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A design idea about Han Dynasty civilization

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4 years ago
Sep 3, 2021, 2:34:06 PM

There are four trans-euro-asia ancient empires in the CLASSICAL ERA: 

Rome

Han Dynasty

Parthian

Kushan

Only Rome exists in the current game. 

Of the four regimes Rome and Han were the strongest. The Han dynasty is considered a golden age in Chinese history, and influenced the identity of the Chinese civilization ever since. The Han dynasty was important and unique enough to appear in the selection of civilizations in the classical era. 


I only offer one personal design idea. 


The first was to design the Han dynasty as an industrial civilization.

The Han government nationalized the private salt and iron industries in 117 BC. Emperor Wu nationalized several private industries. He created central government monopolies administered largely by former merchants. These monopolies included salt, iron, and liquor production. 

Therefore, it makes sense to set the Han dynasty as an industrial civilization. By the way, there is a lack of industrial Chinese civilization in the game at present. 


The unique buildings of the Han Dynasty can be called Gongguan(considered as industrial zones). 

Gongguan(工官) literally means industrial official, it refers to the officials in charge of handicraft production set up in the Han Empire, and also refers to the official office in charge of handicraft industry. 

Gongguan were subdivided into different kinds in history such as Yanguan(盐官, salt official), Tieguan(铁官, iron official), Fuguan(服官, clothes official), Louchuanguan(楼船官, ship official), etc. 

So the special effects of Gongguan can be designed to have an extra industrial bonus when nearing luxury resources or strategic resources. 


There are many options for unique units of Han dynasty, Infantry, cavalry, and archers can all be designed. 


Han dynasty's Infantry used swords called Huan Shou Dao(环首刀, literally means swords with ring-shaped pommels). Huan Shou Dao are straight-bladed or slightly curved weapons with a single edge. They have round grips and ring-shaped pommels. 

Huan Shou Dao of Han Dynasty

Huan Shou Dao in the movie Red Cliff

Huan Shou Dao in a mod of M&B


There are records of soldiers in the Han Dynasty "carrying feathers"(负羽). One of these recreations allowed the Han cavalry to "recreate" the Polish wing cavalry 1,000 years later. 

"carrying feathers"(负羽)

The "Han wing cavalry" in a historical mod of Total war: Three kingdoms


In addition, there were famous repeating crossbows in the Han Dynasty.

The repeating crossbow

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4 years ago
Sep 3, 2021, 2:45:20 PM

Agree about Han dynasty, disagree about special units


It should be dudes like this: 



Special Attack: Trick enemy into thinking he can control the weather, 66% to force enemy armies to retreat instead of fighting

Doesn't get killed in combat, gets captured, and emotionally manipulates enemy leader into making irrational decisions for the rest of the game 

Updated 4 years ago.
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4 years ago
Sep 3, 2021, 2:52:23 PM

Han Dynasty's architecture, armour and costumes are also unique. It's worth reflecting them in the game. 


The que (阙) is a freestanding, ceremonial gate tower in traditional Chinese architecture. Que towers were used to form ceremonial gateways to tombs, palaces and temples throughout pre-modern China down to the Dacing Gurun. The use of que gateways reached its peak during the Han Dynasty

Que tower


About armour: 

Armour of Han Dynasty

Liu Bei, Guan Yu and Zhang Fei in Han armor


Military attaches in the Han dynasty would wear a feathered hat called the Heguan(鹖冠). 

Heguan in Han dynasty

Rome had similar garb: 

This feather decoration Heguan evolved into exaggerated long feathers in opera a thousand years later. The representative images are Lu Bu and Sun Wukong. 

Notice the exaggerated plumage on these guys

More historical Lu Bu



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4 years ago
Sep 3, 2021, 3:00:51 PM

I think they probably didn't want to have too many "same civilization" cultures on release, but I think the Han would definitely be good to add. I just hope they don't make them really weak like they seem to do to all of the other superpowers in the game.

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4 years ago
Sep 4, 2021, 5:49:47 AM
MetallicGeranium wrote:

Agree about Han dynasty, disagree about special units


It should be dudes like this: 



Special Attack: Trick enemy into thinking he can control the weather, 66% to force enemy armies to retreat instead of fighting

Doesn't get killed in combat, gets captured, and emotionally manipulates enemy leader into making irrational decisions for the rest of the game 

Hahaha sounds like playing a fantasy game:)

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