Logo Platform
logo amplifiers simplified

Celts and maya legacy traits seems weaker than Egypt and Harappans

Reply
Copied to clipboard!
4 years ago
Sep 3, 2021, 3:59:42 PM

Celts and maya seems to have weaker legacy traits than their ancient era counterparts. Celts get +2 food on farmers, a pretty weak trait compared to harappans who get +1 food on all tiles that produce food as an additional +1 food on rivers without any need to have their population work a specific job and even in such case I think harappans legacy trait will give more total food than Celts.


Same with Maya and Egypt, Maya 2 industry per worker seems far inferior to getting 1 industry on all tiles that produce food and a -10% district discount (which can be worth hundreds or maybe thousands of industry per turn). Maya have to assign their population on a specific job, Egypt just get bonuses without any catch and probably beat maya in terms of effective industry produced once you factor in the -10% district cost.


It seems strange that ancient era cultures outclass the traits of their classical era counterparts with probably both more flexibility and raw power.

0Send private message
4 years ago
Sep 3, 2021, 4:24:01 PM

I never think all legacy traits are comparable; Some are just plain inferior in many cases. For example, +10% influence is actually strictly inferior to +1 influence per population or +1 influence per district (I forgot the name of culture; these cultures should be around early modern to contemporary).

For the examples you are mentioning, the celts's legacy trait is not necessarily weaker then Harappans. you can often have lots of population dedicated to food production to keep your city growing. In the late game, +2 food on farmer can actually yield more food than +1 food on food tile plus one extra food on river. If your map has luxury that increases yields of farmer, a single farmer of your city can yield 12+ food even in classical era, greatly exceeds the food consumption of citizens and allow city to consistently grow without the need of building food districts. One exception is the costal cities. Harappans +1 food also applies to cost tiles, meaning a single good harbor can usually yields you over 20 food. I almost always choose Carthaginian at Classical era for the 25% discounts on buyout. It gives you great motivation to build cothon in every territory. In the end, a single good cothon can usually yield 40+ food and 12-15 production, which a great boost at around turn 40. 
I think food culture should always be paired with production & good culture to transform your food into military advantages. I think Celts may be profitable when paired with Egypt (the egypt's unique unit is quite late in tech tree, at which time you should already be at classical era; on the other hand the celt's unique unit is quite early in classical era, allows a combination of two); the tiles will provide production themselves and the farmers will quickly grow your cities, which in turn results mass production of armies at the beginning of classical era, ready to smash your neighbors.
Similary you may pair Harappans with Maya; but still I prefer Carthage. 
Updated 4 years ago.
0Send private message
4 years ago
Sep 3, 2021, 4:26:10 PM

Maya and Celt EQs are much more powerful than Egypt and Harappans.  Celtic and Maya EQs scale with size so if you can get 6 or outposts attached to your Capital, each EQ produces 21 food/industry (and you can have 7 of them)

0Send private message
4 years ago
Sep 3, 2021, 4:27:25 PM

I don't agree that the Celtic and Mayan traits are objectively weak, but you have a point. At first, I thought it might be better to simply switch them with the Egyptian and Harrapans to slow down the start of these cultures a bit, as their current traits have the largest advantage in the very early game. On the other hand, +2 per farmer/worker is also quite powerful when you start your first city with 10+ pop at your first ancient era turn.

Updated 4 years ago.
0Send private message
4 years ago
Sep 3, 2021, 6:39:20 PM

tested Haudenosaunee, their legacy trait is even weaker than celts's (+1 food on exploitation).


1.)it is on exploitation only. Center tile of farmer's quarter (or anything that works food under it) is unaffected

2.)if you don't have building that exploits food (like farmer's quarter) nearby the exploited tile you get no food from it.


Means the amount of food this LT gives is a joke.


Suggestion: switch Harrapains and Haudenosaunee +1 food LTs part. Means Haudenosaunee would get +1 food on food tiles, Harappans would get +1 food on rivers and +1 food on exploitation. Funny thing is that harrapans can exploit 2 food even on makers quarter if the quarter is built on river.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message