So, I just did the Open-dev... started at 23:00 and stopped at roughly 02:50... (yes, I am fucking over my sleep schedule xD) Overall the open dev is fantastic. Great experience, smooth and surprisingly refined gameplay. I loved the sensation of spreading out, creating my own empire of multiple cities and pushing outwards spreading my power and my influence over others. However I have... a few grievances. 1: After about turn 80 began the game to "chug" a bit. Essentially it could lag for like half a second and then continue as if nothing happened. Not a major issue just breaks the immersion a bit... and can scare you a bit aswell. 2: To go to war with another civilization feels... sort of ineffective. I had to go to war with someone FIVE TIMES to even get close to removing a rival, making the whole ordeal extremely annoying. AND I doubt that any player that would have been on that side of the warstick would enjoy it either, since as they loose cities they would loose resources and they would become even weaker, making it unlikely for them to make a comeback... it feels a bit like it elongates the suffering for both sides... 3: And this is just my personal nit-pick. It would be nice if there was a bit more... feel to each culture. A bit more of a personality for the player. Changing more visual stuff, maybe giving the UI a touch up... I dunno. It is hard to describe. A HUGE stretch would be to include that the different cultures had different languages with english text underneath,but that would be a LOT of work.
Overall, fantastic game. :) Looking forwards to more.
2. not the same. I've been crushing people as mongols.
3. I agree, and would add that I would LOVE if I could select my civs clothes over time. Like for each civ trait i take on each era, I get to bring that era and so on into my current "wardrobe" and eventually be able to arrange the clothes I have access to into a unique style for that civ.
2. not the same. I've been crushing people as mongols.
3. I agree, and would add that I would LOVE if I could select my civs clothes over time. Like for each civ trait i take on each era, I get to bring that era and so on into my current "wardrobe" and eventually be able to arrange the clothes I have access to into a unique style for that civ.
Don't get me wrong. I crushed my opponent with ease each time. xD It was just a case that when the war was over, I had occupied every single city they had... but I could only take 1 maybe 2 of their cities. That or make them my vassal.
I share the pain about having each civ not have that unique "feel." I appreciate how they try to capture that in the main buildings. But since i can't even see them they are so small and they merge with all of the other little colors everywhere it doesn't really make a diff.
2. well I feel your problem. I've been crushing my enemys with ease too but they don't really fight back, if you know what I mean. I have to chase them if I want to get rid of them for good. In my game the AI would most likely flee 80% of all fights, don't get me wrong, that's the right choice, but I don't wanna chase them across the hole map!
Maybe a system with troop supply would be an idea? If the army hasn't enough supply the army deserts?
3. I agree too, I got through a civ so fast that it doesn't do so much for me, I don't know if the dev is on fast turn rounds but I'm not feeling so much diffrenz if I change my civ from the look of it.
Luzifel wrote: 2. well I feel your problem. I've been crushing my enemys with ease too but they don't really fight back, if you know what I mean. I have to chase them if I want to get rid of them for good. In my game the AI would most likely flee 80% of all fights, don't get me wrong, that's the right choice, but I don't wanna chase them across the hole map!
Arg ! I've been doing that most of my mid-game. It wasn't a lot of fun running across the map to kill a few guys.
3. that was a huge disappointment after Civ IV (where units speak in each civ's language) and Civ V (where AI leaders speak in their languages where it's applicable). I was almost certain Humankind will have something like that as well, but it's not the case it seems... I'm a bit disappointed that they had time and money for making all those cinematic trailers and not for hiring voice actors and researching simple greeting and other phrases in all those languages. Trailers were cool, but I would most definitely appreciate unique languages (even in the simplest forms like "welcome", "yes", "no" and so on...) much more.
3. that was a huge disappointment after Civ IV (where units speak in each civ's language) and Civ V (where AI leaders speak in their languages where it's applicable). I was almost certain Humankind will have something like that as well, but it's not the case it seems... I'm a bit disappointed that they had time and money for making all those cinematic trailers and not for hiring voice actors and researching simple greeting and other phrases in all those languages. Trailers were cool, but I would most definitely appreciate unique languages (even in the simplest forms like "welcome", "yes", "no" and so on...) much more.
Indeed, we aren't talking about whole philosophical quotes in Ancient Egyptian... but small short blurts where possible?
If the language is completely excinct would the closest equivalent work.
Exactly. Civ V used modern Egyptian dialect IIRC and it was still great, even though it was not the language ancient Egyptians spoke. To most people it wasn't really a diference but it was giving me great fun each time. I was always listening to all greetings, over and over again in each game. Using English voiceover for everything (diplomacy and units) is a step back.
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