Issues:

- Insanely low FPS and constant FPS drops - Biggest issue of the game by far.

- Crashing, freezing, having to restart the game to eliminate freezes

- Game freezes completely whenever you quit, which is weird, it just stays on for like a minute and I have to use task manager to end it

- Naval units can't enter shores occupied by other civilizations, thus you can lose them on the ocean even though you see land - well, you can declare war to enter, but that's silly, you shouldn't have to do that

- Trade is weird, managed to do it, but damn it's not explained well at all

- Diplomacy in general is pretty odd and not very well explained

- Borders and when you can/cannot pass through them is not explained at all and seems odd that you sometimes can pass through provided your destination is not in their territory

- AI has some issues, game can be really hard early on if you settle in the wrong location or supremely easy if you settle up North

- Game in general is not nearly difficult enough, the AI while they can pose a threat early if they gang up on you, they can never catch up (this is pretty normal for games like this, but scaling difficulty could solve it. Stellaris has this, and if iterated on a bit it could be a great solution for the early game being hard and late game being a cakewalk)

- Repeatable "structures" (ceremonies) are not explained well, they look like a time limited bonus, but it seems like it's permanent? I'm not sure even now

- No monetary reward for killing neutral units, it's a bit underwhelming, could be good to get some loot at least

- Game balance - some wonders and some cultures/abilities are just overpowered as all hell (looking at you Machu Pichu, what the actual ****!)

- Fort/siege battles can be somewhat hard at start, but after that they're just basically like they don't even exist

- Certain events seem to give far too big of a bonus - for example ferocious on units is insane, it should be a % based bonus and much much lower

- Food levels should have an option to set a desired level so the AI doesn't assign workers to it, if it doesn't do anything

- Movement of units in combat - you can't move them tile by tile, you have to click the final destination which is annoying

- Right click being the unselect button but also the move unit button is SUPREMELY annoying, at least until you get used to it somewhat

- Administrator count - While the city-territory balance is great, I feel like there should be options to use administrators for other tasks if you want less cities, or to "buy" more if you want loads of cities as right now it doesn't seem to matter which playstyle you go for, you have the same amount of administrators


Compliments:

- Graphics are simply gorgeous, I love it!

- Terrain, very cool, a bit hard to see where you can go up/down but otherwise, amazing job

- Very interesting cultures and cultural progression, lots of potential strategies to try out there, great job!

- Fame mechanic overall is great and an interesting way to solve the victory condition issues that plague this genre of games - unfortunately game is too easy for this to shine atm

- Stars to progress to next era also very good, though some quests could need a re-balance (gold specifically)

- Outpost/City system is interesting

- Attaching territories is very cool, lots of strategy to be had between more cities with less territories or less cities with more territories just needs a way to obtain/sell administrators

- Districts are very well done, there's a lot of strategy in the way adjacency and working tiles are - hamlets may be a bit too strong tho, it makes the previous methodical planning and strategy kind of irrelevant, but overall it's still very enjoyable

- Combat can be interesting with how strong a factor the terrain/rear attacks are

- Units costing pops takes time to get used to but it's awesome once you do, moving pops from one city to the other is amazing

- Luxuries work very well, the unique bonuses and the way they stack is great

- Food system - takes a bit to get used to, but works very well, just needs some automation options for desired food level

- Stability - Well designed idea, a bit obfuscated, it's not easy to grasp, or to see what gives how much and what takes how much, but the system itself is good, just needs work on how to give the player the information they need. Also the fact that it's not instantly changed is awesome, kudos to whomever came up with the gradual nature of it!

- AI personalities - Very cool idea and implementation, sadly doesn't get a chance to shine because of the difficulty being so easy

- Neolithic era is a lot of fun, and the choice to stay in it longer for extra food or immediately progress is great

- Religion - Very cool system, again needs some time to get used to it, but once you do, it works great - unfortunately, game is too easy for it to shine

- Civic points - Very cool idea, not enough tooltips on what's what, or how it works, but again, once you get it, it's cool