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2 years ago
Nov 9, 2022, 8:41:57 PM

It would be challenging and also motivate empires to use more the mechanics of vassal empires and client states instead of direct annexion if distant cities have a real status of colony.

A "mainland radius" could be counted for each city, decreasing by 1 for each territory away from the capital. Negative results would cause things like stability malus or events on long run ; which could generate an independance war (rebels ?) and the creation of new independants peoples, even a new empire for a continental scale rebellion.

Of course, this "mainland radius" could be increased by technologies and politics, but could be decreased by low global stability or by a too hight number of cities over cap.

Updated 12 days ago.
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2 years ago
Nov 10, 2022, 2:27:22 PM

I like the idea of "core cities" and "distant colonies".  The game currently has a handful of mechanics that recognize "cities on foreign continents", including the recent tweak to the Colonization civic that applies a permanent bonus instead of a short-lived one.


I do like the idea of distance-from-capital factoring into stability or other components, though, and techs boosting the capital.  In such a system, maybe the British Colonial Office could serve as a "mini capital" to improve stability.  Overall it'd require a small rework across the board, but I like the idea of many elements coming together to make it harder to manage a geographically spread out empire.

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2 years ago
Nov 11, 2022, 3:18:49 PM

I like this idea a lot! Maybe there could even be some way it could play with the city cap mechanic.

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2 years ago
Dec 1, 2022, 6:17:42 PM
RedSirus wrote:

I like the idea of "core cities" and "distant colonies".  The game currently has a handful of mechanics that recognize "cities on foreign continents", including the recent tweak to the Colonization civic that applies a permanent bonus instead of a short-lived one.


I do like the idea of distance-from-capital factoring into stability or other components, though, and techs boosting the capital.  In such a system, maybe the British Colonial Office could serve as a "mini capital" to improve stability.  Overall it'd require a small rework across the board, but I like the idea of many elements coming together to make it harder to manage a geographically spread out empire.

I agree, some cultures should play on this radius, the colonialists one in particular.

Updated 2 years ago.
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2 years ago
Jan 30, 2023, 3:32:49 AM

I like this idea, too.


It's like what EU IV, Victoria 3 do - where you have incorporated territory and unincorporated territory - basically states vs colonies. The incorporated territories have higher administrative cost, but have benefits to stability, tax, etc. Also doing like this provides trade-offs, because each empire can only manage so many territories, so you can't just incorporate everything.

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a year ago
Sep 7, 2023, 1:54:35 AM
geometry dash lite wrote:

I like this idea a lot! Maybe there could even be some way it could play with the city cap mechanic.

I really like this concept! There may even be a way to manipulate the city cap mechanic in some way. Despite having higher administrative costs, incorporated territories benefit from stability, lower taxes, etc. Additionally, since each empire can only control a certain number of regions, doing things this way requires trade-offs because you can't just include everything.

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7 months ago
May 20, 2024, 7:40:40 PM
PizzaMan2011 wrote:

this should be implemented into the game

200.000 G2G points to go, and the idea will be, at least, studied by the developpers.

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