I can't create a new project without getting crippling errors. On the second tab ('Content'), clicking on 'Override from Archives' doesn't work as it should: after loading data for a few seconds, a blank window opens with the title 'Override Element(s)' and nothing inside.
I tried installing the Mod Tools and the game on another computer and got the same results.
Loading an older project from roughly a year ago yields the same issues even though the data already in the project seems accessible.
Here are the errors I'm getting.
Is anyone getting those too ? If so, is there a known fix ?
Upon Unity Editor starting up a new project:
NullReferenceException: Object reference not set to an instance of an object
The mod tools are outdated, we are working on an update, hopefully that should solve it. But I have seen other modders that updated their mods, I will suggest to ask them directly (check on the discord, they have a channel to talk about it)
Since update yesterday, nothing will validate. Always with out of range exceptions when going through the descriptors definitions. In frustration I gradually paired down my mod to nothing, deleting all my work and it still wouldn't validate. Then I tried a new, empty mod... and it gets the same error. Lastly, I opened a previously working mod... same error.
Please help.
Error code is:
IndexOutOfRangeException: Index was outside the bounds of the array. Amplitude.Framework.Simulation.Compiler.CompileDescriptors (Amplitude.Framework.Simulation.Description.Descriptor[] descriptors) (at <f199f28ec0674c949b78f5010e457121>:0) Amplitude.Framework.Simulation.SimulationController.Compile () (at <f199f28ec0674c949b78f5010e457121>:0) Amplitude.Mercury.Production.Editor.DatabaseChecker.CheckDatabases () (at <dfb26b97d3d3441cb025698471a6fd7d>:0) Amplitude.Mercury.Production.Modification.ModuleEditor.ValidateContent () (at <dfb26b97d3d3441cb025698471a6fd7d>:0) UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
Sandy, have you updated the modtools version in unity? you can do that by using the check or debug buttons (can't remember which is the one) in the main modtools window inside unity. Also, come join us at the Amplitude Official discord, we can help you much more promptly there: https://discord.com/invite/amplitude
I couldn't find it in the menus but I spotted a yellow alert at the bottom of the [Mod Editor->1. Configuration] page that said it was out of date. Clicking on that got the option to update the mod tools.
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