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[PC/STEAM, V1.0.13.2690-S10 (BUILD: 230841)] Aestate Power still does not work as Tooltip Describes

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2 years ago
Jul 21, 2022, 6:08:33 PM

Bug Description: When using the Aestate Clickable power, you do not generate influence based on the number of connected Territories that are in your cultural sphere. Instead, it appears to a) Count connected cities as "1 Territory" and b) only counts territories that are NOT in your cultural sphere. 

Remedies Taken: N/A

Game Settings: Single Player

Speed: Normal

Difficulty: Any

Players: Any

Map Size: Any

Era: Any


As Title, I've reported this several times (And I have a bug report in the last beta on this issue.) Essentially, the Clickable Aestate power does not generate the amount of Influence that I'd expect. This bug has existed for well over a year now and I'd love to know what the developer's intention with it is. If this isn't a bug, I'd love to know that too - maybe the tooltip is wrong? However, it feels like the intention of this ability was to work like the Influence version of the Merchant's power which "invests" in resources.


In that case, picking a Resource that hasn't been built yet builds it, expanding your options for trade. Wheras, investing in a resource that is being traded yields $ for every trade route. So, the more traded a resource, the more money.


If we use this corollary, for influence, you can either bring a wayward region under your influence, "Building" it as it were (for low inf gain). Or you can "invest" in one that's really solidly in your influence for massive Influence gain. However, in practice this works the opposite - picking a territory that is solidly inside your sphere generates far far less influence than one that is outside it. Coupled with the restriction that you must control the territory, this means that as the game wanes on you generate fewer and fewer influence with this power, which I feel is intended to work the opposite of how it does. 


Thanks again for reading - Happy to provide screenshots/saves again but it's the same bug I reported last time :)

------


After talking about it on Discord, one of the users (@Shakee) was helpful in referring to the code in question, and stated that the lookup seemed to be "religious" dependant.

"well the formula in mod tools is straight forward: (Variable.NumberOfAdjacentTerritories + 1) ^ 2 * Source.EraLevel ^ 3 * 15 "

As you can see here, Random Province out in the boonies, provides tons of Inf bonus. It's next to unclaimed things, outside my sphere.




This province is solidly in my sphere, touching everything that's mine. Generates 1/4 of the influence.

Thanks for reading!


Updated 2 years ago.
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2 years ago
Jul 21, 2022, 6:53:02 PM

Okay. The amount of influence gained from the aesthete action is depend on the religion (foreign) majority of the territories around the target.

In this example the influence gained from the action decrease from 60 to 15. The only change is I took over the religion majority in the upper territory.


And it seems to be counting only Animism as valid territories.


BEFORE


AFTER



Updated 2 years ago.
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2 years ago
Jul 21, 2022, 7:02:50 PM

In my previous example there was actually a culture change from my side in lower part... but territories without any previous religion do not count. So here is a second example.


BEFORE


AFTER

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2 years ago
Jul 21, 2022, 7:26:49 PM

@shakee great work, you're a legend! Hopefully Dark will see this! Maybe an easy fix :)

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2 years ago
Jul 22, 2022, 3:52:49 PM

So... some Update.

The Influence is dependent on the used Religiontype (Animism, Atheism, Polytheism...) on the territory. I wrote "Animism" because indexwise animism is 0. Which is the same index as the first player (the game checks if the empire index is == religion index)... If you play as the second player, the empire index is 1; which corresponds with religion index "Atheism". Yes that's right. If player two chooses to use the ability on any territory adjacent to "atheism"; he get's more influence out of it. :D


A List:

Player #Needed religion to gain the adjacency effect
1Animism
2Atheism
3no clue
4Polytheism/Shamanism and all others


Updated 2 years ago.
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2 years ago
Jul 26, 2022, 12:57:01 PM

Hello!

@Kaerbear we were able to reproduce your issue with Cultural Blitz using your save in your other topic in the Bolivar Update however it's working in the Ibn Battuta update made after the Beta version that was available. Just to be sure it's 100% fixed could you please send us a new save, if possible made in the Beta?


@Shakee Regarding the behaviour between Cultural Blitz, the Religion and the Player number, we were unfortunatly unable to reproduce it on the same post-Beta version we have. Could you send us the saves you had before and after the conversion?


Thank you very much for taking the time to send us those reports and for all the investigations you've done!

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2 years ago
Jul 26, 2022, 4:13:27 PM

Hi Tyor,

to note, I do not have a save game anymore from the above screenshots. So here is a new game.

here are the save with following version:

Save Files:

Save Files.zip


There are 3 saves in it: Avrone is the name of the Territory name where the ability is used on (second to the left)

Before: +60 Influence from the territory north of it, which is animism

Middle: +135 Influence for territory to the left and north (if you setup one more City, the left territory of Avrone will have a religion change to yours after 2 turns and the influence will decrease to 60, like in save before).

After: + 375 Influence, after changing to Secularism. All others also have an sharp increase which were previously stuck at 15.


(This screenshot made after Securalism, just marked the territory which is mentioned)


Middle Save:

 

After everything is secuarislm:


Updated 2 years ago.
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2 years ago
Jul 27, 2022, 12:45:59 AM
Tyor wrote:

Hello!

@Kaerbear we were able to reproduce your issue with Cultural Blitz using your save in your other topic in the Bolivar Update however it's working in the Ibn Battuta update made after the Beta version that was available. Just to be sure it's 100% fixed could you please send us a new save, if possible made in the Beta?


@Shakee Regarding the behaviour between Cultural Blitz, the Religion and the Player number, we were unfortunatly unable to reproduce it on the same post-Beta version we have. Could you send us the saves you had before and after the conversion?


Thank you very much for taking the time to send us those reports and for all the investigations you've done!

My pleasure Tyor, thanks for the reply! Eager to help you guys track this down. I started a new game today (Don't judge, I wanted to get Aestate culture in Era 1 but the AI beat me to it! :D)

Here's the situation

Here's the Civic outlook, with how many of "My" Sphere

However, check this out :



This territory clearly on the way right, next to only 1 of my territories, yields the same amount (480) as if I were to click the left-most which is next to 3. The Territory directly to it's left is 120, and then my Capital is 480. It makes no sense to me. Thanks for checking. :)

AestateBugBeta.ctr

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2 years ago
Jul 27, 2022, 7:49:07 AM

Hello Kaerbear and Shakee!


First thank you very much for your saves and the great details of your reports! 

Good news, both of your issues with influence can indded be reproduce on the Beta version but appear to be fully fixed in the next update (which is a releaf because indeed the result were a bit wild)

For the Aesthete boost in relation with certain religion: the influence doesn't change if the religion changes and also it now follows correctly the formula Shakee linked above.


Regarding the inconsistant Influence gain in your save Kaerbear, it does also follow the formula.


Thank you again!

Updated 2 years ago.
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2 years ago
Jul 27, 2022, 3:37:44 PM
Tyor wrote:

Hello Kaerbear and Shakee!


First thank you very much for your saves and the great details of your reports! 

Good news, both of your issues with influence can indded be reproduce on the Beta version but appear to be fully fixed in the next update (which is a releaf because indeed the result were a bit wild)

For the Aesthete boost in relation with certain religion: the influence doesn't change if the religion changes and also it now follows correctly the formula Shakee linked above.


Regarding the inconsistant Influence gain in your save Kaerbear, it does also follow the formula.


Thank you again!

Fantastic, thanks very much Tyor! Really looking forward to Aestate with a functioning power! :D I feel like it's been broken since launch (I've been just assuming I didn't know how it worked properly). Will be a really interesting dynamic to see it fixed. Looking forward to future changes with influence gameplay! :D Thanks for getting this fixed! :D


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