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Faction Creation Competition - Nos (Inofficial!) Grand Overview listing (WIP)

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11 years ago
May 15, 2014, 5:33:07 AM
Edit: Eh, I just feel embarrassed now. I realized that I'm wrong on several details and that I'm conflicting myself x-x; Seems like I'm unable to remember what I wrote on previous day. Or rather, I'm unable to remember when I changed my mind and realized that it is actually possible.



Yeah, I now agree that you could easily change them to fantasy without taking anything off x-x; Please delete my pms without reading them, I'm embarrassed now...
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11 years ago
May 14, 2014, 11:12:42 PM
ResonanceMask wrote:
I'm just worried that if Cultists win, that they either clash with game horribly due to being scifi or they get everything that made them unique removed to fit into fantasy game.




I'm really not following your logic, here.

Endless Legend has a low fantasy lore. There is nor "real" magic around, just technology so advanced it looks like magic. Any magiclike ability or lifeform is based on dust, some advanced form of nanomachinery.



The units are still open to design by Quest 2, so if everyone believes, rundown Endless servant robots are too advanced to use, even if they wield swords, not lasers, then there's still room to change it. That is not what makes the cultists unique, at all. Their main mechanic is to have one holy city and start converting the minor factions of Auriga, rallying them to their religious call.

What makes them different in strategy is their passive aggressiveness. They need to convert minor factions to expand their influence and resource income and to get a defensive parameter around them.



You'd deal with cultists by either keeping them out, before they convert your villages, or exterminating them, burning down all converted villages and having a religious uprising in your country or by allying yourselves with them, giving them basically free resources just by the act, but also ending up not being bothered by them, at all.



And what finally makes them unique in lore is to have a religion and one that is a fanatic kind of atheism against the Endless themselves, at that. smiley: wink
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11 years ago
May 14, 2014, 6:39:53 PM
Wintersong wrote:
Awww, come on. It's not over until it's over. smiley: smile You are the envy of 96 other entries!!! smiley: wink





Nereids are only female and their gameplay includes taking mates (willing or unwilling based on method of minor adquisition). That sound traditionally amazon. Despite biologic differences and how they may use them.




I know that, I made a mention of that in the comment as well. I meant that Veronica's post didn't mention amazon thing, so its quite likely that that person didn't actually read it and only read the short feature list <_< Of course I could be wrong and everyone would read them, but... Well I know that some people rather read short versions rather than long versions if short versions are available. And short versions in this case are REALLY abridged versions of the entries, so... Well, for example Nos' own entry mentions the religion mechanics, but to anybody too lazy to read through his entry, the Cultists seem like "Just another cult" like what poster who mentioned amazons said. If they actually read the entry they'd know about Cult's unique features.



Anyway, despite voting for Nereid and not really being interested in Cult's lore, my previous rambling about the faction has made me inspired. This means that I actually have unit ideas for both nereids and cults(nothing yet for star dreamers though. It would probably be too similar to robots from Castle in the sky movie if I did ideas for that one) which makes me more excited. I mean, I won't lie. I'll be disappointed if cults gets into the game without becoming more fantasy-ish and becoming more self reliant on their own lore instead of just being backstory and more about cultists than gods of the cultists, but I've got some ideas for creepy robot cult servants smiley: smile



So yeah, I suppose its win for me either way. I mean, I still hope my personal favourite if trio wins, but... smiley: smile
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11 years ago
May 14, 2014, 6:34:55 PM
Lynx_gnt wrote:
With current tendency, not gonna happend lol


Awww, come on. It's not over until it's over. smiley: smile You are the envy of 96 other entries!!! smiley: wink



ResonanceMask wrote:
Realized that it was probably bad idea for devs to leave Nos' shortened features list on poll page <_< Seems like some voters aren't actually reading entries.



I mean, one of them complains about Nereids being amazons, but... That doesn't actually read on Veronica's post. That was Nos' way of shortening the "Female only race" thing.


Nereids are only female and their gameplay includes taking mates (willing or unwilling based on method of minor adquisition). That sound traditionally amazon. Despite biologic differences and how they may use them.
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11 years ago
May 14, 2014, 6:30:23 PM
Realized that it was probably bad idea for devs to leave Nos' shortened features list on poll page <_< Seems like some voters aren't actually reading entries.



I mean, one of them complains about Nereids being amazons, but... That doesn't actually read on Veronica's post. That was Nos' way of shortening the "Female only race" thing.
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11 years ago
May 14, 2014, 6:25:56 PM
Wintersong wrote:
If they win, it'd be up to the author and Amplitude to work on how to implement it but the ending result must be always a functional faction so yeah, they would need alternate ways to get stuff done.




Hmm, yeah.



I hope if Cultist win that devs change the faction to fit better in game. Like, even if they don't change the scifi aspects, if pov is switched to cultists instead of two immortal space gods, then the fantasy aspect is immediately played up since they think everything is because of divine powers and not because of technology.
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11 years ago
May 14, 2014, 6:15:06 PM
ResonanceMask wrote:
Hmm, but without districts they would need to gain more FIDS without building anything .-. Or have alternate mechanic for it....


If they win, it'd be up to the author and Amplitude to work on how to implement it but the ending result must be always a functional faction so yeah, they would need alternate ways to get stuff done.
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11 years ago
May 14, 2014, 6:07:37 PM
ResonanceMask wrote:
Hmm, so them only having one city, but being able to build districts over minor faction stuff? Did I get that right?







Yeah, that's it. Just a possibility smiley: smile In any case, I think there are many possible implementations for the Dreamers should they win.
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11 years ago
May 9, 2014, 2:13:45 PM
Steph'nie wrote:
There will be three chosen biographies when we close the poll: the three with the most votes. However, we will allow multiple choices so you can vote for as many as you want, but you must realise that your vote will have less impact if you do so. With almost 100 faction biographies, we think 3 would be perfect and 10 choices should be the max but it's really up to you.


So checkboxes instead of radio buttons?



I'll stick to three because that's the number of candidates for G2G. Must finishing reading the last entries first though!!!
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11 years ago
May 14, 2014, 6:00:33 PM
ResonanceMask wrote:




Eh. Maybe they could work if instead of building districts they have to enslave minor factions to get FIDS boost. That would also solve minor faction thing and still fit with racial supremacist thing.




Or maybe a step further, where their city center flies and cannot be expanded, but they could create districts around their minor faction villages to get more FIDS?
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11 years ago
May 14, 2014, 5:50:15 PM
Lynx_gnt wrote:
Ahem, city moves with all of it districts in one direction Oo




That would mean you can't make city move into spot where districts can't exist. Like you can't make it move to point where districts would be outside region's borders or go into an ocean. It'd be like moving huge jigsaw puzzle piece or tetris block and trying to fit it into good place.



Wintersong wrote:
When it flies, it only gets FIDS for structures that are built into it but nothing else. It's also not possible to attack it. When landed, it gets FIDS for sorrounding tiles and can be atacked. Borroughs are not possible for this faction. If cities can fly but not move around the region, burroughs would be possible but then: a) no part of the city can fly, b) the main block can still fly, the burroughs can be attacked and destroyed (no defenders!!) instead of conquered. Allowing flying cities with snaking burroughs/districts sounds like lots of trouble.




Hmm, but without districts they would need to gain more FIDS without building anything .-. Or have alternate mechanic for it....



Eh. Maybe they could work if instead of building districts they have to enslave minor factions to get FIDS boost. That would also solve minor faction thing and still fit with racial supremacist thing.
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11 years ago
May 14, 2014, 5:48:45 PM
I have voted for Nereides. That said...



uriak wrote:
Code wise, nothing would be impossible. Gameplay wise...


When it flies, it only gets FIDS for structures that are built into it but nothing else. It's also not possible to attack it. When landed, it gets FIDS for sorrounding tiles and can be atacked. Borroughs are not possible for this faction. If cities can fly but not move around the region, burroughs would be possible but then: a) no part of the city can fly, b) the main block can still fly, the burroughs can be attacked and destroyed (no defenders!!) instead of conquered. Allowing flying cities with snaking burroughs/districts sounds like lots of trouble.



Just some quick brainstorming there. Time/resources by Amplitude not counted in that.
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11 years ago
May 14, 2014, 5:44:39 PM
ResonanceMask wrote:
Well, problem with that is that cities aren't just one tile. They are that city tile plus the districts, so... Yeah, unless you lose all districts upon moving city, I can't really see how you would do it. And if you lose all districts, why would you want to move the city? That'd be unpractical.




Ahem, city moves with all of it districts in one direction Oo
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11 years ago
May 14, 2014, 5:43:50 PM
PANCZASU wrote:




Anyway, I would like to congratulate the winners. I hope that the winning faction will help make EL an even better game then it already is smiley: smile




Same ^^ The winners did a good job. Any of them would make nice additions to the game imo.
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11 years ago
May 14, 2014, 5:34:28 PM
Lynx_gnt wrote:
Sorry for asking again, but is it confermed by devs, that there is no ways to implement movable cities in game?




Well, problem with that is that cities aren't just one tile. They are that city tile plus the districts, so... Yeah, unless you lose all districts upon moving city, I can't really see how you would do it. And if you lose all districts, why would you want to move the city? That'd be unpractical.
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11 years ago
May 14, 2014, 5:27:57 PM
ResonanceMask wrote:
moving cities being impossible to implement.




Sorry for asking again, but is it confermed by devs, that there is no ways to implement movable cities in game?
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11 years ago
May 9, 2014, 11:45:30 AM
I Imagine the Devs being like Jay Z right now^^



If you're havin' girl problems i feel bad for you son

I got 99 problems but **** ain't one





Remember that one?



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11 years ago
May 9, 2014, 1:04:54 PM
Steph'nie wrote:
We got 99 submissions but a pug faction ain't one.



Okay, I'll just make tea... And, the poll will be up at 6pm (or earlier)!




Hahahahaha, NICE! Beautiful joke! smiley: smile
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