'ello, I wanted to do this anyway, but since this map contest is going on, this is also a submission for that:
I've just released my own take on a real earth map. With a Robinson Projection to start, but moving the squished ends together to shrink the Pacific, while sliding oceania beneath North America and still maintaining an ocean-level of water. The Atlantic is shrunk as well, creating a much more efficient usage of hex tiles. (And in my mind being more realistic too, since humankind's ships are kinda slow)
There are many pictures and more description on the linked page, just wanted to share it here, since y'know contest and publicity and stuff, cheers
The Landmasses are accurately shaped (No oversized Europe or Japan), but the large oceans are compressed. This gives you the most land-hexagons of any accurate Earth Map. The Mountains are traversable. They are sometimes massive chains and you might only have a few wiggly paths (Andes and Himalayas for example), but a Mountain-Chain never blocks you completely. Ocean straights are open, if they are natural. No Panama or Suez Canal. But Gibraltar, Bosphorus, Danish Belt and English Channel are shippable. Biomes have been carefully chosen and hand edited to not only be accurate climates, but also look similar to the real location. (Compare red Australian desert to brownish Sahara) Territories are placed with two guidelines: Natural borders like rivers/mountains/climate zone. And also human usability. This means many small territories in fertile areas or naturally boxed areas, but very huge few ones in wastelands. (Siberian North, Sahara, Australian Outback)
v1.0.1 Changelog: - Less Territory-Gaps. Adding islands to cities is more often possible now. - Broken Haida Gwaii Territory removed - Removed the Polar Strip Territories. Games seems to be fine with having many territories on edge. - Added Lake Chad - Moved Several Islands - Larger Bismarck Archipelago - Ocean Territories made larger to have more on land available - Split into more territories: Amazon, Texas, Manchuria, New Zealand, Thailand, Pakistan, Ontario, Argentina, Chongching. - Gemstone Luxuries added. - Opened the Bosphorus - Added more Antarctic Territories
- Major Mountain Rework everywhere. They are selected by Peak-Prominence above 1500m (Ultra-Peaks). More than one ultra has to be at a location OR the Ultra has to be embedded into a high mountain chain. Secondly some peaks got deleted again IF they blocked a major connection OR they made an island non-accessible or useless (Hawaii & Taiwan). - Made look higher: Chimborazzo, Alps, Zaggros, Caucasus - Handcrafted elevation refinement. Areas got adjusted to reflect real world highlands and to remove some unnatural depressions. Basically handcrafting to remove the heightmap errors induced by the import resolution. - Major refinement of Territories. Some got split up and moved around and merged. See the video for new overview. - Added many natural modifiers - Fixed wrong placed resources (Pearls at Azores and Fiji) - Reworked many rivers, especially Amazon, added Syrdarja - Reworked Tiles to make transition regions less visually harsh - Added Lakes: Titicaca, Yssykköl, Balkhash - Redefined Coastlines: Black Sea, Japan, Peru - More connecting mountain passes without removing mountain amount. Blocked pass from Pakistan to Gobi desert. - New standard starting location. Player starts in Africa now. 4 AI on Eurasisa, 3 on the Americas. Greenland, Australia & Antarctica stay uninhabited.
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