Logo Platform
logo amplifiers simplified

ideas for endless legend

Copied to clipboard!
11 years ago
Feb 2, 2014, 7:18:58 PM
Adventurer_Blitz wrote:
well they could have some neutral cities with no abilities, maybe blocking some more valuable areas to prevent early game expansion into those areas. they would have to be fairly powerful early game so as to not be overcome in the first few turns, but also they would have to keep up fairly well with other factions in order to still pose a threat(1). maybe they could have a fleshed out diplomacy where you can trade things and grant open borders(2). they shouldn't be able to be won over by the game's factions though(3). Maybe they could even produce early game raids into the player's territory? something like this would have a lot of potential.




1. I think Civ's mechanism for this is to have technological advancement of city states track with whatever "age" the game is currently in. In MoM and AoW it didn't make much of a difference because there really wasn't any technological difference between non-aligned cities and player/AI controlled factions--magic was the difference. That said, I think it makes sense that they would be less of a threat as the game progresses.



2. I like this--it could be a watered down version of standard diplomacy.



3. I don't see why not. Presumably they could be conquered. A less militaristic means for acquiring them would be perfectly appropriate and balanced. If you're thinking of Civ 5's city state influence mechanics, then I wholly agree. I don't particularly like the Civ 5 model for that.
0Send private message
11 years ago
Feb 2, 2014, 6:19:58 PM
Varadhon wrote:
Another thing I'd really like to see:



Neutral cities/regions.

These would be cities not initially owned by any player. They would not have the special particulars of any of the minor factions, nor would they tend to have the long-term goals or capacities of the player/AI factions competing to win the game. Such things exist in both Age of Wonders and Master of Magic. I thought they were a wonderful feature. I wished dearly that there had been some sort of slider that would have allowed you to increase or decrease the number of them. They made for interesting gameplay. I could envision a mod wherein virtually every region is inhabited and it would drastically change the methods for winning a game. Civ 5's city states are an interesting take on this, though I'd like them to be slightly more aggressive and not so soulless.
well they could have some neutral cities with no abilities, maybe blocking some more valuable areas to prevent early game expansion into those areas. they would have to be fairly powerful early game so as to not be overcome in the first few turns, but also they would have to keep up fairly well with other factions in order to still pose a threat. maybe they could have a fleshed out diplomacy where you can trade things and grant open borders. they shouldn't be able to be won over by the game's factions though. Maybe they could even produce early game raids into the player's territory? something like this would have a lot of potential.
0Send private message
11 years ago
Feb 2, 2014, 12:51:13 AM
Another thing I'd really like to see:



Neutral cities/regions.

These would be cities not initially owned by any player. They would not have the special particulars of any of the minor factions, nor would they tend to have the long-term goals or capacities of the player/AI factions competing to win the game. Such things exist in both Age of Wonders and Master of Magic. I thought they were a wonderful feature. I wished dearly that there had been some sort of slider that would have allowed you to increase or decrease the number of them. They made for interesting gameplay. I could envision a mod wherein virtually every region is inhabited and it would drastically change the methods for winning a game. Civ 5's city states are an interesting take on this, though I'd like them to be slightly more aggressive and not so soulless.
0Send private message
11 years ago
Feb 1, 2014, 8:54:44 PM
Varadhon wrote:
I would really like to see some animation in the interaction with other races. It would seriously help the lack of personality that Endless Space seems to suffer. A few other things would also help:



1. Distinct architectural differences between cities belonging to different factions

2. Some way of "seeing" your people (and other people), rather than only dealing with a totally generic population icon

3. City and/or region names that reflect the faction occupying them

4. Visual differences in cities/improvements that add individual character to those locations



I'd love to see what other things people would add to this list.




+1. In the Civ series for example, all the units look the same, no matter which with civ you're playing. But there is always a mod called "ethnic units" or something like that.

To proceed on this way:

1- The minor factions could also have some personnality via different architectures and appearances.

2- A lot of narrative random events. Perhaps even the core of theses events could be randomized (by random, I don't only mean that they randomly spawn, but also that each event could be made of different randomized parts, and the different choices would not just be "hostile" "friendly" "neutral" with guaranteed rewards. I don't know if someone here played the Fall From Heaven II mod for Civ IV: It had this kind of events. [Events could also be a way to give more life to the interactions with the other players, especially if we imagine "diplomatic incidents" events, when two or more players have to make some choices that could lead to wars, embargos, and also involve other players, and, why not, create great alliances... or just lead to the public disgrace of a diplomat (that could lead to an other event: years after, the diplomat seeks revenge and etc...).

3- Also, I would really enjoy an enhanced modding facility. I like to make mods for the games I love, but it is really hard to mod Endless Space. But Paradox revealed that there are modding opportunities for Warlock II. So if it could be easier to mod events (it's what I've in mind right now), it would be great.
0Send private message
11 years ago
Feb 1, 2014, 7:31:49 PM
Sovereign wrote:




- Most Important thing imo : Animated Diplomatic Screens, this is mandatory imo to give the Player the feeling of actually speaking with the leader of another species. Endless Space is pretty lifeless in that manner.




I would really like to see some animation in the interaction with other races. It would seriously help the lack of personality that Endless Space seems to suffer. A few other things would also help:



1. Distinct architectural differences between cities belonging to different factions

2. Some way of "seeing" your people (and other people), rather than only dealing with a totally generic population icon

3. City and/or region names that reflect the faction occupying them

4. Visual differences in cities/improvements that add individual character to those locations



I'd love to see what other things people would add to this list.
0Send private message
11 years ago
Jan 31, 2014, 2:20:08 PM
- Setup Alliances

- Alliance Victorys



- Loved the idea of someone that Robots with a defect cooling System come out in the Winter okay its a bit like White Walkers but meh.

-Custom Race Contest like we had it with the Automatons



- Most Important thing imo : Animated Diplomatic Screens, this is mandatory imo to give the Player the feeling of actually speaking with the leader of another species. Endless Space is pretty lifeless in that manner.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message