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3 years ago May 05,2022, 15:00:44 PM

Quality of Life Improvements (Part1)

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After taking a look at the changes to Surrender and War Support last week, we want to focus on some quality of life improvements this week, ranging from AI and tooltips to eye candy and wonders. With such a grab bag of improvements, we’re sure there’s something for most players here!



Urban Planning Made Easy

Developing your cities is a core part of playing Humankind. But while expanding your cities with new districts would give you immediate feedback and even suggest good spots, the benefits of improving your cities with Infrastructures were less obvious. Many times, you’d act on a gut feeling about how many relevant tiles like forests or rivers the city already had. No more guessing, though: With the Bolivar update, the game will do the counting and math for you and display a preview of the yields a new infrastructure will give you. You can also check what an existing infrastructure is giving you at the moment.




(Un)Stable Beyond Measure

Speaking of city management, keeping an eye on your stability is important if you want to expand your cities instead of constantly fighting rebels. Yet when your cities were doing particularly well or badly, it could be difficult to judge how much room you had for further expansion, or how much effort it would take to fix the situation. In the Bolivar update, you can tell at a glance, as we have added a dedicated space for stability outside the 0-100 range to the tooltip.




Clean Pollution

There’s no denying that before launch, we severely underestimated the industrial powerhouses our players would create in the late game, so the pollution system was more restrictive for these players than intended. While we have already tweaked the balance to stop the game from ending too soon, some players still have problems with the local and global penalties for pollution. With the next update, you will be able to disable the penalties for pollution, so that you can build your cities without worrying about pollution limits.



A Modern Coat of Paint

Don’t you just hate it when your seat of power is literally the oldest building in your empire, while the far-flung cities have fancy, modern main plazas? Well, good news! You can now get your architects and engineers to renovate your Administrative Centers to a more modern appearance. Since some players may want to preserve the heritage of their earlier cultures at least in part, this action will be done manually from the city screen, allowing you to choose which administrative center to renovate.


 



The Modding: Reloaded

Even with the modding tools still in beta, we have already seen some great mods from our community. Unfortunately, with mod support not fully integrated yet, using more than one mod at a time used to be a little inconvenient. Luckily, after the next update, the game will reload the mod configuration of your latest save automatically when you relaunch the game.



We hope you found something exciting in this varied mix of improvements. There’s even more to look forward to, so come back next week for Part 2 of our look at the Quality of Life improvements in the Bolivar Update!

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3 years ago
May 11, 2022, 8:37:39 AM
tristanxlm wrote:

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.


Noted! We are at the very moment discussing about it with the programmers to find the best solution to add such a thing. No promises here though ^^.


Have a very nice day! 

Ben

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3 years ago
May 7, 2022, 10:37:48 AM
Grathocke wrote:

The "modern coat of paint." In the future, it would be nice to add some additional revenue to cities which haven't been modernized, representing tourism. And also, ruins could add either science or gold, depending on how they are exploited after the discovery of a tech such as archeology. This would encourage players to not always "bulldoze" ruins sites.

Bulldozing ruins isn't always a great idea. Under the right circumstances, ruins can expand the contiguous area of your city, allowing development of isolated desirable areas without wasting resources on a hamlet.

Updated 3 years ago.
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3 years ago
May 7, 2022, 12:41:23 PM

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.

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3 years ago
May 7, 2022, 2:02:56 PM

Suggestion: when renovating Main Plaza also rename the city corresponding to current culture name list.


P.S. You can't search "H" in Encyclopedia lol

Updated 3 years ago.
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3 years ago
May 7, 2022, 2:38:01 PM

agree. I think we all love this update. It's going to make it more fun and reduce most of the main annoyances.

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3 years ago
May 7, 2022, 3:47:57 PM
letgo wrote:

Could we please have tooltips about requirements to unlock civics too? That would improve quality of life greatly.

+1 for this.  Civics unlocks feel sooooo random right now.

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3 years ago
May 8, 2022, 4:19:32 AM

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.

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3 years ago
May 8, 2022, 1:41:28 PM
  • display a preview of the yields a new infrastructure will give you. You can also check what an existing infrastructure is giving you at the moment.
  • we have added a dedicated space for stability outside the 0-100 range to the tooltip.

These two alone are a big "thumps up" from my side!
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3 years ago
May 8, 2022, 7:51:18 PM

Really awesome improvements!


Excited to try it all.


We need more balance fix to keep the game fresh as well!

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3 years ago
May 9, 2022, 1:32:21 AM

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.

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3 years ago
May 9, 2022, 3:44:38 AM
tristanxlm wrote:

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.

Im pretty sure you got your message across the last 6 times.

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3 years ago
May 10, 2022, 12:25:22 AM
tristanxlm wrote:

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.

please stop spamming this message here and on steam. this will make you come off much less obnoxious. thx very much.

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3 years ago
May 11, 2022, 2:55:18 PM
stroibot wrote:

Please, restart button!

Noted as well! To be totally honest we  already had this in mind and have been discussing which solution would be the best to provide such an option. But to quote myself : No promises here though" ^^. 

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3 years ago
May 12, 2022, 3:16:09 AM
benblond wrote:
tristanxlm wrote:

please hide territory boundary lines when we toggle ui off. this will make our humankind pic much more beautiful. thx very much.


Noted! We are at the very moment discussing about it with the programmers to find the best solution to add such a thing. No promises here though ^^.


Have a very nice day! 

Ben

thx very much. hope it is not difficult to have it done. that really makes game pic much more beautiful

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3 years ago
May 12, 2022, 9:17:31 AM

Might I add that it would be nice to be able to create more than 1 avatar in order to play against a collection of them.

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3 years ago
May 12, 2022, 10:01:29 PM
benblond wrote:
stroibot wrote:

Please, restart button!

Noted as well! To be totally honest we  already had this in mind and have been discussing which solution would be the best to provide such an option. But to quote myself : No promises here though" ^^. 

Like in Civ 6, in pause menu. It will restart the game with the new game seed. It seems simple :)

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3 years ago
May 12, 2022, 10:02:38 PM

I would love--LOVE--to have a setting in game options that limits the number of times each player (human and AI) can change cultures each game, allowing you to set it anywhere from zero to six. So if you set it to one, then everyone can change cultures just once, at any era of their choice, over the course of the game. 


Because while I like the culture change mechanic, I feel like it would be much better if it happened a lot less often. The way the game plays now, I don't even think of my opponents as cultures--they are just the red player, the yellow player, etc. Because they don't stay with any one culture for long enough to me to even bother associating them with that culture. It's just a temporary bonus that they picked up. If there were a limit on how many times you could change, it would be a much more interesting decision, and a bigger deal when it happens (either to you or your opponents). 

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3 years ago
May 13, 2022, 8:48:38 AM
bsones wrote:

I would love--LOVE--to have a setting in game options that limits the number of times each player (human and AI) can change cultures each game, allowing you to set it anywhere from zero to six. So if you set it to one, then everyone can change cultures just once, at any era of their choice, over the course of the game. 


Because while I like the culture change mechanic, I feel like it would be much better if it happened a lot less often. The way the game plays now, I don't even think of my opponents as cultures--they are just the red player, the yellow player, etc. Because they don't stay with any one culture for long enough to me to even bother associating them with that culture. It's just a temporary bonus that they picked up. If there were a limit on how many times you could change, it would be a much more interesting decision, and a bigger deal when it happens (either to you or your opponents). 

or even having the names of the leaders in the popups. "Lucy has picked the Romans for the Classical Era" for example.

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