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2 years ago
Jan 1, 2023, 12:58:37 AM

Problem 1: Continents always have similar sizes and shapes (unlike in real life)

Solution 1: Continents have a more random generation in terms of sizes and shapes.

Problem 2: The continents are always completely separated by water with the current generation (unlike in the real world; North America from South America, Africa from Euro Asia...)

Solution 2: Implement sometimes small connections, one tile per example, between continents.  I think it can be very interesting to fight to control these connections.

Updated 6 days ago.
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2 years ago
Mar 17, 2023, 9:00:17 AM

Also, islands are often super tiny with 5 patches of land per territory. Please add a setting to manipuate the size of islands too.

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2 years ago
May 24, 2023, 6:03:43 AM

I agree that the world generation is often samen and could definitely use some more interesting results. I appreciate that we can customize a lot, but I agree that the continents always come out similar. 

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2 years ago
Jun 3, 2023, 3:50:08 AM

I would really like to see this too. I'd love continents to resemble more of the shape the earth takes with some land bridges possible

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2 years ago
Jun 11, 2023, 7:24:18 AM

The first problem you mentioned really creates repetitive playthroughs. For example in Civilization when you set 2 continents and 6 players the following things can happen:

A. 2 similar sized continents, 3 players on each

B. 1 big continent with 4 players, 1 smaller continent with 2 players

C. 1 huge continent with 5 players, 1 tiny continent with 1 player

D. niche situations where a player is placed on a large island, rest go on 2 continents


In humankind when you set 2 continents with 6 players it's always:

A. 2 similar sized continents, 3 players on each


More customizable settings like asymetrical player placement and asymetrical continent sizes in relation to each other would be very nice.

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