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Strategic resource generation is still busted:

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4 years ago
Aug 27, 2021, 1:59:44 PM

Topic.


Been playing Humankind since release. After surgery after a week off so I played almost non-stop, have around 8 games behind me, 80hrs of playtime now.


Now played 2 games on beta patch. I agree that minimum amount of strategic resources has been fixed (to spawn at least 3 copies) - but it's still not enough.


When playing large map with 6 other AIs I expect more than 4 alluminiums to spawn on the map. this way only 1 player can actualy build fighter jets, and no-one else can unless trade. And you can refuse trade if you have monopoly. I agree that strategic resources are meant to initiate conflict, but this is ridiculous.


Please, consider either increasing number of strategic resources deposits through the map OR tie it to the number of players (for each strategic resources deposit minimum 3+n where n is number of players, so with this if I have 6 other AIs 9 alluminiums would spawn in the world) OR give us sliders during map generation to decide number of deposits for each resource.


On the contrary, compared to strategic resource luxuries are way too abudnant, mess up stability being almost irrelavant when you trade with others. These need to be lowered OR put in slider OR tie it to number of players again. Also for suggestion - everytime a copy of luxury is sold to other empire either ramp up the cost for further sell/buy or prevent other empire buying it (since it's already sold)


Honestly I don't undestand why you didn't take it from Endless Legend where every deposit generated some resource to stockpile and each units/building would need a certain amount. This could also stop some thing like arms factory spam (make em cost strategic resources and for some other buildings).


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4 years ago
Aug 27, 2021, 2:37:50 PM

I agree. Aside from the spawn issue, the whole resource mechanics now doesn't make sense.


Every resource can give you one resource, but it magically becomes 2 when traded. Then why it's not 2 from the beginning?


Also it needs to be traded for gold per turn so we can decide whether we want to monopoly or trade.

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4 years ago
Aug 27, 2021, 3:46:49 PM

I do think that there needs to be enough resource so that 2 players can get all the units, etc. without trading with each other.


Some of that could be fixed by lowering the costs (nuclear missiles/silos/projects should probably just be 1 of each of their resources to get MAD as an actual issue)


In general though, there should probably be 6 guaranteed of each of the resources per map (with random possibilities for more on larger maps)

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4 years ago
Aug 27, 2021, 7:27:55 PM

Way more resources need to spawn, or they need to change how resources work. I suggested that you be able to build the units without the resources but they have a combat/move penalty (based on the unit) or cost much more to produce/maintain. It's simply not fun to run over the AI because they don't have resources. 

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4 years ago
Aug 27, 2021, 8:19:40 PM

I don't think there's the need for a lot more resources. Yes it needs resources enough so projects are doable in the game, but not abundant since it defeats the purpose of controlling the resource and trading from the scarcity.


Money per turn is ridiculously high so paying resource per turn is good to make money useful.

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4 years ago
Aug 28, 2021, 12:48:24 AM

The way luxury extractors works is just ridicolous. All that you need is just one ressource of that type, the rest you get from trade. Ah and lets not forget. Trade is one of the factors (besides influence and religion) which makes the AI very harmless if you mass trade with it. 


While I think the spawn of strategic ressources improved alot with the beta patch, luxury ressources is either hit or miss. Additionally they give too much stability and there is a total imbalance if you have industry/food vs others early on. 

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4 years ago
Aug 28, 2021, 3:56:45 AM
A system similar to the one from ES2 for resources would work best, I think. It would allow you to make the late game units even if you only have one resource tile, although it would be faster if you had multiple. 
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4 years ago
Aug 28, 2021, 7:40:59 AM

After the obvious bugs and balance issues, I hope resources & trade will get a fair rework/update. 


Trade is overly simplistic and overpowered right now, and resources are limiting for the wrong reasons. I don't mind going to war for strategics, but if I have two uranium deposits already it seems silly to HAVE TO and go to the other side of the map to get that final bit. At the same time I will be grieving all ai players when I do so and then I have to repurchase my trade again and again - it's more fiddly and annoying than challenging and fun.   


Stockpiling is a way to at least introduce some sense & balance to the strategic resource system, but I'm sure there is other, more innovative ways too. 

Updated 4 years ago.
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