- The AI has Initative, engages first, but will not try to ford the river (unless baited or forced).
- Rough terrain limits ranged units (not siege) greatly.
- AI starts turns with longest ranged to closest range.
Since the AI uses its longest range first, it'll position them forward to attack "bait" before melee units can fill-in the front line (trapping ranged units behind them). Picking off the AI ranged units helps immensly (2-3 on the left side & cannon on the right).
559 damage and no casualty? Impressive! At the first try I lost one of my units with 563 total damage so I tried to reduce the total damage to avoid getting any casualty. That must be a result of delicate damage dispersion.
RNGZero
Deep Sleeper
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