Note well: I am aiming to create a big idea so I'll post an incomple one to make that, once I'll have delved a topic, it will be safe to save it. (Currently I don't have many free time for big projects, probably it may even be a matter or months to complete this idea)
I felt inspired today, and I chose to express better an idea that I explained a few threads ago.
The current game's Economic System feels quite too much static to me. I'll try explaining my points so to actually make you understand them, quoting (in my mind) some famous game-issues.
The resource management
The trade system
The wonderous effect is notibly famous among the community for its unbalance: it provides huge bonuses to whoever obtains it first, helping to snowball more easily and giving to the people a face of economy similar to the one which was widespread in the 17th century [Colbertism], with the difference that the game promotes a "buying strategy" over a selling one.
Note: I kindly remind you that, since 1M pts ideas shall potentially make its addition to the game, an upvote would be really appreciated.
Thank you for your support :)
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