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Winter Needs A Buff

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11 years ago
Jul 13, 2014, 12:54:34 AM
I'll chime in with agreement as well, winter is too weak; the movement loss is the only thing that really causes any issues.
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11 years ago
Jul 13, 2014, 12:45:04 AM
Ive suggested it before ill suggest it again, Once every lets say every 10 turns of winter, the reductions tick up. So Winter starts you start with the normal -1smiley: dust -1smiley: food, but after the fore mentioned 10 turns, winter then gives -2smiley: dust -2smiley: food -1smiley: industry -1smiley: science to all tiles, then another 10 turns later it clicks up again and again, until you wish you hadn't screwed around and got off of the planet
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11 years ago
Jul 12, 2014, 10:27:51 PM
I also agree. The -1 food/dust has little impact on me. The halved movement is noticeable, but it's still not a big deal.



- I think a rebalancing of population FIDS values is a good idea

- The idea of units taking damage, in addition to halved movement, also seems a good idea.

- How about landscape changes as well? Perhaps water tiles adjacent to land could freeze. Perhaps rivers could also freeze (and river-related bonuses be nulled)
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11 years ago
Jul 12, 2014, 6:34:01 PM
I agree that winter is not a threat, but only a nuisance. Even the halved movement and reduced vision simply delays my invasion plans, rather than stopping them.



With the current economy, food production should at least be halved to make winter a threat to your population. If the FIDSI-values per population are rebalanced (as they should be. I think to 1 per person for IDSI, and 3 for food, so you get 1 on top of the worker supporting himself) just cutting production per tile down by 1 or 2 might be enough, though.

And armies should definitely suffer attrition if left outside of your territory and far from shelter in winter. Slowed movement is not a real disincentive.



At the same time, while the effects of winter should be harsher, certain factions would or shuold benefit from it. For example, the Necrophages would benefit from winter because of their Cadaver and Cull the Herd traits. The Broken Lords benefit by simply being unable to starve. Other factions might receive traits or technologies that negate attrition or give bonuses in winter (Such as the Masters of the Dark capacity).
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