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Denuvo in Endless Dungeon - Please remove it!

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2 years ago
Sep 4, 2022, 3:05:01 AM
Slashman wrote:

No doubt it is not the all encompassing scenario, but that is the kind of argument that Denuvo will bring to publishers.

Yeah, I agree and that's my point exactly.  Even the "strongest" arguments that DRM devs pitch in favor of their product are rather weak and definitely do not justify making the experience worse for those who actually paid for the game.

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2 years ago
Sep 8, 2022, 5:38:54 AM

It should be clear to everyone at this point that Denuvo brings nothing good to the table and will only make bad things worse. Amplitude still has time to get rid of it as they havent even announced a release date for the game (which somewhat is bad in itself), Theres still time for Amplitude to make the right decision, It may not bring the same amount of praise as last time given the circumstances, but any positive PR is good, and given Amplitude stance on the being community driven, positive PR should be essential to its prosperity. So I ask Amplitude, please make the right choice here.

Updated 2 years ago.
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2 years ago
Sep 27, 2022, 3:26:53 PM

Why is Denuvor bad? From what I could gather at most it was a minor inconvenience, a lot of games have them and I don't think it can ruin a whole game, also they probably could just remove it after release, and by the way, it's most likely to release next year.

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2 years ago
Oct 13, 2022, 8:29:33 PM
Waoling wrote:

Why is Denuvor bad? From what I could gather at most it was a minor inconvenience, a lot of games have them and I don't think it can ruin a whole game, also they probably could just remove it after release, and by the way, it's most likely to release next year.

...Did you read the whole thread? People go into great detail on the negative aspects of Denuvo.

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2 years ago
Oct 14, 2022, 12:30:27 AM

I'm unhappy with Denuvo too, for what it may be worth in a crowded conversation.

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2 years ago
Oct 17, 2022, 2:35:44 AM

yeah at this point it should be very obvious the Community is united against Denuvo, the threads now among the top 10 most popular threads on G2G with over a million points in upvotes and 90% of the comments about denuvo here being negative, the Message is clear, the community does not want denuvo, It will not have anything to do with Denuvo and by Amplitude Seemingly doubling maybe even tripling down on it, People are actively losing faith in the developers.

Updated 2 years ago.
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2 years ago
Nov 1, 2022, 9:21:11 AM

Hi everyone!


DRM has been the top concern and discussion in these forums and on Steam for the past six months gathering three times as many points as the second most popular thread.


Denuvo is counter productive as the ones getting the end of the stick are the paying customers due to its reliance on third party servers. You can't force people to buy games. Making a good product and nurturing a positive community are better levers against piracy than any technological means of preventing access will ever be. :clickbutton:


Amplitude used to be an independent company with a strong identity, not afraid to interact directly with the most critical of their fans and now what? Although I've been a first hour fan of the Endless universe and founder on Dungeon of the Endless, I'm starting to heavily resent the SEGA acquisition and what it did to my favorite developer. Sorry for the mood everyone. :machine_lifeform:



Updated 2 years ago.
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2 years ago
Nov 22, 2022, 4:00:29 PM

Hello Everyone, 

 

I’m Astamarr, the developer responsible for the task of integrating Denuvo DRM to ENDLESS Dungeon. I'll try to answer your concerns about the Denuvo DRM, and what it means to install a game that contains it. 

 

Let me say that I'm first and foremost a player, just like you. I've faced numerous disastrous DRMs implementations during the years, and i know that it can cause a great deal of frustration. With that in mind, I'll try to be as clear and honest as possible in the following statement. 

 

 
1) First of all, it's important to make a distinction between Denuvo anti-cheat and Denuvo DRM. 

 

Denuvo Anti-Cheat is a software installed on your computer. Every anti-cheat on the market operates like this. They're basically just like antiviruses, scanning your computer hardware and software and doing... stuff to ensure that you're playing fairly.
TED doesn't require this anti-cheat system, or any other one. No third-party software will be installed on your computer.

 

 
What we're using in the game is the Denuvo "DRM" solution. It's just some verifications made within the game code. These are basically the same (but more protected) checks that games makes when installed with Steam/Epic/Your favorite store to ensure you did indeed buy the game. 

 

Please note that this doesn't require you to be online at all times, or even for the Denuvo server to be online. Once this check is made, you'll be able to play offline.

 

 
2) The second main concern about these DRMs are performances issues. Theses checks can indeed have a great impact on performance. It's pretty easy to understand: if the checks are triggered every time the player makes a basic action (like, for example, moving the character), it'll spam requests non-stop and it'll be disastrous.
On the other hand, if we barely do any checks at all, it'll be pretty easy for hackers to crack the DRM and the whole process will be worthless. 

 

Of course, there is a balance to find here: more checks means a more secure game, but a greater impact on performance. 

 

At Amplitude, we're doing everything necessary to find the perfect balance to have a decently protected game, and to intelligently place requests so that they do not impact performance. This requires time, which is why we are already tackling it now. 

 

We have efficient tools to monitor performance closely, and we will put every effort until release (and after if needed!) to ensure that. Regardless of how things change in the market we will always make sure that our players have access to the game that they have bought. 

 

 

To summarize, let's say this: we will try our best to avoid that the game gets hacked at release -- because we put a lot of hard work into our games, and we do have bills to pay. We will never compromise on the quality of game, the experience, and the privacy of our players for it. 

 

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2 years ago
Nov 22, 2022, 4:20:25 PM
Astamarr wrote:
To summarize, let's say this: we will try our best to avoid that the game gets hacked at release -- because we put a lot of hard work into our games, and we do have bills to pay.

Oh, don't worry, it will definitely be hacked - DRM'd games are always cracked eventually.  Also, don't worry because a pirated copy of a game isn't a lost sale anyway - so you all won't really be losing any hypothetical money even if the game was pirated a lot because those "sales" never existed in the first place. So if the paying customers are already planning on paying for a game, and the pirates never planned to pay at all... Why are the paying customers being subjected to DRM again? Look, I'm all for devs making money off of their hard work, but the whole DRM issue only hurts those who paid for the game.


Astamarr wrote:
Please note that this doesn't require you to be online at all times, or even for the Denuvo server to be online. Once this check is made, you'll be able to play offline. 

Really?  It doesn't require the Denuvo server to be online...ever?  So if Denuvo went bankrupt and shut down all of their servers today, then I could expect to install the DRM'd build of Endless Dungeon, say, 5 years from now?

Updated 2 years ago.
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2 years ago
Nov 22, 2022, 5:30:16 PM
SpikedWallMan wrote:

Oh, don't worry, it will definitely be hacked [...] but the whole DRM issue only hurts those who paid for the game.


I'm just a simple developper here, so I can't answer (nor necessary understand) about the business side of these decisions. From my perspective, it's just a fact we have to deal with, and i'm trying to express that our teams will do the best to compose with it.


SpikedWallMan wrote: Really?  It doesn't require the Denuvo server to be online...ever?  So if Denuvo went bankrupt and shut down all of their servers today, then I could expect to install the DRM'd build of Endless Dungeon, say, 5 years from now?

It's a good question and my statement was clearly incomplete. Just like Steam or any others DRMs, when your game get checked, you basically get a ticket to use the game for a period of time, even offline. Eventually this ticket will expire after a while and you'll have to log-in again to refresh it. Same goes with every update of the game.



SpikedWallMan wrote: So if Denuvo went bankrupt and shut down all of their servers today, then I could expect to install the DRM'd build of Endless Dungeon, say, 5 years from now?

 No, you wouldn't be able to install the old DRM build. At least not hacked ;)


 I understand your concerns as I know some "old" games are now unplayable because of these issues (i'm still salty about my Spore copy). Of course, i really want to tell you that no matter what we will always support our game until the end of times, but the world is too much of a weird place to promise it. 


I can only tell you this : we are technically thinking and planning about these concerns, and we already made sure that if we do need to remove any DRM from our games, it'll be a really quick and easy update for us to make.



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2 years ago
Nov 22, 2022, 10:10:34 PM
Astamarr wrote:


SpikedWallMan wrote: Really?  It doesn't require the Denuvo server to be online...ever?  So if Denuvo went bankrupt and shut down all of their servers today, then I could expect to install the DRM'd build of Endless Dungeon, say, 5 years from now?

It's a good question and my statement was clearly incomplete. Just like Steam or any others DRMs, when your game get checked, you basically get a ticket to use the game for a period of time, even offline. Eventually this ticket will expire after a while and you'll have to log-in again to refresh it. Same goes with every update of the game.


I dont understand, why does the game need to be checked in order to play offline, and why would people have to login in just to continue playing offline? aren't Log ins usually related to online activity?

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2 years ago
Nov 22, 2022, 10:15:25 PM

Because otherwise once anyone had a copy of the game working, there would be nothing stopping everyone from sending that copy to each other. You need to check with on online server to make sure that everyone has a different copy than each other. Back in the old days you could just burn the CD a game came on and give it to your friends. This is the first most basic step towards stopping pirates.

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2 years ago
Nov 22, 2022, 10:26:25 PM
Eulogos wrote:

You need to check with on online server to make sure that everyone has a different copy than each other.

So with this game, you have to be on a online server to play offline, correct? Doesnt sound like your truly offline.

Updated 2 years ago.
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2 years ago
Nov 22, 2022, 10:33:49 PM

Well, sort of. You can install the game and then play offline for some time. I don't know how long that is - a day, a week, a month maybe.


I deleted my previous post since I misspoke.

Updated 2 years ago.
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2 years ago
Nov 22, 2022, 10:34:42 PM
Eulogos wrote:

Well, sort of. You can install the game and then play offline for some time. I don't know how long that is - a day, a week, a month maybe.

So its not a true offline experience, because you have to constantly be logging online once at least every update just to play

Updated 2 years ago.
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2 years ago
Nov 22, 2022, 10:36:12 PM

Yes, not a true offline experience. But if you have spotty Internet, or even just use your phone as a hotspot every now and then you'll be fine.

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2 years ago
Nov 22, 2022, 10:49:55 PM

so what the dev said earlier is more or less false as you have to be online one way or the other. Worse it makes the game sound less like a game you can buy and play right out the box and more like a subscription service akin to a MMO, Having to log in online at least every update in the same way you have to spend money on a service every month, and if you dont have or lost a online connection when the next check comes by, thats it, no more Endless Dungeon, in the same way you lose a service if you dont have the money to continue it.

Updated 2 years ago.
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2 years ago
Nov 23, 2022, 1:10:14 AM

There will be no monthly subscription which is a pretty big difference, and since you have enough internet to come here to the forums I expect you will have no trouble playing your game.

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2 years ago
Nov 23, 2022, 1:32:17 AM
Eulogos wrote:

There will be no monthly subscription which is a pretty big difference, and since you have enough internet to come here to the forums I expect you will have no trouble playing your game.

I know, but the way its described heavily implies some form of time limited use, and while people like you and me may not have a problem with the internet, there will be others who will buy the game but not be as fortunate with their online connectivety.

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2 years ago
Nov 23, 2022, 1:41:31 AM
Astamarr wrote:
SpikedWallMan wrote:

Oh, don't worry, it will definitely be hacked [...] but the whole DRM issue only hurts those who paid for the game.

I'm just a simple developper here, so I can't answer (nor necessary understand) about the business side of these decisions. From my perspective, it's just a fact we have to deal with, and i'm trying to express that our teams will do the best to compose with it.

There is no way to prove that DRM has a positive effect because there is no way to prove that the people who pirated would have bought the game otherwise.  On the other hand, I user who is locked out of a game they purchased can definitely prove they DRM has a negative effect.  Businesspeople and DRM devs can tell as many scary stories about evil pirates as they want, but all they can back those claims up with is speculation.  Instead, I think it's better for a dev to ignore the pirates and instead intensely focus on fostering a community who sees the value in spending their money on a game.


Astamarr wrote:

SpikedWallMan wrote: Really?  It doesn't require the Denuvo server to be online...ever?  So if Denuvo went bankrupt and shut down all of their servers today, then I could expect to install the DRM'd build of Endless Dungeon, say, 5 years from now?

It's a good question and my statement was clearly incomplete. Just like Steam or any others DRMs, when your game get checked, you basically get a ticket to use the game for a period of time, even offline. Eventually this ticket will expire after a while and you'll have to log-in again to refresh it. Same goes with every update of the game.

OK.  Thanks for the clarification - that's what I thought.  So my point still stands that the DRM'd version of the game is just one dead server farm away from being a "digital brick" as it were for the people who paid for it.  (My condolences regarding your dead Spore disc BTW.  For the record, if it wasn't for the SecuROM DRM on the disc then that game would run perfectly fine.)


Astamarr wrote:
At least not hacked ;)

And therein lies one of the larger problems that I have with DRM.  If DRM goes defunct, then the only option is to send paying customers to really shady piracy websites to download sketchy cracks that may or may not contain malware.  So the devs are pushing their legit customers to perform risky actions just to maintain status quo for the game that they purchased.  And then at that point you have to consider that the paying customers are now performing the exact same set of actions as pirates (e.g. looking for cracked downloads, applying hacks, wading through sketchy sites, etc.) so the only difference between the customer and the pirate at this point is that the customer was "dumb" enough to pay for the piracy experience.


I appreciate your comments here and also appreciate that you are trying to make the best of a bad situation.  I realize that you didn't make the decision to put Denuvo in this game.  However, I wish that the decision-makers that want the DRM in this game would read through these Denuvo topics and consider the opinions here.

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