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Need Options to Modify Winter in this Game

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10 years ago
Jan 9, 2015, 1:23:28 PM
Why not make winter more sporadic and shorter and have an option (not to disable it) but just make it

short during the whole game, like at the early turns?



So far the only races I see that use winter are the Vaulters with their bonus to the holy resource and

the Mages with their Winter towers. I admit I don't know much about balancing but I think there isn't enough

bonuses from Winter to warrant it being integrated into the game without any way to change it.



Maybe give the Mages and Vaulters extra technologies so they can choose if they need the winter bonuses or not

and make the winter quests turn off completely if there's no winter. This way people who love winter can have

eternal winters and people who hate it can turn them off.
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10 years ago
Mar 7, 2015, 5:00:41 PM
I use winter to launch sieges when I can, regardless of Faction*. Because I'm an evil (etc... etc...).



*Not against the Vaulters... mind you.
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10 years ago
Mar 7, 2015, 12:35:36 PM
I don't really understand the balance concerns. Map options already affect faction balance a lot.



Examples:

If I set the world climate to Arid (DUST!), the Broken Lords are imbalanced compared to how they would perform in a temperate world

If I set region size to Huge, Cultists and factions with Cellulose Mutation (Necro/custom) will be stronger



At the end of the day, you play the game you want to play, right? smiley: smile



Something as simple as this could work well for season settings:

Winter Duration: Short, Standard, Long

Climate state: Standard (deteriorating), Stable



The above would preserve the cyclic nature of season change (which retains the usefulness of winter/summer quests/techs). Of course, if you wanted to go further, you could add:

Seasons: Summer only, Standard, Winter Only



It could actually be really fun to play a pure winter run, but I imagine that would need some balancing and might be the job for an expansion or substantial mod pack.
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10 years ago
Mar 7, 2015, 7:01:39 AM
I would be happier about the fact you cannot turn winter off if the skills which heroes have to manage winter were not so buggy. Also the fact that winter makes my poor machine chug a bit is annoying.
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10 years ago
Jan 12, 2015, 7:24:02 AM
The challenge (and brilliance) of this game is shown in its limiting factor.



Games like Cities in Motion 2 or Cities XL have great, unlimited sandbox options. But the unlimited potential feels useless after a while amd boring.



The strength in Endless Legend is how it makes you think about every turn, every movement, and how to prepare your empire for a near endless winter. These limits grow you as a gamer and makes the game much more creative as a result. If the winter was turned off or made a much less impacting factor in the late game, this would cease to be Endless Legend, and just a run of the mill 4x game.
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10 years ago
Jan 11, 2015, 10:43:41 PM
I like Winter aesthetics and how some missions are worked in to function with the Winter mechanics. The Broken Lord Hero, Samhane Haligtide, comes to mind.



I also don't particularly mind the economic and productions penalties implemented as a result of winter, nor the vision penalty. The movement reduction is a really irritating feature though, wish I could switch it off or had more units that negated it or some type of equipment that would negate that penalty.
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10 years ago
Jan 11, 2015, 11:57:08 AM
Cobalty2004 wrote:
Implementing it as an OPTION to be used OPTIONALLY will not hurt the game at all.



So DESERT climates do not favor science, and so picking a map with the desert option will hurt factions like the Vaulters and the Ardent Mages. So what. Its all options.



Just give us the ability to set curve/ratio between summer/winter. At turn 300 its like 40 turns winter to 2 turns summer...... let us modify this ratio/curve.




Well put, I completely agree.
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10 years ago
Jan 10, 2015, 4:56:14 PM
Ye, I can`t really se a problem with that in singleplayer games besides the ekstra work hours it will take from other ongoing projects like add-ons and expansions. No need to necessarily adjust and balance all factions before implementing this as an SP option only, still as the devs pointed out, it will nonetheless need a lot of work regarding quests etc.
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10 years ago
Jan 10, 2015, 3:32:03 PM
Saylawl wrote:
Hello everyone,

First, the Endless Winter doesn't exist anymore. At the moment, the Endless Winter appears during the turn 3001. However, when you reach the late game, Summer is quite short so it looks like Eternal Winter but it's not. We understand that most of the players feel like it's the Eternal Winter and we will explain to you how to tweak it (and so change the duration of Summer/Winter).



Why not just make it a setup menu option?



In fact, if we create an option like this (which disable winter), it will create a lot of bugs and issues. Why? Because there are quests that the players can only achieve in winter. Moreover, the factions will not be balanced. For instance, the factions which are more winter-effects oriented, are stronger during the late game. If we disable winter, those factions will be incredibly nerfed. It will ask too much work for our team in order to balance the factions.



At the moment, I can't confirm if it will be an option. We are still thinking about it.



Cheers,




Implementing it as an OPTION to be used OPTIONALLY will not hurt the game at all.



So DESERT climates do not favor science, and so picking a map with the desert option will hurt factions like the Vaulters and the Ardent Mages. So what. Its all options.



Just give us the ability to set curve/ratio between summer/winter. At turn 300 its like 40 turns winter to 2 turns summer...... let us modify this ratio/curve.
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10 years ago
Jan 9, 2015, 8:31:56 PM
Instead of removing or making an option to disable the characteristic winter-effects, wich after all is deeply manifested in the game`s lore, put in more abilities/skills/tech`s buffs that negates the winter debuff`s.
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10 years ago
Jan 9, 2015, 4:25:05 PM
Saylawl wrote:
Hello everyone,

First, the Endless Winter doesn't exist anymore. At the moment, the Endless Winter appears during the turn 3001. However, when you reach the late game, Summer is quite short so it looks like Eternal Winter but it's not. We understand that most of the players feel like it's the Eternal Winter and we will explain to you how to tweak it (and so change the duration of Summer/Winter).



Why not just make it a setup menu option?



In fact, if we create an option like this (which disable winter), it will create a lot of bugs and issues. Why? Because there are quests that the players can only achieve in winter. Moreover, the factions will not be balanced. For instance, the factions which are more winter-effects oriented, are stronger during the late game. If we disable winter, those factions will be incredibly nerfed. It will ask too much work for our team in order to balance the factions.



At the moment, I can't confirm if it will be an option. We are still thinking about it.



Cheers,




Nice. This explains what I've been trying to convey (rather poorly on my part) in this and other similar threads. Thank you.
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10 years ago
Jan 9, 2015, 2:39:14 PM
Saylawl wrote:
Hello everyone,

In fact, if we create an option like this (which disable winter), it will create a lot of bugs and issues. Why? Because there are quests that the players can only achieve in winter. Moreover, the factions will not be balanced. For instance, the factions which are more winter-effects oriented, are stronger during the late game. If we disable winter, those factions will be incredibly nerfed. It will ask too much work for our team in order to balance the factions.

Cheers,




Kuroneko wrote:


So far the only races I see that use winter are the Vaulters with their bonus to the holy resource and

the Mages with their Winter towers. I admit I don't know much about balancing but I think there isn't enough

bonuses from Winter to warrant it being integrated into the game without any way to change it.





I've always liked the idea of winter, or seasons for that matter as there were none in Civ 5 and BE and I always thought they were missing.

But as Kuroneko is saying there doesn't seem to be any factions aside form the vaulters and ardent mages apparently (ardent mages is the one faction I haven't tried out yet)

that are meant to take advantage of winter.



As I play the game currently I tend to get a hero for every city as early on as I can and rush for the winter immunity skill in the common tree, usually through the faction tree to get the juicy governor bonuses. The same goes to my battle heroes, but through the class tree then. All the factions have the exact same access to these skills as you're free to recruit any faction hero (which I think is good and well) and all heroes got the skill as it's in the common tree anyway. Total winter immunity is crazy good, and as much as I like it it's kind of sad to see all factions have access to it as it can basically transform any faction into a winter oriented faction.



I guess I'd like to see some of this winter immunity be removed from heroes and instead be added as faction specific techs or traits (somehow faction-restricted) to the vaulters and ardent mages (or whatever factions that you at Amplitude consider winter oriented).
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10 years ago
Jan 4, 2015, 5:00:48 PM
Title says it all:



Forcing Eternal Winter on people who want to sandbox for 10000000 turns makes the game not fun.



Please give Winter its own options in the gameplay options box.



- Disable/Enable Winter (Disables every option if disabled)



- Disable/Enable Eternal Winter (Disables below option if disabled)



- Turns until Eternal Winter (Possible to set Eternal Winter to turn 0 for the diehards)



- Winter Penalties City (None to Hard) This and the below option are for people who like the change of scenery but do not like the penalties of winter.



- Winter Penalties Army (None to Hard)



- Summer/Winter Ratio (If Eternal Winter is disabled this sets roughly how many turns of Summer to how many turns of Winter) If eternal winter is enabled this option is disabled.



Your games have such great customization in terms of starting gameplay, to creating your own factions, but this is very needed as Winter/Summer is not just a game gimmick like Random Events in Endless Space.



I know this horse has been beaten to death but I have read posts asking for this feature back in August 2014, it needs implemented desperately.
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10 years ago
Jan 9, 2015, 10:57:54 AM
Hello everyone,

First, the Endless Winter doesn't exist anymore. At the moment, the Endless Winter appears during the turn 3001. However, when you reach the late game, Summer is quite short so it looks like Eternal Winter but it's not. We understand that most of the players feel like it's the Eternal Winter and we will explain to you how to tweak it (and so change the duration of Summer/Winter).



Why not just make it a setup menu option?



In fact, if we create an option like this (which disable winter), it will create a lot of bugs and issues. Why? Because there are quests that the players can only achieve in winter. Moreover, the factions will not be balanced. For instance, the factions which are more winter-effects oriented, are stronger during the late game. If we disable winter, those factions will be incredibly nerfed. It will ask too much work for our team in order to balance the factions.



At the moment, I can't confirm if it will be an option. We are still thinking about it.



Cheers,
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10 years ago
Jan 9, 2015, 9:21:48 AM
Kuroneko wrote:
Winter ruins this game for me, I don't even see any reason to having this except for added frustration, there's no advantages to winter at all...


Winter can help delay a large faction from completely destroying smaller factions giving them time to try and build up a defensive force or even evacuate/raze their city to prevent the enemy from receiving bonuses.
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10 years ago
Jan 9, 2015, 4:11:11 AM
Winter ruins this game for me, I don't even see any reason to having this except for added frustration, there's no advantages to winter at all...
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10 years ago
Jan 5, 2015, 12:46:37 AM
Nasarog wrote:
I think we got off on the wrong foot. I think you and I agree on a lot. What I was trying to say is that I thought (but was told otherwise) that winter was hardcoded and couldn't be adjusted. Everything I said was based on that and the snark you exhibited earlier.



Let's start over - I am all for choices. Lots and lots of choices. I would like a rougher winter, but that's my personal preference. That's how I would play it. Doesn't mean you should. Now that I know that winter is not hardcoded, it changes everything.




All good, sorry for the snappy comment earlier smiley: biggrin



I feel Amplitude will come through, it shouldn't be too hard to make a boatload of options for winter. From the possible debuffs to your empire and army to the duration to even if it exists at all.



I also found this in the modding section. I have yet to hit a 300turn on a new game, but it might work for now.



/#/endless-legend/forum/15-modding/thread/5621-endless-winter
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10 years ago
Jan 5, 2015, 12:29:22 AM
Cobalty2004 wrote:
1. Implying I blamed you for having winter in Endless Legend is ludicrous.



2. The sky outside is grey.



3. I understand the mechanics of winter and why its there and how it works. Doesn't mean people will like having it thrown at their faces if they want to sandbox and play past a victory.



4. Its actually not that cold outside.



5. Your analogy of VCRs and digital copies makes no sense.



6. Have good day.




I think we got off on the wrong foot. I think you and I agree on a lot. What I was trying to say is that I thought (but was told otherwise) that winter was hardcoded and couldn't be adjusted. Everything I said was based on that and the snark you exhibited earlier.



Let's start over - I am all for choices. Lots and lots of choices. I would like a rougher winter, but that's my personal preference. That's how I would play it. Doesn't mean you should. Now that I know that winter is not hardcoded, it changes everything.
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10 years ago
Jan 4, 2015, 7:51:58 PM
Nasarog wrote:
Chill out there. I am telling you that the Winter is Programmed by the developers at the core of this game. I am telling you that if you take your digital copy and try to play it on your VCR it won't work. If you are mad at me for something that has nothing to do with me, it's your problem. The sky is blue outside and it's cold. Did I make you mad now?



By turn 300 you should have everything to negate winter in everything but the movement of your hero led armies.




There is a mod already to remove winter on nexusmods. Most people don't want winter totally removed. Just the option to remove endless winter. Winter is not somehow hard coded into the game. They can give us winter options. Because of the nature of programming and humans being smart, them giving us options to change variables relating to winter is a possibility.



Options in video games meant to be played for fun are never bad.



If I had the choice, I'd personally rather them fix some outstanding bugs but I'm 100% certain they can (if they wanted to) give us winter options in game creation.
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10 years ago
Jan 4, 2015, 6:44:31 PM
Nasarog wrote:
Chill out there. I am telling you that the Winter is Programmed by the developers at the core of this game. I am telling you that if you take your digital copy and try to play it on your VCR it won't work. If you are mad at me for something that has nothing to do with me, it's your problem. The sky is blue outside and it's cold. Did I make you mad now?



By turn 300 you should have everything to negate winter in everything but the movement of your hero led armies.




1. Implying I blamed you for having winter in Endless Legend is ludicrous.



2. The sky outside is grey.



3. I understand the mechanics of winter and why its there and how it works. Doesn't mean people will like having it thrown at their faces if they want to sandbox and play past a victory.



4. Its actually not that cold outside.



5. Your analogy of VCRs and digital copies makes no sense.



6. Have good day.
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