Proposal
LT: Land and Glory
- Upon conquering or claiming new territories you gain +10 Money per amount of Resources in the discovered Resource Depots present there
- +1 War Support per Hostile Unit within your borders
EQ: Sobor
- +1 Faith per Farmers (On City or Outpost)
- +1 Stability per Farmers (On City or Outpost)
- +3 Influence per adjacent District
- Count as "Religious District"
- Count as "Commons Quarter"
EU: Cossacks
- 46 Combat Strength
- 8 Movement Points
- 4 Range
- Gunner
- Can move until all Movement Points are depleted ignoring zones of control
Explanation
LT:
Resource Acquisition: The bonus of gaining money based on the resources in newly acquired territories mirrors the historical significance of resource-rich lands in the expansion of the Russian Empire. Imperial Russia's expansion was often driven by the pursuit of valuable resources, including furs, timber, and minerals. This trait encapsulates the economic benefits derived from these territories.
War Support: Granting +1 War Support per Hostile Unit within your borders is in alignment with the historical focus on defense within Imperial Russia. The vast expanse of the empire required a robust defense and this trait reflects the importance of the resistance to external threats in Russian history.
UB:
Faith and Stability: The bonuses provided by the Sobor building are faithful to the historical role of religion and stability in Imperial Russia. The Russian Orthodox Church played a central role in the country's culture and identity, and faith was a unifying force. Stability was crucial for maintaining control over the diverse and expansive territories.
Districts synergy: The Influence bonus dependent on adjacent District represents the influence of religious and cultural centers in shaping the empire's development. The placement of Sobors near districts is reminiscent of the strategic positioning of cultural and religious institutions in cities throughout Imperial Russia.
Dual Functionality: Counting as both a Religious District and a Commons Quarter reflects the multifaceted roles of these structures. They served as places of worship, centers of learning, and community gathering spots. This dual functionality accurately captures their historical significance.
UU:
Movement: The high movement points of the Cossacks are indicative of their historical mobility and effectiveness in skirmishes and raids. Cossacks were renowned for their agility and ability to traverse vast landscapes swiftly.
Agility: Allowing the Cossacks to move until all Movement Points are depleted while ignoring zones of control captures their historical ability to navigate and engage in hit-and-run tactics effectively.
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Thank you for your support :)
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