This started as a Pyramid of the Sun exploration but turned into a bigger bug, so this may deserve being split into two.
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I have a city with the Pyramid of the Sun (PotS) built in it. PotS grants "+2 Food on Territory's Districts and Exploitations", and I assume that means its benefits are limited to territory in which it's placed, which is always the territory of the main plaza.
Problem #1: Pyramid of the Sun claims to affect other territories (but not the one that it should)
The District Placement Recommendations popup suggests that other territories (but not the PotS territory) get the +2 food bonus, which seems backwards. The food bonus of +4 on that tile is correct, by the way; I have the Harappans Legacy Trait and Feudalism researched, each give +1 Food on Food tiles, so I would expect the bonus to be +4.
Optimal placement in other territories? (Pyramid of the Sun on far left. Food bonus to district on far right)
Problem #2: Actual Food Output different from prediction, tile display?
Before building a new district, my city has 73 food from Exploitation and 123 from district (as well as other bonuses).
Let's build different districts in four two different locations to see what happens:
Farmers Quarter in PotS territory
Market Quarter in PotS territory
Farmers Quarter in remote territory (ran out of time this morning). Probably not worth it because it's just the PotS thing, above
Market Quarter in remote territory (ran out of time this morning). Probably not worth it because it's just the PotS thing, above
Farmers Quarter in PotS territory: Popup says +14 food and +2 influecnce
Influence comes from Adjacent Satrap's Palace
Food:
- Exploitation +8. (Incorrect?)
- District +1 base. Correct.
- Empire +6. (this is from 3 Saffron. Could be clearer: "+6 from Luxury Resources" / "+6 from Saffron"). Correct
- Infrastructures +3 (+1 from Animal Barns. I think the other +2 is from the Pyramid of the Sun?)
After building:
The district itself is +14 as the predictor showed, but the exploitation nets us an additional 20 food we didn't have before, for a total of 34 food we didn't have before. (Note that if the tile we placed this district on was already producing 4 Food, the net gain would be 30 instead of 34).
City food production has raised to 85 from Exploitation (increase of +12 over 73) and 137 from District (increase of +14 over 123) for a total increase of 26 food. The +12 exploitation increase is what the prediction showed in the above screenshot, but it's not what we see in actual exploitation increase, below, which gives two additional food on open plains (as it should) and 4 food from a forest tile (thanks to PotS+Harappans+Feudalism, I believe).
Why are the numbers different?
Instead of building a Farmers Quarter, let's build a Market Quarter there instead: The predictor-popup (first screenshot in this post) said I would get 15 Money 2 influence, with no food increase. I'm sure PotS complicates expected-vs-actual here.
After building the Market Quarter, we now have 81 Food from Exploitation (an increase of +8 over the original 73) and 127 Food from District (increase of +4 over the original 123).
How are these being calculated? I can understand if we're getting +4 food from the market quarter because the Pyramid of the Sun "overrides" the quarter's default output, but instead of a solid Food+4, we're seeing a faded Food+6, which seems incorrect. Also, if we can't trust the solid/faded icons, I don't know where the +8 food exploitation is coming from. I would guess +8 food from the two open fields tiles that the Farmers Quarter said it would exploit, but now we aren't getting food from the forested tile Southwest and the other tile Northeast?
Save file attached. I've done all tests in Mohenjo-Daro.
I'd also like to add on the topic of district yield calculation, but about Inca's affinity "On condor's wings". The tooltip seems to always apply this bonus for calculation regardless of existence/absence of mountains. Note, that on both territories I don't have a terrace farm built.
After building the Market Quarter, we now have 81 Food from Exploitation (an increase of +8 over the original 73) and 127 Food from District (increase of +4 over the original 123).
[Image Removed from Quote]
How are these being calculated?
I think I see what's going on now. Before I built the Market Quarter (MQ), that district's tile was Exploitation, and thanks to the Pyramid of the Sun (PotS), it was providing 4 food to the city (even though that tile's only exploiting district was the Satrap's Palace, PotS gives us +4 food on that tile without needing Farmers Quarters to exploit nearby food).
After building the MQ, that tile moved from being Exploitation Food (-4) to District Food (+4). The expansion also added three new tiles of Exploitation to the city, which PotS provides +4 food on each of those tiles regardless of the adjacent tile (it doesn't need to be a Farmer's Quarter because of PotS). This added +12 Exploitation Food to the city. Summed up, this is why we received +4 District Food and +8 Exploitation Food from the addition of the Market Quarter.
Exploitation before the expansion: Yellow
Exploitation after the expansion: Blue
Exploitation converted into a District by the expansion: Red
The FIMS predictor was incorrect and the tile yields are incorrect, but the calculation is correct. Phew!
I've been playing this save more over the last few days and it's almost certainly just the Pyramid of the Sun throwing off predictions and yields. I went to build another famer's quarter this morning and it's recommending 8food+4influence (where there's only 4 food) or 17 food, when I can find a perfectly good 24 tile food in the PotS territory (that, yes, includes a small loss of production and money, but not outweighing the other recommendations).
While I'm a bit surprised to see the 8F+6Inf being proposed, the 24F is a 17 total yields, once you minus the industry and dust but there's also the loss of a bit of stability (that I found was counted the same way as any other yield in my last game...), so I'm not too surprised not to see that one.
Yeah, the 17*/24* are about equal because of the total ups/downs, though the combined miscalculations from PotS and the "Be Virtuous as Water" are biasing away from the 24F tile far more than it should, that's a compounding error of recommendations. But I honestly has no idea why that 8f6i is being recommended, but for the fact that it would be (if correct, which it's not) a +14 yield.
EDIT: To be clear, the game did not recommend the 24f (-5in-2mo-12sta) tile on its own. I found it by looking around for a better Farmer's placement.
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