Description: So I just quit a game where me and a few friends played on a small map with 6. In that game two of those friends decided to screw me over and attack me right off the bat. Skipping all the other nonsense, to founding an outpost, that outpost starts getting ransacked by one of those friends. During that ransack, I'm freaking out, trying to figure out something to do, I notice I can advance to the ancient era. So I'm looking through civs and I see one that upgrades my outposts to a better version and I'm like hell yeah!! So I upgrade, get to the next era, and instantly make that outpost a city.
Now I'm not sure if it was as the outpost upgraded after the era or if me founding the city killed his troops, but one of the two happened. Now as you can assume, they started freaking out, talking about I'm a {every cuss word known to man} for doing whatever I did, but I don't even know what that was.
So his troops died and they wanted to reload before that happened calling it a glitch, and unfair, when it could very well be an intended feature of the game, and kind of makes sense if you think about it.
To add: They literally attacked me at the start of the game, destroyed one of my outposts, and some troops, then attempted again, and I never complained, then the second this happened, it was immediately assumed as a glitch.
I would understand it was really one, but can someone please verify this, as I could see it being a true feature.
So to recap: The outpost being upgraded or the founding of my city immediately killed his troops ransacking the outpost.
Steps to Reproduce: 1. Have enemy unit ransacking outpost 2. Advance era and choose Hittites 3. Found City on Outpost 4. Unit should have died.
Expected Behavior: I'm honestly not sure if this is intended or not, but it makes sense to me. This was also my first city and 1 of 2 of my outposts, so it kind of saved me in a way. So for expected behavior, I'll let you decide.
Im no mod, but read this behaviour several times, upgrading an outpost to a city while beeing ransacked, just vanishes the ransacking army.
I would say this is obviously a bug, because no fight happens. I would expect the ransacking army retreating after upgrade to a city, as long as you are not at war to each other. When already at war, a battel should begin.
But this still seems ankward, because when we keep in mind, that a sieged city is not able to build anything, an outpost shouldnt be able to upgrade to a city while its ransacked, at all.
BUT your friends asking for a reload is... lame ;)
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