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11 years ago
Jul 22, 2014, 2:06:26 AM
Why do I always see threads like this when it's too late, I literally deleted all the saved games out of my saves folder in order to clear up the clutter. I'm currently in the middle of a Vaulters game though so I'll post that up once I complete it.
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11 years ago
Sep 21, 2014, 12:28:52 PM
hey, I´m wondering, now that the game has been released, are you still interested in analysing more game saves?
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11 years ago
Aug 22, 2014, 1:26:39 PM
My first game as the drakkens. I was playing with diplomatic victory in mind, but left a bit suprised by how fast I achieved the conditions. Mostly I was playing around with the new features.



My game was set on an island map, with six players (WW, BL, AM, Necro, Drakkens & Vaulters).



Overall I really liked the design and gameplay of the drakkens. However, their base infantry unit might be a bit too strong, since I could carve my way through hordes of enemy untis,

without ever loosing a single unit.



The AI could cross the ocean and settle uninhabited islands. Good Job! Unfortunately though, none of the other factions could withstand the minor factions wich led to the destruction of the ardent Mages and weak state of the other empires. After the early midgame there was no competition anymore. I also think, that no more empires perished because the ocean kept them seperated from the minor factions.



About diplomacy, at first the other empires would send me threats. WW even asked me if I had a deathwish because my military consisted only of two units. Later on though I only entered negotiations, if I wanted a trade agreement or map exchange. Overall I didn´t use diplomacy as much as I would have liked.



Critic & Suggestions





    Winter: As of now only the first and second winter are important for development and require a redistribution of recourses. Later winters are no real threat to the player and in general they lack dread & devastating force. Once the player doesn´t need to include them in his strategic thougts, they become nothing more than a nuisance.





    Main Quest: The MQ of the drakkens starts promising but when I finished it, I felt a bit disappointed. The ending is rather abrupt and the late game quests to easy.

    I like that the players gains access to certain technologies and buildungs by following the story of his people, but it lacks challenge. The whole argument about change & tradition simply dissolves, where it should be the main objective of the later storyline.





    On the Drakkens: Since the drakkens are the greatest diplomatic authority on Aurigia, it could be interesting to have conference table, sort of like an UN. This Council would be about the cooperation of the aurigian people in times of crisis (i.e a very harsh winter in which the empires provide stock piles of food to another empire). This way the drakkens, who would be holding the main seat, could boost their relationship with one empire, but would have to pay influence and take a small relationship malus with the other empires.





    Unrelated to the drakkens
    : During my playthrough, I had thought occure to me about the necrophages. Right now, their only stances are cold war and war, so it might be interesting to add a third option called tribute in form of stockpiles and recourses just for them. This way the necrophage can still put pressure on their enemies, even when their not at war with them, especially in winter, when food and recourses are more scarce.





That´s it from me. Below you can find my two saves from when I achieved Diplo-V and when I finished the MQ. I hope my criticism doesn´t seem to harsh ,I do so enjoy playing EL and only wish it to become even better.



Cheers!
Drakken - Turn 207 Diplomatic Victory.zip
Drakken - Turn 285.zip
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11 years ago
Aug 22, 2014, 10:54:20 AM
My first game with the Drakkens at Immpossible difficulty. I had no strategy like crush all enemys.



I played with all factions on three continents. I my neighbour were the Vaulters.

I had a very small army(six units in the end) and everybody was very friendly towards me(besides some warnings).

After I allyed myself with all factions(bseide the Necrophages) either trough good relations(and a small bribe) or through force them to be my ally using the Drakkens ability, the game informed my some turns later that I´m archiving a diblomatic victory.



The winter was only a minor nuisance.





Savegame

http://www.mediafire.com/download/n0a2jwiadn98hqz/Drakken+-+Turn+156-Diplomatic+Victory.zip
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11 years ago
Aug 12, 2014, 10:57:04 AM
I was wondering why the AI is so weak at all?

In turn < 100 i discover a new provinces where i suspected the opponent It seem to be that a minor fraction knock`s the other AI fraction out of the game. Because, when i discover the other Ai fractions. the capital city or better to say the staring city is sieged by an minor fraction.

Unfortunately this is a bit boring, to discover weak or wipe out opponents smiley: cry



cheers



Here are two of my saved games. These two games saves, belong to different game session. I put the files in one archive rar file.

Both are Wild walker,s.

Turns: 188 and 102. (look like it could be reproducible)

Both game sessions have chosen by the "Hard difficulty option" may be here is the issues, which wipe out the AI opponents.



Hopefully it is will help you with the balancing. Well, asymmetrical game balancing is a real challenge, But it can be able to move mountains ... ;-)



Cheers



Robert
FOR_AMPLITUDE_STUDIOS.rar
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11 years ago
Aug 2, 2014, 7:36:01 PM
My main enemy was the winter in the early game until mid game. Like DemonDonkey I got nearly bankrupt in the winter and one time I went bankrupt.

I had played very peaceful the only time I went to war was because a big city of the Roving Clans was next to a ruin I needed for my faction quest and was almost not guarded, only the milita and one Dervish.

The AI ignored me more or less only the Wild Walkers declared war in the last ten turns but they where at another continent and I only saw some scout-Drider armys from them. And I think the Ardent Mages send a warning to me.



My goal was to see all the new techs and doing the faction quest linie because I never finished it before and at the moment of the victory I haven´t finished it yet.

Most of the time I had the AI govern my cities to see how it will handle it. It was most of the time well I think only in the winter it should had seen that I´m loosing Dust and should switch the population to make some Dust if it is in the "Balance" mode.





http://www.mediafire.com/download/r2r9mgdx6fpnumq/Necrophages+-+Turn+150.zip
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11 years ago
Aug 2, 2014, 4:20:17 PM
Interesting game. Everything was going smoothly, until I got to one of my WW faction quests. I explored a ruins that spawned some Minor Faction Armies and those armies were 4 levels higher than any unit I had!! so those roaming armies completely wiped me from the continent - destroying all of my cities and armies there. luckily I had a settlement overseas. So then I tried another approach.... I made all of the settlers I needed and parked them one by one on the shores of different regions... once the last settler was in place I popped 3 or 4 cities and won on the end turn!



One of the amazing struggles was winter - winter destroyed me! I was playing as I have before not thinking it would be so bad - so every winter I was almost bankrupt and did go bankrupt 3 times! wow! was a wonderful challenge to see if I could finish the game. AutoSave 743.zip
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11 years ago
Jul 26, 2014, 6:31:53 PM
Hello,



builded 3 citys and then orange AI declared war. I conquered them easily with T3 Armor, T2 Weapons, T2 Accessory (glass/titan). After that i was clearly first with points.



At the start i only choose Broken Lord Infantry Heroes to govern my cities, so that i get more gold(by having so much river) and strategic ressources.



The mainquest got stuck at turn 150 or something.



I think the necrophages infantry heroes skill points "Iron Constitution and Roadside Picnic" combinded with Sisters of Mercy assimilated faction are way to strong, since your units heal full in one turn when heavily damaged.



Conquered an AI city with absolutely no Borough Streets with 33 population.



Hope that helps.

Baiji
Necrophages - 200 Turn - Score Victory.zip
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11 years ago
Jul 10, 2014, 8:37:00 AM
Hi everyone,



if you have followed the Dev Blog and the GAMES2GETHER forum, you must know that our team is heavily focusing on game's stability and balancing.



We're also very interested in the way you actually play Endless Legend so we are looking for game saves. But not just any. smiley: smile We would like to know if you guys would share with us games saves on particularly interesting games:

  • A game that ended up with a victory or a defeat
  • An advanced game (at least 100 turns) that you ended up losing/winning because X
  • An interesting game in either multiplayer or singleplayer mode (though MP is clearly might teach us more!)
  • Game save diversity: we know you all like pugs, but you can't all send us Roving Clans saves as we're also interested in the way you play other factions! So if you think too many Roving Clans saves have been posted in the thread, please try to submit one with another faction.




Thanks to all these saves, we'll be able to load them with our editor and analyse your playstyles, which should help us greatly improve the AI, the balancing, techs and so on.



To proceed, please zip and attach your saves in this thread but also describe the game briefly: "Faction Name + Turns + Twist + Headline that describes your game", such as "A Roving Clan victory in 130 turns: the Pug Supremacy".



Cheers,

smiley: amplitude
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11 years ago
Jul 22, 2014, 12:37:03 AM
I think I finally have a good grasp on the whole game now. Another victory this time with the Ardent Mages. It was my first time playing this faction and I enjoyed how different the gameplay is from the Walkers.



Game title: Survivor



Though I persevered, the Haunts kept haunting me in the early game and they are brutal. By turn 50, they had armies of 8 in their villages and constantly attacked my cities.



Twist: I finally figured the trick to booming. With only three cities I created a resource plentiful empire that slowly moved into 1st place (score.)



I learned quite a bit from my last two game plays, which I present to you in the form of suggestions/insights:

  • Heroes and units seem to level up way too fast.
  • Trading technologies between empires becomes an unfair advantage. As I played past turn 200, I had an empire offer me 5 techs to peace out. Suggestion: make this ability a technology in tier 3.
  • By turn 250 I was making too much money with nothing to buy that interested me. If the new version has the game ending at turn 300, I am afraid that late game might become rather boring.
  • There are hero skill upgrades that I think need readjusting on the tree to prevent things like making too much money by turn 150. Suggestions:
  • [LIST=1]
  • Place higher to 3rd ring: No Idle Hands, Renaissance Thinker, Necrotic Agriculture
  • Place higher to 4rth ring: Dust Diviner
  • Place lower on the tree to ring 2: Master of Disguise
  • Place lower on tree to 1st ring: Scientific Literacy, Cadaveras Pesticide






[/LIST]



Thanks for a great game. I so enjoy the beginning game challenge!
cg5.zip
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11 years ago
Jul 21, 2014, 4:36:26 AM
A score victory with the Walkers.



No twist really. Well maybe one...wait till the AI gets their cities to 15+ then conquer the city. I still can't figure out how the AI increases their pop so fast. Also I finally figured out the 1000 amazing ways to upgrade units. I like it!
cg8.zip
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11 years ago
Jul 17, 2014, 2:38:10 PM
Steph'nie wrote:
  • Game save diversity: we know you all like pugs, but you can't all send us Roving Clans saves as we're also interested in the way you play other factions! So if you think too many Roving Clans saves have been posted in the thread, please try to submit one with another faction.
  • [/LIST]





    Steph'nie wrote:


    To proceed, please zip and attach your saves in this thread but also describe the game briefly: "Faction Name + Turns + Twist + Headline that describes your game", such as "A Roving Clan victory in 130 turns: the Pug Supremacy".







    I started a new game with the Roving Clans looking for those pugs you mentioned but it turned out there are none. smiley: frown

    Or they are pretty well hidden. Battlepugs would be pretty awesome. Like [HTML=http://battlepug.com/comic/first]here[/HTML].



    Anyways, a Roving Clans victory on turn 200, score, single player. Save two turns before winning I think.



    Trade routes look pretty nice but I think they come a bit late and I couldn't form them with other factions, despite having a port and road connections. Well, tough luck, my pug-loving bug-herders dominated the opponents in pretty much every way anyway.



    One oddity I noticed is that roads of a city I bought from Broken Lords and later moved within the same area (that feature, together with keeping districts, is pure awesomesauce) didn't give my units discounted movement. Probably a bug.



    Where are the pugs.zip
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    11 years ago
    Jul 17, 2014, 1:02:29 AM
    Necrophages Test Game (2).zip



    So, first things first, a disclaimer: I play the current version of the game to the point where my faction has the score lead. At that point, I consider it a win, due to the state of the AI still being in it's infancy. At this stage, it rarely can overtake a well established player who has a significant lead, if at all. There just isn't enough incentive as of yet to play all the way through to the turn limit.



    In this example game as the Red Necrophage, around turn 133 I declared war on the strongest neighboring AI faction, the Light Green Roving Clans. I proceed to seize four regions from them and am currently sitting within striking range of a fifth. I lead now with a score of 758 with the next closest AI competitor around 527 or so.



    There was a single interesting thing in this game: I witnessed the Roving Clans taking cities from the either the Blue Ardent Mages or the Orange Vaulters (Couldn't tell which, since the city converts to the conquering faction graphics). This is the first time I have seen evidence of inter AI conflict since the alpha version of the game.



    In closing, I feel as if I should not have been able to completely squash the Roving Clans from the first turn of the war. Any player who attacks another with a substantial score lead, I feel, should do so with some trepidation. I humbly recommend that AI players prioritize defending their regions first, if that has not already been addressed by the programmers.
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    11 years ago
    Jul 16, 2014, 6:34:48 PM
    Let me add that while I was disappointed with how little military resistance the enemy empires put up (especially the Necrophages, since they seem to be an aggressive race in lore), I was impressed by the diplomatic decisions it made. Not only did the AI ask for a truce when I began steamrolling its cities, but it actually made reasonable offers. This is the first 4x I played in a long time in which the AI doesn't make demands of me to stop my rampage, but actually presents offers of value. About 300 Titanium or a Technology I'm nowhere near ready to research actually tempted me into considering their plea. And in a different game, I could actually convince the AI to hand over a city or two.
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    11 years ago
    Jul 16, 2014, 3:00:00 PM
    Thank you for those saves! I'll analyse them as soon as possible!



    As we said earlier, the military AI is still work in progress. We can already observe some improvements in our internal version but it's simply not ready for a public release yet.



    Cheers,
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    11 years ago
    Jul 16, 2014, 11:04:57 AM
    A self-imposed One City Challenge as the Broken Lords. I razed every city I conquered as quickly as I could, though I did a few times use them to build a Dust Bishop or two. However, even without the support of the Dust Bishops, I probably would have crushed the competition. The Score Graph shows me constantly behind on technology, and yet only one enemy AI ever posed any challenge and managed to kill a few of my troops.

    Also, for some reason the randomization decided to make 4 out of 5 enemy empire Necrophages.



    Broken Lords - Turn 133 - One City Challenge.zip







    I really hope your team working on the AI knows what they are doing. If even somebody like me - generally pretty lousy at 4x games and taking it really slow - can win a game like this without even breaking a sweat, I really don't feel confident in the AI.
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    11 years ago
    Jul 14, 2014, 10:30:04 AM
    My goal here was to try to research everything with the vaulters.



    Based on the way I play, I can't beat the game in 200 turns. with about 50 turns per research era, it seems impossible to win in 200 turns.
    Vaulters - Turn 191.zip
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