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[Poll] Faction Creation Competition - Quest 1: the Biography

1. Cultists of the Eternal End: Religious, one holy city, minor faction-indoctrination, holy warfare - Nosferatiel
2. The Sowers: Cybernetic, teamplay, terraform, population evolution - godman85
3. The Church of the Creators: Religious, dust-baptism, terrain-bonuses - Teslaflux
4. Azi Dahaka: Dragonoid, high population disapproval, borough approval bonus - Shoreyo
5. Viridiplantae: Plantfolk, only food/no industry, free boroughs, living cities, minor faction bonus - Wredniak2003
6. Aveos: Birdpeople, defensive, counterattack - Hunter93
7. The Maskari: Shapeshifters, guilds, espionage, camouflage - Rudest
8. Wetkin: amphibian goblins, waterbound settling, unit looting, fodder/swarming - Polymathin
9. The Forgotten Ones: Humanoid, gathers Endless relics, uses up relics for buildings/instant techs - odeboy1
10. The Shadows of the Revenant: Spiritistic/shamanistic, necromancy, shrines - Xaeltos
11. The Azuku: Humanoid, minor faction recruitment, diplomatic - chaos_rick
12. The Peacebringers: Telepaths, slavery, converting villages to cities, no disapproval - Verdian
13. Ubnud Muezzi: Elementals, minor faction bonus, fortified cities, defensive, slow expansion - _theclamps_
14. The Drifters: elvish nomads, adventurous, shared teleportation, winter-immunity - Mordius
15. The Federation: Multicultural, minor faction bonus, diplomatic - RariShyZealot
16. Auriga Fakäd: Auriga's servants/itself, no cities/mobile extractors, special techtree, winter-worsening - VieuxChat
17. Londinium: Humanoid(?), big cities, one capital, special city placement - nightbasilisk
18. Reborn: Hivemind, special buildings per minor race, telepathic domination, inciting revolts - lynxlynx
19. The Waste: Elementals, no dust, no food, endless war - Lukestyler95
20. The Earthlings: Humanoid, seasonal gameplay, minor faction bonus - Lifescayper
21. The Auri Collective: Spirits, population consumption, minor faction army, terraforming, combo combat - Quell
22. Aetherin Shadows: Demonic, winter-strengthened, new city bonus, minor faction dependent units - TruFaulken
23. The Perennial Eclipse: Humanoid, religious, militaristic, high production, minor faction vassals - SlightlyQuarky
24. Star Dreamers: Celestial, floating mobile cities, militaristic, high power/high cost - Lynx_gnt
25. MESAIMA: Parasitic, minor faction infestation, low FIDSI, infested units sicken, minor faction dependent bonuses - PANCZASU
26. Solarians: Humanoid, religious, sacrifice mechanics, minor faction indoctrination - dreamwalker
27. The Haustoria: Parasites, plantfolk, only food/no industry, hivemind - DevildogFF
28. The Ichthyodre: Amphibian, waterbound, minor faction-dependent, no city production - Vulpeculus
29. The Cognition: Humanoid, resurrection, no minor factions, infiltration, scientific - Sixthdaemonfox
30. The Sorex: Reptilians, religious, arid bonus, harsh winters, high influence - Flybert
31. The Throng: Pigs, dirt bonuses, no minor factions, high production - Buzzkillington1990
32. The Dusteaters: Religious, dust-centric, minor faction bonus, defensive - Commdor
33. The Elementals: Elementals, magic, changing elemental nature - TheMassivMan
34. CIEVERS: Fishfolk, diplomatic, scientific, waterbound, cities built land but can expand on water tiles - Ottopoika
35. The Ignis: Elementals, sacrifice minor factions, counter attack, harsh winters - Zakk_Wylde
36. Empeers: Amphibians, telepaths, upgrading minor faction bonuses, buyout with influence - mindthirst
37. The Stargazers: Plantfolk, minor faction bonus, diplomatic, scientific - Trithemius
38. The Frebbit: Amphibians, harsh winters, high dust/food, fast movement, amphibious - ZumboPrime
39. The Flayers: Cannibals, militaristic, population tribute mechanic, loot - melkathi
40. The Voyagers: Reptilian, traders, diplomatic, waterbound - wilburton
41. Squamata: Reptilian, Alliance instead of assimilation, one capital, hostile vs major factions, asymmetric warfare - ResonanceMask
42. Georifts: Elementals, winter-immune, militaristic - Worsham
43. The sons of winter: Undefined, minor faction bonus, winter bonus, low temperature tile bonus - Bibool
44. The Confederacy of Free Peoples: Multicultural, one capital, diplomatic, high influence, small outposts - Adventurer_Blitz
45. Lords from Under: Humanoid, FIS-transmutation by dust, isolationist, upgradeable units - hellstork
46. The Stasis Pirates: Multicultural, villages as watchtowers, minor faction bonuses, ocean bonuses - K__
47. Dustborns: Humanoid, dust-centric, dust-transcendence-victory, scientific, dissection of minor factions - Gnouman
48. The Elders: Demonic, slavery, minor faction sacrifice, village upgrades - EisenKreutzer
49. The Vanguard: Multicultural, settlement on villages, minor faction transformation, winter-loving - Stealth_Hawk
50. The Tluli Serenu - Elephants, delays winter, diplomatic, camouflage, minor faction bonus - Seek
51. Morphlings: Shapeshifters, high FIDS, minor faction (trade) bonus - Reagord
52. The Paunches: Parasites, limb replacement, winter-immune, population can be grown or bought - Ezumiyr
53. The Spirit Collective: Spirits, settlement on ruins, minor faction army, transcendence, science by trade/loot - Codename_Veers
54. Méèium: Elementals of dust, pop/science, F to IS conversion, I/unit, loss of S/dead unit - Marteau
55. The Ascending: Cybernetic, branched development, upgradeable units - Chr
56. The Blood Bound: Humanoid, upgradeable units, looting, minor faction bonus, militaristic - Maxfightmas7er
57. The Beckoning Pride: Canine/Feline, no village attacks, minor faction bonus, bribing villages with luxuries, luxury summon of temporary mercenaries - Larcent
58. The Covenant: Humanoid, minor faction bonus, settlement/pacification empire bonus, expansionists - iDrunk
59. The Néé Collective: Water elementals, waterbound at start, minor faction required to settle on land - todesbart
60. The Worm Cartel: Worms, enslave minor factions, slavemaster approval, slavemaster battlefield bonuses - wahnvorstellung
61. Cerberions: Werewolfs/hellhounds, free military units for military points (MP), MP for pacified villages/ sacrificed population - JusTaNooB
62. Sanjanemo: Humanoid, overtake/keep out neutral units, village pacification/revolt by influence - Wintersong
63. The Betrayed Ones: Demonic, underground cities, start bonus choice, bonus for allied/at war - Rave
64. The Hunters of Baog: Humanoid, enslave minor factions, use up minor factions for FID bonus/SI malus - T41
65. Helios: Rituals for minor faction champions/elite units, champions call for aid from villages, artifacts in ruins - uriak
66. The Nârigas: Ophidian humanoid, minor&major faction, bonus from their minor faction equivalent, can replace minor factions - Jaguar_Flemmard
67. The Lost: environmental adaptation, scientific, relies on minor faction units, placing new districts next to villages - Apathyman
68. Pheonica: traders, minor faction/mercenary military, naval bonuses - Echilon
69. Dark Ones: Telepaths, high cost per pop/unit/building, defensive, undiplomatic, ID-bonuses - warper555
70. The Faceless: Hivemind, shared FIDSI for all cities of the empire (weighted by pop), shared unit abilities in battle - katiari
71. The Woven: Amphibious shapeshifters, branching playstile/units determined by assimilated minor faction(s) - digitalcrack
72. Wisdom Singers: Multicultural, one city, region control by minor faction assimilation, empire plan affecs minor faction unit efficiency - MysteryOne
73. Tinkers: Goblinoid, industrial, replaced destroyed villages with factories, high cost/efficiency units - DesmondT.Fantabulous
74. The Shintaro: Multicultural, good/evil spirit choice, religious, upgrading minor factions - halofury36
75. The Hrrysbane: Elementals, winter-affinity, longer winters, harsh summers, village destruction bonus - CarlosDeMunyos
76. The Legion: Cybernetic scorpions, units generate science, minor faction units generate bonus science, sacrifices for influence - Sovereign
77. Scavengers: Bipedal Hyenas (Gnolls), nomadic, fast unit movement, FIDS malus on cities, loot mechanics - lynxlynx
78. The Really Big Rats (RBR): Rats, settling adjacent to villages, fast pacification, warrens (+1 tile) instead of burroughs (up to +3 tiles), cheap settlers, cheap assimilations - P5ych
79. The Oligarchy: Multicultural, no attack on villages, powerful/cheap heroes, minor faction FIDSI bonus, fast faction discovery - TapperMaiaz
80. The Warmongers: Multicultural, settlement on villages only, prestige with minor factions mechanic, asymmetric warfare - Niateph
81. The Silhens: Humanoid, winter-bonus, loot-mechanic, underground movement, militaristic - LegionQC
82. The Lacertan Empire: Humanoid, raise undead during battles, population cannot be redistributed but produces more FIDS, minor faction enslavement - Faust
83. The Rebellion: Multicultural, FI upkeep for assimilated factions, pop bonus per x rounds and village to cities, pays I to instantly turn cities - Golodion
84. The Aelli: Birdpeople, settlement close to mountains, S for discovered villages, fast unit movement, trade bonuses - Doshaburi
85. The Descendans: Elementals, S bonus on diplomatic treaties, F&happiness bonus on ruins/anomalies, malus on war, dust bonus on different terrain types settled - MrPeacemaker
86. The Vyroken: Draconides, militaristic, slow population growth, winter-hardened, minor faction bonus, attack on pacified villages = declaration of war on Vyroken - FinalStrigon
87. The Founders: Multicultural, settlement on villages, cities generate quests for trust-mechanic, minor faction army - Strawberry
88. Court of Chaos: Shapeshifters, main unit transforms to minor faction unit of choice at start of battle, can spend units to pacify villages, combat bonus, army size malus - MANoob
89. The Adventurers: Gremlins, pacified villages generate quests, city relocation, increased quest rewards, fast unit movement - Hustred
90. The Gras: Symbiotic spirits, special near-immortal spirit unit, spirit promotes villages to cities, spirit merges minor factions (double bonus), can acquire roaming neutral units - indigav
91. The Awoken: Multicultural, (tech upgrade) villages act as districts, approval bonus per assimilated faction, approval malus per destroyed village in region - Ervayne
92. Xanarpia: Multicultural, special gem resource, gems used for unit upgrades, can use gems for FIDS - SombreToy
93. The Ryukiin: Lizardmen, village bonus, harsher winters, S bonus, double minor faction assimilation bonus - Thrifty
94. The Keepers: Cybernetic insectoids, transforms conquered cities to villages, region bonus dependent on village-type, can change village-type, multicultural army bonus - EcthelionHelm
95. Kyusho: Birdpeople, low S production, S bonus on searching ruins/ruins harvested, ruins act as districts with adjacent cities, battle victory bonus - jazzmiq
96. Mal ira Naata: Multicultural, religious, indoctrinate minor factions - Ljosapaldr
97. The Protectors of (some minor faction): Multicultural, religious, religion-choice determines hostile/friendly minor factions at start of game, minor faction bonuses - lo_fabre
98. The Sidhe: Spiritistic, dual types of village upgrades determining type of empire bonus, minor faction units construction without assimilation - The-Cat-o_nine-Tales
99. The Nereides: Amphibian amazons, settlement on land or water, enslavement choice for villages, pacified villages spawn militia, no extractor resources without pacified villages - Veronica
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11 years ago
May 11, 2014, 5:27:56 PM
"Wintersong" wrote:
If I remove the minor faction traits from your faction, it becomes unplayable. From that point of view, your faction is an example of good minor faction theme. IMHO, of course. My faction idea is inferior to yours because if you remove the minor faction stuff from it, it's still playable (quite vanilla though). In its defense, all the special traits are minor faction related which was the whole point of my entry.




That's actually a neat way to consider that's aspect. I dunno which will prevail but so far I'm not really excited about the minor factions rules in the dominant suggestions.
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11 years ago
May 11, 2014, 5:43:46 PM
Wintersong wrote:
If I remove the minor faction traits from your faction, it becomes unplayable. From that point of view, your faction is an example of good minor faction theme. IMHO, of course. My faction idea is inferior to yours because if you remove the minor faction stuff from it, it's still playable (quite vanilla though). In its defense, all the special traits are minor faction related which was the whole point of my entry.
Aww thanks <3

But I also need to defend your faction in the same way. I mean, if I were to remove all minor faction-related traits from it, it would basically become a neutral faction. Maybe not "unplayable" per se but it's pretty close smiley: wink
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11 years ago
May 11, 2014, 6:04:00 PM
Whoever supports Wisdom Singers, thanks, only 9 votes, but still, it's appreciated. Let's swim with the Nereids, rather than be corrupted by religious evil or became puppets for parasitic epidemy.

I'd willingly go with the Nereids. Haven't really been into religion in the Endless universe. Also, Mesaime, makes me, more or less - think of t-/g-virus from resident evil series.
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11 years ago
May 11, 2014, 6:09:01 PM
MysteryOne wrote:
Whoever supports Wisdom Singers, thanks, only 9 votes, but still, it's appreciated. Let's swim with the Nereids, rather than be corrupted by religious evil or became puppets for parasitic epidemy.

I'd willingly go with the Nereids. Haven't really been into religion in the Endless universe. Also, Mesaime, makes me, more or less - think of t-/g-virus from resident evil series.
Don't worry about Mesaima - I'm currently in 4th place and it doesn't look like I can go back to top 3 any time soon smiley: cry
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11 years ago
May 11, 2014, 6:19:04 PM
PANCZASU wrote:
Don't worry about Mesaima - I'm currently in 4th place and it doesn't look like I can go back to top 3 any time soon smiley: cry




No offense, mate. :l

In the future, there'll be modding support, everyone can then add theirs, i'm sure.
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11 years ago
May 11, 2014, 6:24:49 PM
MysteryOne wrote:
No offense, mate. :l
None taken smiley: smile
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11 years ago
May 11, 2014, 7:38:47 PM
I think the star dreamers mobile citys will not get to the game... They would be so much more special faction when compared to another factions that are in the game. If it wins the g2g vote the cities will most likely be just citys with nice cloud reskin where the city floats and it would also have beter defense. Also considering gameplay balance those citys would be pretty op.
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11 years ago
May 11, 2014, 7:50:31 PM
I like the mechanics of Nereides, Star Dreamers and Cievers the most. Also Legion sounds badass. And Ubnud Muezzi *_* Very curious!



Also, thanks to Nosferatiel for the overview, really helpful.
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11 years ago
May 11, 2014, 8:13:03 PM
ResonanceMask wrote:
I really wonder which one will win g2g... Why must time pass so slowly? D:




Still 3 days left to vote, a lot can still change as the Star Dreamers proved ^^
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11 years ago
May 11, 2014, 9:58:19 PM
It is possible to others faction which not win can be implement in DLC ?



I see some very good ideas with dozens votes.
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11 years ago
May 11, 2014, 10:14:00 PM
SombreToy wrote:
It is possible to others faction which not win can be implement in DLC ?



I see some very good ideas with dozens votes.




When the game is released in full there will be many who will bring in mods. I'm sure that a few of those will have some of the factions from this competition.

There is only one real issue about the mods which is when a game is updated a mod can be broken. Whoever created the mod would then have to rework it for the update - and I believe there will be a fair few updates smiley: smile
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11 years ago
May 11, 2014, 10:47:26 PM
I thought that my dreams of seeing the Viridiplantae in the g2g votes for community faction was not going to be but now there is hope , go Viridiplantae and bring the knowledge of ancient auriga to the primitive races and defeat the usurpers (g2g rivals) from infecting the living planet with ignorant rage and stupidity , for only the ancient green ones know the way of stopping whatever is causing the unforgiving winter..smiley: cool



So VOTE 5!! FOR THE Viridiplantae. smiley: yell
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11 years ago
May 12, 2014, 5:10:18 AM
If you're gonna be like this...



then why not vote for Mesaima, a faction which is even closer to being in the top 3? smiley: cool

We're talking about a faction that some people even write fan fic for! smiley: biggrin











Ok, that's enough. I really don't want to advertise but I felt like I had to after I saw your post ;P





SombreToy wrote:
It is possible to others faction which not win can be implement in DLC ?
I dearly hope so. Mods are nice and all but DLCs would be soooo much cooler. And having official support means less trouble to play as your favorite factions.
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11 years ago
May 12, 2014, 5:12:02 AM
99, 85, 75... Huh



If my idea made as huge jump as stardreamers did, I'd be hopping with joy smiley: stickouttongue
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11 years ago
May 12, 2014, 6:22:40 AM
Wintersong wrote:
Seeker of Knowledge is the only minor faction related trait to them.




My apologies, but looks like you haven't noticed the "Despising the other nations" trait.

It also affect the relationship between Dreamers and minor faction (sorry for not describing this part well enought). In such ways, as: you need to spend more money to bribe them, or you will get a more harder quest (two parts, instead of one) to pacify - because they simply not believe, that you come in peace.
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11 years ago
May 12, 2014, 8:59:37 AM
Lynx_gnt wrote:
My apologies, but looks like you haven't noticed the "Despising the other nations" trait.

It also affect the relationship between Dreamers and minor faction (sorry for not describing this part well enought). In such ways, as: you need to spend more money to bribe them, or you will get a more harder quest (two parts, instead of one) to pacify - because they simply not believe, that you come in peace.


Actually, I saw the trait that you mention. But I understood it more as a generic one being also for major factions.smiley: alder But no need to apologize?Oo I can understand that sometimes is difficult to present all the information. You read it, think it's fine and usually too late you discover that some part of it isn't clear enough. You are doing quite well anyway and devs will make sure that any winning faction is properly dressed once it's released. smiley: smile



404 Voters

99 --> 1. Cultists of the Eternal End

85 --> 24. Star Dreamers

76 --> 99. The Nereides

58 --> 25. MESAIMA

57 --> 5. Viridiplantae

54 --> 34. CIEVERS

50 --> 48. The Elders

50 --> 76. The Legion
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11 years ago
May 12, 2014, 10:05:46 AM
101 in fact. With only 2 more votes added to the entire poll. I do hope those people realise they can vote for more then one faction and are simply hardcore Nos fanatics smiley: stickouttongue



EDIT: um, nvm, I'm retarded and cannot read. It's "voters" not "votes" smiley: rollblue
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11 years ago
May 12, 2014, 10:12:49 AM
PANCZASU wrote:
101 in fact. With only 2 more votes added to the entire poll. I do hope those people realise they can vote for more then one faction and are simply hardcore Nos fanatics smiley: stickouttongue



EDIT: um, nvm, I'm retarded and cannot read. It's "voters" not "votes" smiley: rollblue




You can see the number of votes when looking at the same poll from the devblog.

The average number of votes/voter is 4.76, right now, so people take their time and vote for many factions. I voted for 10 factions, myself, yours included. smiley: stickouttongue
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