP game where no one loses has just ruined the game as a whole. This has to be the biggest disappointment in a game since that punk one came out in 2077... 


Honestly, how many people on the inside looked at this game and said "Yup, this is golden right here. This was exactly what we wanted to do." smdh

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4 years ago
Aug 23, 2021, 11:05:52 PM

Personally, if I setup a game with a map that would be balanced to be interesting with 6 players and because of a chance encounter I ended up eliminating an entire opponent on turn 4 before anyone had even built a city, I'd be annoyed and would probably restart.

for multiplayer... if you sit down to play a very long multiplayer game and someone is eliminated from the game in the first 10 minutes... is that fun? I thought the point of multiplayer games is to play with people :)

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4 years ago
Aug 23, 2021, 11:18:26 PM
jtakemann wrote:

Personally, if I setup a game with a map that would be balanced to be interesting with 6 players and because of a chance encounter I ended up eliminating an entire opponent on turn 4 before anyone had even built a city, I'd be annoyed and would probably restart.

for multiplayer... if you sit down to play a very long multiplayer game and someone is eliminated from the game in the first 10 minutes... is that fun? I thought the point of multiplayer games is to play with people :)

This is very well said.

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4 years ago
Aug 24, 2021, 12:14:41 AM

You can eliminate players, but not in the Neolithic.  I think the respawning stops when there a no clear territories nearby.  (I just eliminated a player…they were eliminated a couple turns after they surrendered their last city to me in the Medieval era.)

Updated 4 years ago.
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4 years ago
Aug 24, 2021, 12:54:57 AM

Why do you respawn with more units than you had before?  It seems like the ideal start would be to have a mammoth nearby that you can send your starting tribe against and deliberately lose so you jump up to four tribes as early as Turn 2.  Then you just need 20 more food to advance to the first era way ahead of everyone else.  Even if there's no mammoth nearby, I bet you could find one in less time than it takes to grow three new tribes legitimately.

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4 years ago
Aug 24, 2021, 1:11:50 AM
Banazir864 wrote:

Why do you respawn with more units than you had before?  It seems like the ideal start would be to have a mammoth nearby that you can send your starting tribe against and deliberately lose so you jump up to four tribes as early as Turn 2.  Then you just need 20 more food to advance to the first era way ahead of everyone else.  Even if there's no mammoth nearby, I bet you could find one in less time than it takes to grow three new tribes legitimately.

Ok, I know what I am doing next time I try to play the game...

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4 years ago
Aug 24, 2021, 1:13:47 AM

I don't mind the 'respawn' in the neolythic, but respawning shouldn't start with you 4 new units.  It should start you with 2, or maybe 3 if it's past turn 10.

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4 years ago
Aug 25, 2021, 4:57:35 AM
Azzirahl wrote:

Just found a new... I don't know... flaw? After finding too many already, I stepped away for a few days. Then today, I tried Humankind again. Ran into an AI on turn 4. They had an outpost, I started to ransack. They attacked, I won, their unit died. I got the event that lets you choose to add a free unit to your hunting party. I took it since mine was almost dead. Now I had 2 units, started ransacking that outpost again. Then 4 of that same AI came out of the shadows and attacked. Killed both my units. Thought I was dead, game over. No, next turn I started back on my original spawn point with 4 units. WTF is that crap? I am seriously beginning to think the game is designed so that no player or AI can ever be wiped out. Everyone survives no matter what. If that isn't the dumbest way to design a 4x strategy game I don't know what is.


This game was based around some really solid concepts, but their intention to make a MP game where no one loses has just ruined the game as a whole. This has to be the biggest disappointment in a game since that punk one came out in 2077... 


Honestly, how many people on the inside looked at this game and said "Yup, this is golden right here. This was exactly what we wanted to do." smdh

You can die, in my actual game, an AI definitively killed another AI that he had totally invade ^^

Boadice is gone, RIP

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4 years ago
Aug 25, 2021, 5:50:04 AM

I find it very irritating. I don't play turn based games multiplayer, I have a lot of other games for that. But, several times I have wiped out the AI only to have them spawn again, and AGAIN (and Im injured...) right on top of me. At least spawn them further away. Then, on a HUGE map, I finally do wipe out 2 players and now I'm almost alone on a huge continent, why do they have to spawn sitting in my lap? I just wanted breathing room. 

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4 years ago
Aug 25, 2021, 7:14:54 AM

There's definitely something wonky in the way they respawn sometimes, I think there's a safeguard there to make them appear far away, but it can misfire. I managed to push that way an AI out of my continent onto the New World, just by harassing them throughout neolithic. Made for a goofy moment when I paid "Columbus" to discover New World for me and he returned after reaching other side of continent my asshole neighbour was at. Good job, dude, money well spend.

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4 years ago
Aug 25, 2021, 2:01:15 PM
jtakemann wrote:

Personally, if I setup a game with a map that would be balanced to be interesting with 6 players and because of a chance encounter I ended up eliminating an entire opponent on turn 4 before anyone had even built a city, I'd be annoyed and would probably restart.

for multiplayer... if you sit down to play a very long multiplayer game and someone is eliminated from the game in the first 10 minutes... is that fun? I thought the point of multiplayer games is to play with people :)

Well, that's all well and good if I'm sitting down with friends. I can choose not to wipe them out early because I want a long MP game with them. If I'm playing solo against AI, I don't want a game that's gonna save them, or me. If I beat them, good. If they beat me, good. I want a game that feels like there are consequences to choices. There are risks. I can lose on turn 4, or win on turn 50. I don't need in game mechanics to make those choices for me.

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