As you all know, while engaging in a fight, players are met with three options. I'd like to discuss the third:
Instant resolution is a great feature of the game and has one main benefice: it spares time in one sided battles, which is precious particularly in MP games.
However, it can happen that expectations of the fight are not fulfilled. Three tribes, slightly injured, meet a mammoth and are sure they'll win the fight? Yet they lose one tribe in the process while you knew you'd have won without the loss by entering the manual fight.
It can push players to load in solo games or become a bit grumpy in MP, as they thought to spare the patience of others to finally pay it.
The idea is, once the players sees the result, to give them the option to try to best it by entering the fight manually if they deem themselves capable to do so. This of course should not be limited to fights against Gaia and apply to fight against IPs, Rebels or AI players.
I'd be in favour for the player to be allowed to decide to break the fight and to keep the Instant Resolution result if the manual fight did not go as well as hoped.
For MP games, this should be, of course desactivated in fights occuring between human players.
Thank you for reading and for your potential upvote.
Have a nice day/night!
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dongliz
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The GREENLIT status is given by the dev team to ideas they will really likely implement in the near future. Almost there!
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The IMPLEMENTED status designates ideas that have been implemented in the game.
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