Dungeon of the ENDLESS™ is a Rogue-Like Dungeon-Defense hybrid game, in which your team of heroes must protect the generator of their crashed ship while finding their way out!
Over 300 in machine and 400 in food. Somewhere over 200 dust at the end.
All 4 heroes level 5, but I had only 1 merchant the entire game and he sold items my melee guys couldn't use Other than that, I was lucky to have found any upgrades at all.
Score of 1316. Looks like I have some work to do to catch you guys
After investigating and playing around with the XML-Files in the game's Public-Folder, there's hints that you actually have a good amount of influence about where the exit is.
This might sound odd at the first thought, because you would think that the level is generated once you join it.
That seems to be true for it's general layout and the physical locations of the rooms. But not for the contents of the rooms, including the exit!
The contents of one room seem to be generated at the moment you open the door leading to it!
The exit will never spawn before you haven't opened a level-dependent amount of doors.
In level 3 that's earliest after 28 doors and if had not appeared till then, it will spawn guaranteed after door 33.
So if you leave doors near the Entry and only start opening them after (for level 3) having opened 27 other doors, you should be able to make sure that the trip to the exit will be relatively short.
Thats still all unconfirmed theories but the files I mentioned strongly suggest that.
I kinda suck at this game at the moment, bloody good fun though. I got all impressed when I found the exit, only to find it just went to another level.
My best score was 1336 today. And it was rather wierd, because the first two levels didn't go all that well, as it took a lot of doors on each to get a second room with a large module build slot. Then Nurse Ratchett decided to stop running back to where the others were waiting to mount the defense and she nearly died - healing her used up a lot of food. And suddenly on level 3, two doors before the exit I had 261 Dust, 245 industry and 287 food. Three purples (1 spear and shield on Opbot and one sword on Hikensha).
And the exit turned out to be just 3 rooms away from the start...
Ail wrote: After investigating and playing around with the XML-Files in the game's Public-Folder, there's hints that you actually have a good amount of influence about where the exit is.
This might sound odd at the first thought, because you would think that the level is generated once you join it.
That seems to be true for it's general layout and the physical locations of the rooms. But not for the contents of the rooms, including the exit!
The contents of one room seem to be generated at the moment you open the door leading to it!
The exit will never spawn before you haven't opened a level-dependent amount of doors.
In level 3 that's earliest after 28 doors and if had not appeared till then, it will spawn guaranteed after door 33.
So if you leave doors near the Entry and only start opening them after (for level 3) having opened 27 other doors, you should be able to make sure that the trip to the exit will be relatively short.
Thats still all unconfirmed theories but the files I mentioned strongly suggest that.
Remind me to post a completed run once I actually beat the alpha haha, I've gotten so close several times but I die over trivial things. I've been doing excellent managing all of my resources but dust is still hard to accumulate, I usually have many unlit rooms open because I'm trying to gain dust from enemy waves.
After 4 or 5 playthroughs I finished level 3 with 4 level 5 heroes. Opened all doors on all levels. One purple? Score was ~1300. This thread really highlights for me that if the game is going to have a score at the end it really needs a way to check scores after. If not a way to check every score, party, and inventory for every full victory than at least a highest score and hopefully a highest score by hero.
Highest score for me so far and just wanted to point out that 6 damage boosters raised Sara Numas' AP to 327 I think the lowest damage was 216 on nurse ratchet mainly because her items werent good. This strategy promises a victory if you can't beat it yet. It is kind of cool to see each of your heroes able to one shot mobs and 2 shot those walkers.
I think the longer you take the lower your score. I was messing around a bit so I could probably raise this score a bit. (All rooms opened on every level)
Damage boosters seem really overpowered right now. Normally I've got my hands full with a full team of 4 heros but with damage boosters making it through the first two levels with only two heroes was not only possible but not overly difficult.
agreed, most of the hero buffs can take the place of turrets all together with the right gear in alpha. but im sure that when the rest of dungeons are released, the mobs will hit much much harder!
Man... I was really kicking ass on my last playthrough until Lvl 3. ... When I opened a 13 room dead end branch with my only defense being 4 turret points right outside of my crystal room...
Ended with a score of 1111, which isn't my worst. Ah well, here's to trying again. I suck at this game, lol
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