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[DLC] Slavic Cultures Pack

CulturesModding

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2 years ago
May 9, 2023, 4:39:07 PM

I am writing this idea taking inspiration from a previous thread of mine where I suggested some cultures (one for each era) for a possible Slavic cultures pack DLC. Here you can find the original post: https://community.amplitude-studios.com/amplitude-studios/humankind/forums/169-game-design-and-ideas/threads/49770-idea-slavic-cultures-pack-completed-or-almost?page=1#post-359126



Ancient Era:

- Sintashta (Militarist)

  LT: Fortified Center

  • +1 Combat Strength in combat for Units in or adjacent to Garrison 
  • -30% on Garrison Industry cost

  EQ: Arkaim (It's a Garrison that can be bought with Influence)

  • +1 Combat Strength in combat for Units in or adjacent to the District
  • +1 Industry per Copper
  • +1 Food per Horses
  • +5 Science per adjacent Strategic Deposit
  • +5 Stability 
  • +10 District Fortification
  • Count as "Garrison"
  • Is: Land Unit Spawn.
  • Is fortified.

  EU:  War Chariot (Unlocks in Domestication)

  • t's a Melee Cavalry unit with 20 Combat Strength and 6 Movement Points. It requires 6 Horses and it has "Multi-Move", but it requires more production.


Classical Era:

- Great Moravia (Aesthete)

LT:  Cultural Crossroad

  • +5% Influence per Independent People controlled or assimilated
  • +10 Influence per Independent People next to your Territory 

EQ: Great Moravian Castle

  • +1 Combat Strength in combat for Units in or adjacent to the District
  • +5 Stability
  • +10 District Fortification
  • Exploits Food
  • Exploits Industry
  • Count as "Garrison"
  • Is: Land Unit Spawn.
  • Is fortified.

EU:  Hussar (Unlocks in Mounted Warfare) 

  • It's a Cavalry unit with 27 Combat Strength and 7 Movement Points. Can move after attacking.


Medieval Era:

- Kievan Rus' (Merchant)

  LT: Russkaya Pravda 

  • +2 Gold on City or Outpost per Number of enacted Civics
  • +2 Stability on City or Outpost per number of Trade Routes

  EQ: Trade Center (maybe rename it in "Fair")

  • +1  Food per Traders on City or Outpost
  • +1 Money per Farmers on City or Outpost 
  • +5 Money per adjacent River
  • -10 Stability
  • +1 Farmers Slot on City or Outpost
  • +1 Traders Slot on City or Outpost
  • Count as "Farmers Quarter"
  • Count as "Market Quarter"

  EU: Druzhina (Unlocks in Feudalism, they have the same cost of a Pikeman)

  • It's a Melee unit with 32 Combat Strength and 4 Movement Points. It gives +2 Combat Strength to adjacent units. 


Early Modern Era:

- Muscovites (Expansionists)

  LT: Third Rome

  • +1  Food on Capital per State Religion Follower
  • +1  Industry on Capital per State Religion Follower

  

EQ: Kreml' (must be placed on Main Plazas or Administrative centers)

  • +2 Combat Strength in combat for Units in or adjacent to the District
  • +10 Stability
  • +10 Fortification
  • +5 Fortification on City or Outpost 
  • Count as "Garrison"
  • Acts as "Main Plaza"
  • Acts as "Administrative Center"
  • Is: Land Unit Spawn.
  • Is fortified.

EU: Streltsy (Unlocks in Gunpowder Warfare)

  • It's a Gunner unit with 44 Combat Strength, 4 Movement Points and a Range of 4. +1 Combat strength for each Movement Point remaining during its turn.


Industrial Era:

- Serbs (Militarist)

  LT: Unbreakable Spirit 

  • +1 Combat Strength on Damaged Units for each war declared
  • +5% FIMS on City for each war declared

  EQ: Serbian Orthodox monastery (temporary name, Always unlocked)

  • +1 Influence per Farmers on City or Outpost 
  • +1 Faith per Farmers on City or Outpost 
  • +3 Food per adjacent Farmers Quarter
  • -5% on Unit Industry cost (when at war)
  • Count as "Farmers Quarter"
  • Count as Religious District

  EU: Serbian Conscripts (temporary name, Unlocks in Nationhood, they should be able to upgrade in "Partizani")

  • It's a Gunner unit with 46 Combat Strength, 5 Movement Points and a Range of 4 . As Abilities it has "Home Guard" and "Stealth".


Contemporary Era:

- Yugoslavs (Aesthete)

  

LT: Non-Aligned Movement

  • -50% generation of passive War Support that other players have against you

EQ: Federal Assembly

  • +1 Influence per Workers (On City or Outpost)
  • +1 Stability per Number of enacted Civics
  • +1 Workers Slot on City or Outpost
  • Count as "Commons Quarter"

EU: Partisan Brigade (Unlocks in Insurrection Theory and is cheaper than Commandos)

It's a Gunner unit with 54 Combat Strength, 5 Movement Points and a Range of 4 . It's a Stealth unit that is stronger in friendly territories.


Natural Wonders:

-  Man'pupunёr

Description: The Man'pupunёr rock formations, also known as the Seven Strong Men Rock Formations, rise majestically in the Ural Mountains, casting a shadow of enigma and wonder over the surrounding landscape. They can serve as powerful symbols of strength and unity. 

Effect: Gain a significant boost to defensive capabilities and diplomacy bonuses when controlling the region where Man'pupunёr is located. These monolithic sentinels inspire awe and respect among people, making it easier to form alliances and negotiate favorable diplomatic agreements. 


- Mount Elbrus 

Description: Mount Elbrus, the highest peak in Europe, has long been a source of inspiration for mountaineers and philosophers alike. Its towering presence can elevate the quest for knowledge and culture.

Effect: Gain a significant increase in science and culture production in the territory where Mount Elbrus is located. The scholarly pursuits and artistic endeavors inspired by the mountain's prominence will accelerate the civilization's advancement in these domains. 


- Plitvice Lakes

Description: The cascading waterfalls and crystal-clear lakes of Plitvice Lakes are a testament to the beauty of nature. This natural wonder can promote harmony and prosperity. 

Effect: They provide a substantial boost to happiness and population growth. The serene and breathtaking environment of the lakes ensures that the people are content and thriving, contributing to overall prosperity. 


Cultural Wonders:

- Bol'šoj Theatre 

Description: The Bol'shoi Theatre, a bastion of classical Russian ballet and opera, has stood as a symbol of artistic excellence for centuries. This renowned cultural institution can ignite a cultural renaissance. 

Effect: It significantly increases an empire's Influence output, inspiring people to create masterpieces, attracting tourists and scholars from around the world to experience the richness of your culture. 


- Hermitage 

Description: The Hermitage Museum houses an unparalleled collection of art and historical artifacts. This repository of knowledge and beauty can stimulate intellectual and cultural growth. 

Effect: It provides a substantial boost to the science and culture production. Its vast collection serves as a wellspring of inspiration, propelling your civilization to new heights of learning and creativity. 


- Saint Sophia Cathedral

Description: Saint Sophia Cathedral showcases the magnificence of Byzantine architecture. This cathedral can become a beacon of faith and grandeur. 

Effect: It grants a significant boost to faith production and importance. Its awe-inspiring design and spiritual significance inspire unwavering devotion among your people, while also incentivizing the construction of other religious buildings (it gives +50 Fame for all the new Religious Wonders/Holy Sites that you will build). 




Note: I kindly remind you that, since 1M pts ideas shall potentially make its addition to the game, an upvote would be really appreciated.


         Thank you for your support :)

Updated a month ago.
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2 years ago
May 9, 2023, 5:35:51 PM

You can also make any suggestions of your choice to add/change the cultures and I'll update the list.

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2 years ago
May 12, 2023, 1:11:29 PM

Medieval Era:

- Great Moravia (Expansionists)

  LT: Wedge of Empires

  • +2 combat strenght when in war with civilization with more terrytories
  •  Administrative centers recive walls and becomes Land units spawns

EQ: Gord (or Rampart Gord)                          

  • Replace Hamlet    
  • - 5 stability                                         
  • + 5 stability per adjacent mountain, river or lake 
  • + 20 District Fortification (only in medieval era)
  • Count as "Garrison"
  • Is: Land Unit Spawn.
  • Is fortified.
  • On City or Outpost:            (As normal Hamlet)
    • +1Farmers Slot
    • +1Workers Slot
    • +1Traders Slot
    • +1Researchers Slot

EU:  Slavic warriors (Unlocks in Standing Army , they have the same cost of a swordsman) 

  • It's a Melee unit with 26 Combat Strength and 4 Movement Points.
  • No penalty for moving on Forests.
  • +1 Combat Strength on Forrest.



 

Updated 2 years ago.
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2 years ago
May 20, 2023, 12:46:35 PM

Seems really cool. Some notes, -50% garrison cost should probably go down to like 30 or 40% at most since stacking that with Public Safety civic which is also 50 would give infinite free garrisons lmao. Also, definitely call the Serbians LT something like "Unbreakable Spirit"

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a year ago
Sep 17, 2023, 12:34:13 PM

I've updated my idea (although I'm still not completely sure about my Great Moravia's and Serb's bonuses).

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a year ago
Sep 24, 2023, 10:03:25 PM

I never thought of suggesting Cultures in the Ideas section before. Does it work and is it more effective than making requests on the forums? 

Updated a year ago.
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a year ago
Sep 25, 2023, 5:19:33 PM
Fullscreen_Lurker wrote:

I never thought of suggesting Cultures in the Ideas section before. Does it work and is it more effective than making requests on the forums? 

It depends. Its greatest advantages are that they are usually upvoted more often and that the devs might give you a feedback. Anyway, the best move would be to create a thread for the discussion of the suggested culture and an idea for getting it upvoted.

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a year ago
Sep 26, 2023, 1:31:23 PM

Era 4 Muscovites LT (bonus on Capital per Religious Follower) is a little weak, even compared to Era 3 Teutons. I made it +10 per TerritoryCount in my mod. I think it will be ok for Era 4.

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