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Unique City is quite OP

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3 years ago
Sep 14, 2021, 12:57:56 PM

Hey, I think I found something really interesting. Lately, I've been doing one city only games, and each time it worked really well. Here are the pros and the cons I have noticed so far


PROS:

-Allow to focus on one city and one urban planning

-Allows to focus the defense on strategic places

-More population means more production of ressources

-All of the production bonuses gained through events go to this city

-All of the production is focused on one city, same for the ressources

-Easier to defend yourself when at war

-You finally can fill all of those tiles with your city

-You can defend better against cultural expension



CONS:

-Needs a lot of food

-Expending is quickly expensive when you aren't on a small or medium sized continent

-You can only build one thing at a time

-Can't specialize your city, even though you quickly come to a point where you have a lot of everything



That's pretty much it, if you have things to add or to say, don't hesitate to comment!

Updated 3 years ago.
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3 years ago
Sep 14, 2021, 5:23:40 PM

Biggest advantage of the One City strategy is the EQ

(also you actually can build multiple things in a turn, but the more districts, the more expensive they are)


So for the Most significant Advantages/Disadvantages

+

EQ that give per Population/District/Territory/Specialist

Infrastructures easy to get


-

More expensive Districts (especially since Districts are the main way to allow you to prevent stability issues with unlimited added territories.)

More expensive Territories addition

Only one pop per turn*


*This can partially be alleviated by Feeder Cities that do nothing but produce cheap military units for disbanding in the Gigalopolis

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