- Add Natural Disasters to the game
- Frequency increases with global warming
- Disaster types are tied to biomes (e.g. flooding can only occur on rivers and coasts)
- Will destroy (ransack) district in impacted tiles
- Can add infrastructures & districts to mitigate disasters (dams, waterbombers, Search & Rescue teams, etc)
- Add Dynamic Climate
- Natural Disaster can modify tile type, including changing course of rivers
- Natural cycles like "Little Ice Age" could spawn over a continent/world as a random event
- Food yield can be boosted or lowered due to such climate event
- Can add "Monsoon" climate mechanic where a continent gets bonus food yield at the expense of suffering from move associated natural disaster (conversely, some climate would be less prone to disaster but be poorer food-wise)
- Can add "Trade wind" feature that would act like a road on water (and might allow non-ocean capable vessel from crossing ocean tiles if it has the feature)
To go along with these additions, agreements like "Humanitarian Aid" and additional events to offer help/gift to disaster stricken empires could interact nicely with this mechanic.
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Tryford
Peaceful Officer
Tryford
Peaceful Officer
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