I am posting this Idea since I saw the official confirm that the dev team is working on a new trade and naval DLC.
Watching this video of a civ 6 suggestion [https://youtu.be/ISiEP4EsPsk] which talks about the game's need of the addition of a new type of victory (the economical one), and suggests also to add a Currency mechanic similar to the way religion works (but with different and peculiar bonuses). In the mind of the author of the video, this Currency would play a major role in the economic victory since, with the help of the stock market, the player that owns the Currency that makes 66% of the world's money would win the game.
Actually I'm not suggesting this video with the aim to support the introduction of a new way to trigger the end game, but rather for adding depth to the current economic system. Since with the latest DLC we had access to the world Congress for diplomatic reasons, it would be nice to have a stock market and a Currency system that would shape (and make easier to understand) the way the economy works in the game. With this purpose I have already suggested to add an economic panel dedicated to show better on the map the most strategic territories for Resource Depots and trade routes [https://community.amplitude-studios.com/amplitude-studios/humankind/ideas/2890-add-a-commerce-panel?page=1], and I would add to that the necessity of Currencies for introducing new interesting mechanics related to economy (which, currently, appear to be quite static and not so clear) which would play an even major role in the end game, with the stock market.
Note: I kindly remind you that, since 1M pts ideas shall potentially make its addition to the game, an upvote would be really appreciated.
Thank you for your support :)
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