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Game promotes morality and modern viewpoints yet germany depicted as industrial warmongers once more

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4 years ago
Sep 13, 2021, 8:29:54 PM

France: Age of renaissance and enlightenment -> Science & Influence!

British, being an empire -> Money and big education  (Newton etc.)


Also, the game comments on morally questionable decisions, putting a modern perspective on things.


And then....then again... the germans are the warmongers. +air and sea combt strength. +industry.

Even though their navy sucked and was always the worst of the bigger powers, and their air power was outgunned by the british airpower. If anything, it was their ground forces that stood out.


Anyway:

It's so superficial and stereotype, basically goes against the spirit of the rest of the game imho.


The "german unified states" were at the forefront of civic advance, science and culture, just as france and england. 

Many scientific papers were published in german, and the german scientific community was held in high regard.

Collaborations between english/french/german scientists was not uncommen.

Looking at the many german scientists and mathematicians that are even relevant in todays academic paths speaks for itself.

German cities before the bombings were extremely beautiful and full of skilled masonry works, similar to french cities. Culture, such as music and art played a big role in german society.


For a game that tries a different take on things, I am a bit disappointed Germany is once again reduced to the World War stereotype warmonger in how it is represented in the gameplay advantages.


Just my 2cent

Updated 4 years ago.
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4 years ago
Sep 13, 2021, 9:27:09 PM

Nah, Prussia and the later German Empire were extremely militaristic. The critique you levy against this "stereotype" could be applied to any culture type categorization in this game.

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4 years ago
Sep 14, 2021, 12:57:50 AM

I imagine modern germany would make for a good merchant civilization next to china. However, please correct me if this is off-base, but I believe prussian military practice was incredibly influential and emulated in states all over the world. I think that makes them a great candidate for a military culture, particularly in that era. No culture can be pinned down to a single aspect of their history and I feel nearly every culture in the game could be prescribed most or all of the different archetypes in theory. However, I do think it's a shame that out of the handful of cultures made up by germanic peoples that they're all militaristic or expansionist.


I think it's important to consider that the benefit and playstyle of a culture isn't just their focus - Mughals are a builder civilization, but the combination of having a powerful and expensive unique unit and having good production and their builder ability makes them a great civ to play aggressively with, which suits them historically. Germans flip this by  being a military culture with a situational unit (not one you need to go out of your way for) and a strong production building (no direct war-related bonus, unlike the Cyclopean fortress). 

Updated 4 years ago.
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4 years ago
Sep 14, 2021, 1:11:41 AM

"War is a biological necessity of the first importance, a regulative element in the life of mankind which cannot be dispensed with, since without it an unhealthy development will follow, which excludes every advancement of the race, and therefore all real civilization."

- Friedrich von Bernhardi, Germany and the Next War


Sums up the attitude of most Germans of that time period.

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4 years ago
Sep 14, 2021, 1:54:57 AM

While I agree on the Prussian military aspects I would also refer to this:


https://en.wikipedia.org/wiki/Science_and_technology_in_Germany


"Germany has been the home of some of the most prominent researchers in various scientific disciplines, notably physics, mathematics, chemistry and engineering.[1] Before World War II, Germany had generated more Nobel laureates in scientific fields than any other nation, and was the preeminent country in the natural sciences."


A science bonus, instead of air/sea bonus would definitely be fitting.


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4 years ago
Sep 14, 2021, 5:53:34 AM

Hi.


You are right and wrong at the same time. Your criticism can be applied to many other civilizations.


The British were also a great scientific and cultural power. A great industrial power, it was even the first industrial power in history.


In reality, the path to power requires passing through all the factors of power, at the same time: military, scientific, industrial etc.


Having said that, it is true that Prussia and then Germany shone by their military power and their militarism. Germany was the power that developed the most submarine weapons during the Second World War. So the aspect "naval power" can, in this sense, correspond.


The United States is not an expansionist power. It is a country with a huge territory, and many other problems to deal with. But still, in Humankind the USA has the expansionist trait. This is not a big deal.

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4 years ago
Sep 14, 2021, 6:49:05 AM

Focusing on a single aspect of a civilization could be a big problem for immersive experience. All major empires/civilizations were great by many aspects. To reach their max size, they were all expansionist at a point.


I am very disappointed by Rome. Rome was militarist, expansionist and builder. Their legacy is huge: roads, aqueducts, baths, arenas, civil code.

France was expansionist (Napoleon), scientist (The Encyclopedia), aesthete (Richelieu, Mazarin), builder (Eiffel), agrarian (most populated european country during centuries).

Even Venice. Commercial? Or aesthete as their diplomacy was incredibly strong? Or builder as the Arsenal was the biggest manufacture of the time that was able to pump out galleas at a crazy rate to help them dominate the sea?

USA: expansionist during first century, they have dominated the last century in all aspects (military, commerce, production, culture), so which one to pick?

Einstein was German.


A good solution would be to create several cultures per civilization and let the player (or random) choose which one to include into the game.

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4 years ago
Sep 14, 2021, 7:11:41 AM

Hey,


i agree with what has been said before, concerning the - inevitable - reduction and simplification that goes for every Civilization in this game. Germans are just reduced to one aspect - like every other civilization in the game.


So here it is the militaristic one, which is fine with me - beeing German myself - , especially given the fact that we have done everything to earn it. Honestly, if you start two world wars (ok, with the first one beeing at least technically debatable) and exterminate an entire people you will not necessarily be remembered for your advances in science, litterature or the construction of beautiful, luxurious and completely co2-neutral (cough... cough) supercars in the first place. Had they made the special building the "Arbeitslager" and the special unit the Tiger tank, then ok... but as it is right now, it's fine with me.

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4 years ago
Sep 14, 2021, 10:28:28 AM
Kamino72 wrote:


A good solution would be to create several cultures per civilization and let the player (or random) choose which one to include into the game.


I really like that. CIV did something similar, they had "copies" of the civilizations with different leaders. Humankind could offer the same culture in different flavors.

So you could truly make your own story and play as if things had happened differently. After all, HK promotes "what is your story?" at every corner.


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4 years ago
Sep 14, 2021, 12:46:45 PM

And creating those flavors shouldn't be as costly as full new cultures. It would be a very efficient way to add replayability.

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4 years ago
Sep 14, 2021, 1:28:30 PM
Gwanelle wrote:

In Humankind, "Prussia" is Germans or Poles ? This is not obvious to me

There really is no Prussia, not at all. Germany is clearly a depiction of unified Germany (which was founded under Prussian lead though) - neither the coking works nor the uboat has any relation with Prussia. Poles is also quite distinctively a polish culture with their unit and quarter. 


As to the topic of the thread, I think Germany is depicted fine as industrial militarist with a focus on industry. I don't think it is wise to have two Germanys in industrial, that sounds like a waste of a precious slot to me in an era in which there are easily 30 good choices. If they want to add Prussia (Militarist again?), Bavaria (also Militarist?) or Saxony (Aesthete? Focus on Reformation) in Early Modern, that's fine for me on the other hand. And a medieval Hanse (merchant, focus on naval trade) would be a good 'german' addition that would not be military focused. Also, I don't think the Teutons as currently in the game are so much about warring.

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4 years ago
Sep 14, 2021, 2:34:50 PM

I wouldn't advise adding more 'proto-germany' cultures to the game as it is now. Mods are fair enough, but this part of the world is quite well represented at the moment, while southeast asia (a part of the world in conflict for much of its history, including modern day) never has more than one culture within the region, and has non in the contemporary era. 

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4 years ago
Sep 19, 2021, 5:10:40 PM


As to the topic of the thread, I think Germany is depicted fine as industrial militarist with a focus on industry. I don't think it is wise to have two Germanys in industrial, that sounds like a waste of a precious slot to me in an era in which there are easily 30 good choices. If they want to add Prussia (Militarist again?), Bavaria (also Militarist?) or Saxony (Aesthete? Focus on Reformation) in Early Modern, that's fine for me on the other hand. And a medieval Hanse (merchant, focus on naval trade) would be a good 'german' addition that would not be military focused. Also, I don't think the Teutons as currently in the game are so much about warring.

Though the industrial revolution's birthplace was England.  Thomas Newcomen, James Watt

Richard Trevithick created the first steam powered locomotive, and by 1815 Britain had a huge railway network.

The industrial hubs of Manchester and Liverpool were connected with steam ships.

If anything, Britain/England should be the industrial breakthrough culture.





Updated 4 years ago.
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