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Add an "Absorb City" Preview and Confirmation Tool

GUIPopulationTerritories ManagementEconomy

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2 years ago
Nov 14, 2022, 5:03:49 PM

When I click the "Absorb" button to Absorb "City B" into "City A", a pop-up window that previews the effects would be invaluable.


Before merging a city, it's a guess how good the new city is going to be.  FIMSI won't be a linear combination of the original cities — depending on many factors, each of these values may be above or below the sum of the independent cities.  Most commonly though, the new city will be plagued by food shortages and struggle with stability.


Please include the following:

  • Food, Industry, Money, Science, Influence, Stability of both cities pre-merge, and the resulting city post merge.
    • This especially means a preview of the merged city's combined population and predicted food shortages
  • Infrastructure present in each city and in the resulting city.  This could even be shown in a three-column grid where infrastructure that's present in one city but missing in another city is called out, along with the influence costs incurred by them missing.  (For bonus points, a button on each missing infrastructure to queue them up in that city's build queue)


I'm sure I'm missing other information that would be useful to know before merging a city.  What else would you like to see in such a dialog window?

Updated 11 hours ago.
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2 years ago
Nov 16, 2022, 7:56:57 PM

I agree, it seems kind of like an oversight that when you go to merge a city or even attach an outpost that it warns you there will be stability consequences, but the best it gives after that is *shrug emoji* and you have to just reload a quick save if you decide that you don't like the consequences. 

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2 years ago
Feb 4, 2023, 12:22:10 AM

Agree likewise. I was shocked just how bad stability tanked after I merged two cities soon after discovering the tech. Went from at least borderline strained to something like -40. Ouch. And the influence cost wasn't cheap.

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a year ago
Nov 21, 2023, 4:37:31 AM

Agree. I just absorbed a city here, both cities where doing fine in terms of food and stability. I don't know why, but the merged city was losing more than 300 food per turn even though it did not reach the population limit. I had to reload a quick save because it was obviously a terrible decision.

Updated a year ago.
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a year ago
Nov 24, 2023, 6:36:58 PM

Came here to post this, searched and bumped. Another great reason for this is that Absorb City is maybe the single most destructive one-button can't reverse decision in the game, so just a check to stop you from hitting it on accident is nice enough. But seeing the stability and food of the combined city would be so meaningful.

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a year ago
Nov 24, 2023, 6:55:35 PM

Oh goodness yes, even an "Are you sure?" dialog would be a lifesaver.


The two clicks I regret the most in Humankind are accidentally clicking "Absorb" and accidentally clicking "Buyout with 40 population" ^^;

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