I per-ordered the game a few days ago to beta test this game. My experience with games like this includes playing the Civilization series since Civ 3, the assortment of paradox games (HOI 4, EU4, and Stellaris), and many of the total war games since the first medieval.


Here is a list of bugs, inconveniences, and other difficulties I found with the game:


⦁    Units disappear and battles pop up but are not active (https://i.imgur.com/594XtZo.jpg)

⦁    Players turn auto ends if all in-battle units have moved even if they have available reinforcements to deploy, should maintain a confirmation check until all reinforcements have been used

⦁    Got to industrial era while still only having heavy cavalry so tech moves too slow or ages move too fast

⦁    Inherited land perk from land rights civic is misleading, says it allows gold use instead of replacing influence use for gold use (using influence is no longer able to be used) (https://i.imgur.com/PIyXn0G.png)

⦁    Limited explanation for how society culture spread works

⦁    Limited explanation for how religion spread works

⦁    Some assets not filled out and code being displayed instead (https://i.imgur.com/c6EpNBd.jpg, https://i.imgur.com/fuPUSqx.jpg)

⦁    Sometimes world interactions contain the same title and description (https://i.imgur.com/5lpEWqY.jpg)

⦁    Experience loading bug where attempting to load a game brought me to the loading screen then quickly sent me to the game home screen

⦁    Difficult to discern terrain height differences at a glance, especially when high elevation in foreground moving to lower elevation in background

⦁    Camera moves away when attempting to rotate view and rotation angle when applied is too little

⦁    No mini-map


I also found that the early game is fairly difficult (this is a good thing) but then snowballing occurs if I survived the first few eras or so and by around the early modern era I had made every other civ on my continent my vassal and was systematically freeing them and destroying them one at a time.


I would also like to add that the horse archers can move way too far when including run up, shoot, then run away... They would cross half the battlefield attack without penalty (as archers should) then flee back to the other side of the map like 6 tiles away.


I will play more and add to this as I discover other difficulties while playing