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Faction Creation Competition - Nos (Inofficial!) Grand Overview listing (WIP)

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11 years ago
May 9, 2014, 1:47:29 PM
Three votes in 99 poll sounds rather small... But I guess there isn't really much of other options.
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11 years ago
May 9, 2014, 1:44:18 PM
I thought the devs would go through all of them and decide the three best, then everyone would vote for one of those three.





If not... Please vote for mine
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11 years ago
May 9, 2014, 1:43:13 PM
melkathi wrote:
It seems there will be one big poll with all entries. You'll then be ablet to pick up to 3.

Personally I encourage everyone to use all 3 votes they have and not just pick one. Though I am also campaigning for people's third vote smiley: wink



The biggest bonus of voting for more than one's own faction is: not feeling like a git afterwards smiley: smile
Honestly though, with so many amazing entreis out there, I would rather vote for more then 3 factions then just mine. I just want so many of them to make it!

Of course, only after Mesaima is in the game... but I still want other faction to also make it to EL! smiley: stickouttongue
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11 years ago
May 9, 2014, 1:37:19 PM
EisenKreutzer wrote:
Do we know anything about how the poll is gooing to work? Wiill there just be one massive poll with 98 options, or will they split it up into more digestible chunks?




It seems there will be one big poll with all entries. You'll then be ablet to pick up to 3.

Personally I encourage everyone to use all 3 votes they have and not just pick one. Though I am also campaigning for people's third vote smiley: wink



The biggest bonus of voting for more than one's own faction is: not feeling like a git afterwards smiley: smile
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11 years ago
May 9, 2014, 1:32:35 PM
Do we know anything about how the poll is gooing to work? Wiill there just be one massive poll with 98 options, or will they split it up into more digestible chunks?
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11 years ago
May 9, 2014, 1:26:41 PM
Is it me or does anyone else think Steph'nie has a very sadistic side; coated in honey of course smiley: biggrin



Edit: Forgot to say - what chance of modding your favoured faction into the game after full release? Another 96 mods on there way I'm guessing
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11 years ago
May 4, 2014, 6:53:59 PM
33 pages in total, how the hell shall one keep the overview... Actually by reading this list.

Thanks to some inspiration from ResonanceMask.



I'll edit the first post of this thread, feel free to post your suggestions for classifications in my profile or per PN. This thread itself remains closed, so it remains an overview and there's space for expanding listings according to different categorisations.



___________________________________________________________________________________________________



By order of appearance:

[LIST=1]
  • Cultists of the Eternal End: Religious, one holy city, minor faction-indoctrination, holy warfare - Nosferatiel
  • The Sowers: Cybernetic, teamplay, terraform, population evolution - godman85
  • The Church of the Creators: Religious, dust-baptism, terrain-bonuses - Teslaflux
  • Azi Dahaka: Dragonoid, high population disapproval, borough approval bonus - Shoreyo
  • Viridiplantae: Plantfolk, only food/no industry, free boroughs, living cities, minor faction bonus - Wredniak2003
  • Aveos: Birdpeople, defensive, counterattack - Hunter93
  • The Maskari: Shapeshifters, guilds, espionage, camouflage - Rudest
  • Wetkin: amphibian goblins, waterbound settling, unit looting, fodder/swarming - Polymathin
  • The Forgotten Ones: Humanoid, gathers Endless relics, uses up relics for buildings/instant techs - odeboy1
  • The Shadows of the Revenant: Spiritistic/shamanistic, necromancy, shrines - Xaeltos
  • The Azuku: Humanoid, minor faction recruitment, diplomatic - chaos_rick
  • The Peacebringers: Telepaths, slavery, converting villages to cities, no disapproval - Verdian
  • Ubnud Muezzi: Elementals, minor faction bonus, fortified cities, defensive, slow expansion - _theclamps_
  • The Drifters: elvish nomads, adventurous, shared teleportation, winter-immunity - Mordius
  • The Federation: Multicultural, minor faction bonus, diplomatic - RariShyZealot
  • Auriga Fakäd: Auriga's servants/itself, no cities/mobile extractors, special techtree, winter-worsening - VieuxChat
  • Londinium: Humanoid(?), big cities, one capital, special city placement - nightbasilisk
  • Reborn: Hivemind, special buildings per minor race, telepathic domination, inciting revolts - lynxlynx
  • The Waste: Elementals, no dust, no food, endless war - Lukestyler95
  • The Earthlings: Humanoid, seasonal gameplay, minor faction bonus - Lifescayper
  • The Auri Collective: Spirits, population consumption, minor faction army, terraforming, combo combat - Quell
  • Aetherin Shadows: Demonic, winter-strengthened, new city bonus, minor faction dependent units - TruFaulken
  • The Perennial Eclipse: Humanoid, religious, militaristic, high production, minor faction vassals - SlightlyQuarky
  • Star Dreamers: Celestial, floating mobile cities, militaristic, high power/high cost - Lynx_gnt
  • MESAIMA: Parasitic, minor faction infestation, low FIDSI, infested units sicken, minor faction dependent bonuses - PANCZASU
  • Solarians: Humanoid, religious, sacrifice mechanics, minor faction indoctrination - dreamwalker
  • The Haustoria: Parasites, plantfolk, only food/no industry, hivemind - DevildogFF
  • The Ichthyodre: Amphibian, waterbound, minor faction-dependent, no city production - Vulpeculus
  • The Cognition: Humanoid, resurrection, no minor factions, infiltration, scientific - Sixthdaemonfox
  • The Sorex: Reptilians, religious, arid bonus, harsh winters, high influence - Flybert
  • The Throng: Pigs, dirt bonuses, no minor factions, high production - Buzzkillington1990
  • The Dusteaters: Religious, dust-centric, minor faction bonus, defensive - Commdor
  • The Elementals: Elementals, magic, changing elemental nature - TheMassivMan
  • CIEVERS: Fishfolk, diplomatic, scientific, waterbound, cities on water tiles - Ottopoika
  • The Ignis: Elementals, sacrifice minor factions, counter attack, harsh winters - Zakk_Wylde
  • Empeers: Amphibians, telepaths, upgrading minor faction bonuses, buyout with influence - mindthirst
  • The Stargazers: Plantfolk, minor faction bonus, diplomatic, scientific - Trithemius
  • The Frebbit: Amphibians, harsh winters, high dust/food, fast movement, amphibious - ZumboPrime
  • The Flayers: Cannibals, militaristic, population tribute mechanic, loot - melkathi
  • The Voyagers: Reptilian, traders, diplomatic, waterbound - wilburton
  • Squamata: Reptilian, Alliance instead of assimilation, one capital, hostile vs major factions, asymmetric warfare - ResonanceMask
  • Georifts: Elementals, winter-immune, militaristic - Worsham
  • The sons of winter: Undefined, minor faction bonus, winter bonus, low temperature tile bonus - Bibool
  • The Confederacy of Free Peoples: Multicultural, one capital, diplomatic, high influence, small outposts - Adventurer_Blitz
  • Lords from Under: Humanoid, FIS-transmutation by dust, isolationist, upgradeable units - hellstork
  • The Stasis Pirates: Multicultural, villages as watchtowers, minor faction bonuses, ocean bonuses - K__
  • Dustborns: Humanoid, dust-centric, dust-transcendence-victory, scientific, dissection of minor factions - Gnouman
  • The Elders: Demonic, slavery, minor faction sacrifice, village upgrades - EisenKreutzer
  • The Vanguard: Multicultural, settlement on villages, minor faction transformation, winter-loving - Stealth_Hawk
  • The Tluli Serenu - Elephants, delays winter, diplomatic, camouflage, minor faction bonus - Seek
  • Morphlings: Shapeshifters, high FIDS, minor faction (trade) bonus - Reagord
  • The Paunches: Parasites, limb replacement, winter-immune, population can be grown or bought - Ezumiyr
  • The Spirit Collective: Spirits, settlement on ruins, minor faction army, transcendence, science by trade/loot - Codename_Veers
  • Méèium: Elementals of dust, pop/science, F to IS conversion, I/unit, loss of S/dead unit - Marteau
  • The Ascending: Cybernetic, branched development, upgradeable units - Chr
  • The Blood Bound: Humanoid, upgradeable units, looting, minor faction bonus, militaristic - Maxfightmas7er
  • The Beckoning Pride: Canine/Feline, no village attacks, minor faction bonus, bribing villages with luxuries, luxury summon of temporary mercenaries - Larcent
  • The Covenant: Humanoid, minor faction bonus, settlement/pacification empire bonus, expansionists - iDrunk
  • The Néé Collective: Water elementals, waterbound at start, minor faction required to settle on land - todesbart
  • The Worm Cartel: Worms, enslave minor factions, slavemaster approval, slavemaster battlefield bonuses - wahnvorstellung
  • Cerberions: Werewolfs/hellhounds, free military units for military points (MP), MP for pacified villages/ sacrificed population - JusTaNooB
  • Sanjanemo: Humanoid, overtake/keep out neutral units, village pacification/revolt by influence - Wintersong
  • The Betrayed Ones: Demonic, underground cities, start bonus choice, bonus for allied/at war - Rave
  • The Hunters of Baog: Humanoid, enslave minor factions, use up minor factions for FID bonus/SI malus - T41
  • Helios: Rituals for minor faction champions/elite units, champions call for aid from villages, artifacts in ruins - uriak
  • The Nârigas: Ophidian humanoid, minor&major faction, bonus from their minor faction equivalent, can replace minor factions - Jaguar_Flemmard
  • The Lost: environmental adaptation, scientific, relies on minor faction units, placing new districts next to villages -
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    11 years ago
    May 9, 2014, 1:18:11 PM
    ^ Us mere mortals cannot change anything now, so methinks you should control your urges, good sir ^ smiley: wink



    Anyway, good luck to all. I hope that the best design for the game and the community wins, regardless of which faction that is (the Haustoria). Ahem....
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    11 years ago
    May 9, 2014, 1:17:59 PM
    Stealth_Hawk wrote:
    Well kinda. The devs have just talked allot about pugs over the past few months, and the Merchants of DotE have pugs at their sides. So we figure that the merchants are the descendants of the Roving Clans and thus the Clans probably have Pugs...




    Oh I get it now...



    I'm cool! I'm on the inside! smiley: cool
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    11 years ago
    May 9, 2014, 1:16:33 PM
    melkathi wrote:
    Doesn't standing on their own kinda beat the point of them? smiley: stickouttongue
    lmao, fair point lol



    It really is a shame that the deadline has passed though. I'm so tempted to just edit my submission and add the extra stuff I wrote but since I'm not sure if that's against rules or not (probably is), I'm not going to smiley: ohh
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    11 years ago
    May 9, 2014, 1:16:09 PM
    ResonanceMask wrote:
    I think its some kind of inside joke we don't know about because we are new smiley: stickouttongue




    Well kinda. The devs have just talked allot about pugs over the past few months, and the Merchants of DotE have pugs at their sides. So we figure that the merchants are the descendants of the Roving Clans and thus the Clans probably have Pugs...
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    11 years ago
    May 9, 2014, 1:11:14 PM
    PANCZASU wrote:
    Shame but I trust Mesaima to stand strong on their own.





    Doesn't standing on their own kinda beat the point of them? smiley: stickouttongue
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    11 years ago
    May 9, 2014, 1:10:43 PM
    hellstork wrote:
    Wait, can someone fill me in on what all this pug faction stuff is? Are they, like, the dog kinda pug or am I missing something? smiley: confused




    I think its some kind of inside joke we don't know about because we are new smiley: stickouttongue
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    11 years ago
    May 9, 2014, 1:10:13 PM
    Wait, can someone fill me in on what all this pug faction stuff is? Are they, like, the dog kinda pug or am I missing something? smiley: confused
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    11 years ago
    May 9, 2014, 1:08:36 PM
    Steph'nie wrote:
    We got 99 submissions but a pug faction ain't one.


    Stealth_Hawk wrote:
    I think we all thought about it but didn't want to come too close to possible Roving Clan themes smiley: wink


    ^This. I fully expect the pug faction to be a part of EL by default, either as a major faction or as something even cooler (whatever that might be). In all honesty, I wouldn't be surprised if the Endless turn out to be space pugs.

    Beware the space pugs.
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