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Pollution in this game is atrocious, is ruining the game and I'm getting tired of it.

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3 years ago
Apr 21, 2022, 4:14:45 PM

You guys should lower the pollution rate already because I haven't been able to play the late game long enough to even get all the late game technologies. I mainly play on humankind difficulty and by the time I reach the industrial era I'm drowning in pollution and getting -245 stability on each city. Even if I play it safe and only build a limited number of districts, lets say 3-4 per type of district. I get dominated by the AI because they are building up districts like there is no tomorrow and they could give two fucks about pollution. Then they pollute the entire world before the modern era finishes. If the real world functioned like this game, we would have all died by the 1920s. Why is no one talking about this?!?!?!?!

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3 years ago
Apr 21, 2022, 4:46:57 PM

We did lower the numbers, perhaps it requires even more, but on the other side you need to be aware that you shouldn't just build things without "care" about pollution.

Updated 3 years ago.
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3 years ago
Apr 21, 2022, 8:37:49 PM

High polution is normaly a Problem or not optimising your playstile and staying way to long in industrial.  In our last 4 mp games that ended with tech or mars victory, none even reached polution level 1 with out the use of nukes, and ould not have reached level one if nukes were used.


Just because u can build a building that gives you a bonus for some polution, does not mean you should.





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3 years ago
Apr 21, 2022, 9:54:24 PM

Same here.  It annoyed me so much, that the ONLY Mod I use now is lower, or no pollution ones.  

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3 years ago
Apr 22, 2022, 12:24:55 AM

Honestly, I find it's not much of a problem if I focus down anti-pollution techs and don't build too many maker districts. Building commerce districts is another good way to provide production without pollution. Maybe I'm just not playing on high enough difficulties, though.

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3 years ago
May 5, 2022, 2:07:31 PM

I would love better insight and visibility into pollution without needing to find each territory's admin centre and hover over the gas mask icon for the tool tip.


- It would be nice if they were color-coded, or if an easy-to-spot symbol like 6☣ (biohazard) or 6? (cigarette) or something appeared as a part of each territory's banner

- It would be nice if infrastructure that added pollution to districts (like Coal Plant) told you how much pollution they would add to your city in advance.  For that matter, it would be fantastic if infrastructure like Stoneworks or Lumberyards also told you how much production they'd add to your city in its current state.

- Documentation around pollution is still unclear.  I'd love for those tooltips to let you know what's in store from you when a territory in your city goes above 20 pollution.


Otherwise, thanks for continuing to consider improvements, Daarkarrow et al!

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3 years ago
May 9, 2022, 2:28:11 AM

The infra that adds pollution does say how much they add though...


Here's what Coal Plant shows when moused over as an example:

Note that it says near the bottom that it adds a recurring 2 pollution per turn. This is the same info box that should show up when mousing over Coal Plant in the production box.


The good news is that Nationhood unlocks the Nature Reserve, which can be built multiple times in a city and each takes away pollution per turn:


Agreed on the other parts though, it would be great if pollution info is more robust, easier to find, and able to point out sources as well.

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