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11 years ago
Jul 10, 2014, 9:10:08 PM
I got lucky with luxury and strategic resources and was able to field units with silly stats. Titanium weapons 3 makes for serious crit/hitting power. Most times units never even got into melee range to hit me.
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11 years ago
Jul 10, 2014, 10:55:42 AM
Vaulters score victory on turn 200 (or main quest finising on turn 203 if that counts): "And now I don't know how they all are going to fit into Argosy" or "What happens when Vaulter scientific base and resources combine with Wildwalker industrial might and Bos&Kazanji bonuses".



Meditation-style game with quest/archeology priority and horizontal empire building. Also notice failed plan-assimilation quests (somehow lost before time comes to assign next plan), an unnamed-undescripted (and somehow failed) quest, and the fact that assimilation quest-building of watchtower sucessfully finishes the quest, but does not in fact pasify the villages. Also in some villages sums of bribes just achieve ridiculous values of tens-of-thousands.



smiley: smile
Roving Bugs.zip
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