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[EL] Faction Creation Competition - Quest 2

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10 years ago
May 23, 2014, 3:56:57 AM
Stealth_Hawk wrote:
The rules only list visual means with which to convey "How you imagine the faction."





It seems to be mostly about how you visualize the factions. Every contestant should make a hero, a city, and units, but I'm just not sure whether or not missing one or even two of these will be enough to disqualify.



The only reason I am questioning whether or not all are necessary is the fact that the rules don't seem to limit the participants to just those three things. ima confused too smiley: confused




Ha a big black brick road leading to the temple^^ i had the same thing in my mind and wrote about it in my not yet released fanfic^^

Black roads are mandatory imo ^^



awesome job ; )
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10 years ago
May 23, 2014, 6:07:38 AM
Rave wrote:
I've just updated my post back on page two if you guys want to take a look.



Sorry the pictures are sideways, they got messed up somehow but I'm working on fixing them.



Please leave me some comments and suggestions. Thanks!




Hah, all my pics are sideways as well, I don't think its a big deal. Anyway, nice ones smiley: smile
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10 years ago
May 23, 2014, 9:37:44 AM
Hi folks,



today´s Mission is to share my ideas about the design for the Cultists of the Eternal End. Does anybody remember the wonderful style of the Coatl, the Aztec Civilization controlled by Aliens gods in the Game Rise of Legends back in 2006?

I always loved the wonderful artworks by Big Huge Games. So I took them and used them as source to create my robot warrior for the cult with a golem Aztec design with some high tech robot elements and electric circles as ornaments.

Imagine in old civilization mixed up with advanced tech in an jungle Aztec design with pyramid cities and temples. All this protected by ancient robots like this:

(Yes I´am an awful painter but I hope the guys from amplitude can do something with it smiley: wink )







To be close to the Big huge Game artworks has also the positive advantage that I can now link you one of their Artwork how a city could look like







Finally another Big Huge Games Artwork for the heroes:











I think this design would give Amplitude a lot of freedom to create cool ideas and stuff smiley: smile
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10 years ago
May 23, 2014, 11:41:39 AM
Hello everyone,



I wanted to make some things clearer about Quest 2 as the brief didn't answer some of the questions that arise:



1/ What so you mean by "Visuals"?

Visuals mean either a description of visuals (that can come with reference images) or a graphical depiction of visuals. Both will be accepted. Once again, the community will vote for the winner, so it's up to you to put the odds on your favor.



On a side note, putting reference images doesn't mean it's a copy infringment as long as you give the source (artist, unknown internet illustration, real life picture...) and you're clear about the fact that you didn't create the visuals.

We want this competition to be very open and not only reserved to top notch illustrators.



2/ Do I need to make 1 visual per unit, 1 for the hero and 1 for the city to be qualified?

There is no requirement of quantity, meaning 3 units + 1 hero + 1 city. We mainly need general visual ideas for the people AND the city. If you only have ideas for the people from this faction for instance, you might want to ask some help from other members for the city, or find some references on how the city could look like. Amplitude will once again work with the winner, to make all the final in-game assets, meaning the 3 units, the hero and the city.



3/ Does posting more than all of the above three mentioned things leads to disqualification?

It does not lead to disqualification, but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



4/ Is a lore/background story to go along with pictures is desired, required or will lead to disqualification?

As for question 3, it does not lead to disqualification but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



It's a pretty open competition, without much limits so it can be a little disturbing smiley: smile

I hope this made things a little clearer.
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10 years ago
May 23, 2014, 12:06:06 PM
skamaks wrote:
Hello everyone,



I wanted to make some things clearer about Quest 2 as the brief didn't answer some of the questions that arise:



1/ What so you mean by "Visuals"?

Visuals mean either a description of visuals (that can come with reference images) or a graphical depiction of visuals. Both will be accepted. Once again, the community will vote for the winner, so it's up to you to put the odds on your favor.



On a side note, putting reference images doesn't mean it's a copy infringment as long as you give the source (artist, unknown internet illustration, real life picture...) and you're clear about the fact that you didn't create the visuals.

We want this competition to be very open and not only reserved to top notch illustrators.



2/ Do I need to make 1 visual per unit, 1 for the hero and 1 for the city to be qualified?

There is no requirement of quantity, meaning 3 units + 1 hero + 1 city. We mainly need general visual ideas for the people AND the city. If you only have ideas for the people from this faction for instance, you might want to ask some help from other members for the city, or find some references on how the city could look like. Amplitude will once again work with the winner, to make all the final in-game assets, meaning the 3 units, the hero and the city.



3/ Does posting more than all of the above three mentioned things leads to disqualification?

It does not lead to disqualification, but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



4/ Is a lore/background story to go along with pictures is desired, required or will lead to disqualification?

As for question 3, it does not lead to disqualification but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



It's a pretty open competition, without much limits so it can be a little disturbing smiley: smile

I hope this made things a little clearer.




Thanks for clearing stuff up! And yay to know I can actually ask for help. Though yeah, I find it disturbing that you can use other people's images to show what you imagine just by saying the source since... Well, obviously the final ones can't look like copies of copy righted stuff and it means people can just search for awesome looking pictures so people with crappier art like me can't really do much about that expect searching for awesome images themselves. I guess it means that everyone can take part in competition, but yeah makes things very tough <_<



I guess I could still win if people would like my design ideas, but I know personally that I would probably vote pictures that look awesome rather than crappy pictures with good ideas... So that does kinda kill the inspiration for drawing since I don't see why I should continue drawing if I could do better just by finding pictures. Ah well, maybe it would make mine stand out more... I'm still gonna ask help on city design from someone if I can find someone. And maybe do something about Inquisitor pic. I dunno. Eh, at least I know not to use time on drawing that I should be using on studying for entrance exam anyway...
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10 years ago
May 23, 2014, 12:13:44 PM
ResonanceMask wrote:
Thanks for clearing stuff up! And yay to know I can actually ask for help. Though yeah, I find it disturbing that you can use other people's images to show what you imagine just by saying the source since... Well, obviously the final ones can't look like copies of copy righted stuff and it means people can just search for awesome looking pictures so people with crappier art like me can't really do much about that expect searching for awesome images themselves. I guess it means that everyone can take part in competition, but yeah makes things very tough <_<




I'd argue it makes things easier; now you need to write a good art description, and post some artwork that resembles what you were going for. And since your art description has already prompted yours truly to dig out whatever *Body Horror, *Cybernetics Eat Your Soul artwork I can find, I'd say those are pretty good smiley: smile



* Body Horror

* Cybernetics Eat Your Soul



Edit: RoboCop!





Edit: And more Phyrexians, courtesy of Wizards of the Coast.

Executioner



Preacher



Servant





And a video. Yes, It's more Magic the Gathering stuff, but the Cultists of the Eternal End are such a Phyrexian-esque concept I can't help it.



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10 years ago
May 23, 2014, 12:22:34 PM
Edited my last post a little <_< And besides, I don't really find it fun to just find pictures that match my ideas.



I mean, it just feels more fun to draw them yourself rather than trying to find pictures as close as possible...



(Also, I wasn't planning to include any pics with humans in them. Because seriously, using humans as main face of the cultists would be boring especially since none of minor factions have humans in them besides sister of mercy)
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10 years ago
May 23, 2014, 12:38:37 PM
The issue with non humanoid units is that either you'd want most of them or none at all. You can't say this Cultist unit are modified centaurs, because that implies centaurs are always absorbed by the faction. Unless your unitial stance is : CoE have specialized minor faction units.



Mmm, with that new rule specification, we're gonna see lots more entries, I guess. I hope drawing your own design will be considered a bonus by voters though
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10 years ago
May 23, 2014, 12:48:17 PM
uriak wrote:




Mmm, with that new rule specification, we're gonna see lots more entries, I guess. I hope drawing your own design will be considered a bonus by voters though






Yes i guess so, I already modified my post.....



But Yay, at least one supporter smiley: approval Thx Buzzkillington smiley: wink
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10 years ago
May 23, 2014, 1:02:46 PM
Buzzkillington1990 wrote:
... CURSE MY WEAKNESS FOR MAYINCATEC ARTWORK!



Really nice idea. Now I'm torn between you and ResonanceMask.




Since my already not that popular idea is in danger, I'd like to ask you whether you think "Mayincatec" style actually fits the Cultist lore. I mean, having mesoamerican faction without mesoamerican esque gods is kinda lame.



uriak wrote:
The issue with non humanoid units is that either you'd want most of them or none at all. You can't say this Cultist unit are modified centaurs, because that implies centaurs are always absorbed by the faction. Unless your unitial stance is : CoE have specialized minor faction units.



Mmm, with that new rule specification, we're gonna see lots more entries, I guess. I hope drawing your own design will be considered a bonus by voters though




Dunno what that means, but I said "humans" and not "humanoid". Humanoid meaning "two legs, two arms, torso, head" etc and human being one particular species of humanoids that we all know smiley: stickouttongue I myself made all of cultists units to be robots since Cultist whole thing is that worshipers themselves come from minor factions, so that would mean that unique units to the cult would have to be more tools and less believers.
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10 years ago
May 23, 2014, 1:07:14 PM
By humanoids I actually meant human-like with a a build and a size near humans. Vaulters and Wild Walkers both fits the category without being human. This is of course only an issue with non robotic units.
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10 years ago
May 23, 2014, 2:31:41 PM
ResonanceMask wrote:
Since my already not that popular idea is in danger, I'd like to ask you whether you think "Mayincatec" style actually fits the Cultist lore. I mean, having mesoamerican faction without mesoamerican esque gods is kinda lame.





Not really, I just have a weakness for Aztec-ish stuff. Still, I think the Cyborg Horror route is the one I'd prefer in this case.



... Although, speaking of Aztecs, and more specifically, Xipe Totec, the Flayed God:





An Aztec version of this guy would satisfy both of my desires in this case smiley: wink



Edit: yes, that's human skin. No, you don't want to know where it came from smiley: biggrin
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10 years ago
May 23, 2014, 3:34:52 PM
Flybert wrote:
I really like your designs TheAmurikan smiley: smile




Thanks.



Updated and added some new drawings. Sort of losing my inspiration as they seem better suited for a different game altogether.
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10 years ago
May 23, 2014, 3:44:02 PM
Ok let's do this !



First of all, congrats !!! Nosferatiel for your win ! It's really great. I didnt have the time to say it sooner (and in fact i should really not be here, but i couldnt help myself. So, about this visual conquest :



PLEASE NOTE THAT THE PICTURES DOES NOT COME FROM ME AND ARE JUST HERE TO ILLUSTRATE MY IDEAS



How i see the eternal queen throne also the symbol of the city.

They filled this perfect casing with a mixture of Endless organs, virtual machinery and let dust flow as its blood. [...]So they entombed her in safety and her throne is the only link to the Aurigan Endless facilities that still work Nosferatiel



The throne : The queen seats at the top of it, inflammed by dust and with OMCET gathering around her to keep her alive. At some point, she is still connected to mechanical and technologic wire that give her total access to the throne. Some says she can't move because she is to heavy. Some other says she wants to be connected to endless technology. Either way she never move from her throne, so the only way for people to praise her is to come close to it.

That is why the view of the throne as become the symbol of the cult, it most religious manifestation. From far it could looks like a cross with two diagonal on the top (cable connecting the structure to the tomb), and a flamme on the mane pillar (where the queen full of dust shines).



The base symbol, realised by myself with paint







The throne view from the inside of the monolith [Notrealizedbyme] with the flamme of dust and OMCET around the queen. The main Pillar should be blue, and no wings.







source :

Winged Torch Of Arclairessby xzendor7





How I see the city :

The Cult has only one city: The temple of cessation



The Monolith : Tomb of the Eternal Queen

Level 1 : You start with a grey monolith with a little blue light coming from it center (or any color the player choosed). It is the tomb of the eternal queen where the throne is. Every burrough you build are like scaffolding around the city.

Level 2 : When you reach the level two "Repair the Tomb -> Upgrade the city centre to lvl2" then the monolith has a kind of dust fog around it, it is the OMCET working around, reactivated by the queen (since you repared the tomb). When your burrough reach the level two they switch from scaffholding to concrete structure flotting in the air with tiny blue (or wathever) and yellow windows. They are not connected.

Level 3 : When the city reach level three, the top of the monolith is a bit elevated from the base, and a warm dust light sour from it, the queen is reavealed sitting on her throne but the player can barely see a shadow. When burrough reach level three they make a "ring" around the city (a concrete structure more massive). Like if you had put together some kapla from different size.



I forgot how the leveling of burrough and city works exactly, but for the city to change level you shoul have a kind of ring around the monolith, some structures floatting around and some scaffholding somewhere else. The upper part of the monolith, above the queen, split in five, so the top of the city/monolith is exposed. You have a warm dust shinning center and a flow of whatever (dust ? bio-energie from OMCET ? both ?) that goes from it and spread under the ring and the flying structures. You are now ready to fly.



Level 1 : The blue change, depend on the color the player choosed





Source :

Monolithby ReneAigner





Level 6 : imagine it with some structures floatting aroune and a flow of dust that run behind it.



Source : http://www.google.fr/imgres?imgurl=http%3A%2F%2Fwww.igorstshirts.com%2Fblog%2Fconceptships%2F2011%2Fphattro%2Fphattro_07.jpg&imgrefurl=http%3A%2F%2Fconceptships.blogspot.com%2F2011_04_01_archive.html&h=672&w=1178&tbnid=QTAQdXnoaG1BwM%3A&zoom=1&docid=yRDIZC4K93DZDM&ei=LF9_U-PbBvPY0QW6j4CQAg&tbm=isch&client=firefox-a&iact=rc&uact=3&dur=315&page=2&start=27&ndsp=32&ved=0CLsBEK0DMCA



Sketch :







How I see the cultist first unit :

Confronted with technology so advanced, it had to be magic, many (enter starting minor faction here) knelt and believed. They were the first Cultists of the Eternal End" Nosferatiel



The priest : (Named the Choosen by Nosferatiel) As the first unit of the cultist can be any first minor faction, I thought that they needed to wear a mask. The mask proove that you forget everything you were before, and become a true devout of the cult. You are nothing but flesh for the queen, from dust to dust. When you die "The cultists gather around a pile of their fallen former fellows, solemly hold candles and chant their anger at the gods to the heavens, while the OMCETS feed and slowly dissolve the inanimate matter save for the bones.".

So I wanted a Mask that is a bit fearfull, but not ugly. The one I picked from pictures seemed perfect for me so I also wanted to be the hero. It looks a bit of a owl wich fit my Idea of something beautifull, strange, fearfull, and predatory.



I called them "priest", because they are the first to spread out from the city and try to convert others minor faction. In order to do that, they use a staff and wear a gray robe with the symbol of the cult on their back. The Flamme is always yelow but the "cross" has the colour of the player.







Inspired By :

Owlmanby Makkon



How I see the cultist second units :

Flying Drone / high initiative, medium armor, low damage Nosferatiel



The servants, kind of big flee, half biologic, half robots who can turn the ennemy against themselves. They have an armor of metal but are build buy the OMCET with flesh. They do low damages but receive half of it in health. They can attack first. Their special ability is to take control of an adjacent ennemy, but only one time. If they dye the ennemy stop fighting against his own camp.



Sketch :








Source :

Inspired By BUGAttackby Giar3579





How I see the last Unit :

Their own higher tech units are robotic Endless warmachines in a rather deplorable state: very powerful, but also consuming lots of strategic resources - only researchable via their main quest Nosferatiel



Queen's Daughter. Named as "Weapons of Old" or "Nameless Guard" by Nosferatiel.

Orignally planned to be the small version of the queen, the endless never complete the project. But the cultist try to during the last but one mission. It is "a melee, extremely high armor unit" which looks a bit like the Queen. I wanted them to look like a feminine version of robot to make them significantly different from the last unit of the Vaulter (which is already a melee extremely high armor unit). But I also wanted them to be fearfull but yet like something not totally achieved. I imagined a kind of female warrior with unfinished legs and incomplete arm that needed dust to "fly" (/to move without legs). Maybe a single handed unit. Not a "massive" robot. I also wanted them to have a kind of Aura around the head (like saints) :



Sketch :







Inspiration By : The War Fairyby GeorgeLovesyArt



SIDENOTE : If you inverse the symbol of the cultist you will get a surprise.
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10 years ago
May 23, 2014, 4:38:17 PM
skamaks wrote:
Hello everyone,



I wanted to make some things clearer about Quest 2 as the brief didn't answer some of the questions that arise:



1/ What so you mean by "Visuals"?

Visuals mean either a description of visuals (that can come with reference images) or a graphical depiction of visuals. Both will be accepted. Once again, the community will vote for the winner, so it's up to you to put the odds on your favor.



On a side note, putting reference images doesn't mean it's a copy infringment as long as you give the source (artist, unknown internet illustration, real life picture...) and you're clear about the fact that you didn't create the visuals.

We want this competition to be very open and not only reserved to top notch illustrators.



2/ Do I need to make 1 visual per unit, 1 for the hero and 1 for the city to be qualified?

There is no requirement of quantity, meaning 3 units + 1 hero + 1 city. We mainly need general visual ideas for the people AND the city. If you only have ideas for the people from this faction for instance, you might want to ask some help from other members for the city, or find some references on how the city could look like. Amplitude will once again work with the winner, to make all the final in-game assets, meaning the 3 units, the hero and the city.



3/ Does posting more than all of the above three mentioned things leads to disqualification?

It does not lead to disqualification, but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



4/ Is a lore/background story to go along with pictures is desired, required or will lead to disqualification?

As for question 3, it does not lead to disqualification but the community must only judge the people and the city visuals when voting for the winner as the rest "might" not be taken into account by Amplitude in the final design.



It's a pretty open competition, without much limits so it can be a little disturbing smiley: smile

I hope this made things a little clearer.




This actually depresses me quite a bit and honestly kills the competition for me. We can just pull anyone's random images to present our own creation, which infringes creative commons if I'm not mistaken since this competition has commercial value... but don't quote me on it. It also hinders people that are truly trying to be creative with their work and can't use AAA work to represent their ideas properly like they want them to. Any hack can grab a bunch of images from DeviantART and post them on here then win this competition where people like myself and other have put in hours and even days in my case to put together a portfolio to present my ideas behind this faction in an appealing and creative fashion. It really really bothers and depresses me.
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10 years ago
May 23, 2014, 5:01:40 PM
Rave wrote:
This actually depresses me quite a bit and honestly kills the competition for me. We can just pull anyone's random images to present our own creation, which infringes creative commons if I'm not mistaken since this competition has commercial value... but don't quote me on it. It also hinders people that are truly trying to be creative with their work and can't use AAA work to represent their ideas properly like they want them to. Any hack can grab a bunch of images from DeviantART and post them on here then win this competition where people like myself and other have put in hours and even days in my case to put together a portfolio to present my ideas behind this faction in an appealing and creative fashion. It really really bothers and depresses me.




I actually 100% agree with you. I'm not going to bother finishing my pictures because of it...(Too much time spent on something I can spend on other stuff(like studying for that darn entrance exam x-x; I really should be doing that a lot more than what I am at the moment) and searching for pictures isn't as fun) Hope people like the concept in the pics and don't mind that they aren't fancy looking.(I can link to pics that Buzz has dug up, but I don't want to post them in my post because I feel I should only post pictures I have personally drawn even though rules say they are acceptable) Though I still see whether I get someone person I was planning to ask draw the city one to me so I can at least have better image of it in first page. Beyond that I've pretty much lost interest in finishing my pics =/ Even if I don't get new pic, I won't bother taking photo of my own slightly clearer pic of the city since I feel that is too much work considering the rules..
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10 years ago
May 23, 2014, 5:13:12 PM
I don't want to complain too strongly because it's not often a developer takes input from their fan base at all. I think they might have realized that they don't have a gigantic amount of contributors at the moment and they may have figured that of that small portion an even smaller portion is able to put their ideas on paper. That being said, there are still quite a few days left. I wouldn't be surprised if near the end we get a few high quality contributions from people who are savvy with graphic design and illustration. It can take a while to make the high-quality stuff. I think the only thing that's been sort of stressful is only having a little bit of info to work out some designs. I suppose I could contact the guy who designed the cult, but I think it's just easier to sketch out a few things I like and throw them up. Unfortunately, the more I think about it the more it would seem like Stargate for there to be mechanical egyptian types. I didn't even like that movie. Best of luck to everyone.
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10 years ago
May 23, 2014, 5:29:25 PM
ResonanceMask wrote:
I actually 100% agree with you. I'm not going to bother finishing my pictures because of it...(Too much time spent on something I can spend on other stuff(like studying for that darn entrance exam x-x; I really should be doing that a lot more than what I am at the moment) and searching for pictures isn't as fun) Hope people like the concept in the pics and don't mind that they aren't fancy looking.(I can link to pics that Buzz has dug up, but I don't want to post them in my post because I feel I should only post pictures I have personally drawn even though rules say they are acceptable) Though I still see whether I get someone person I was planning to ask draw the city one to me so I can at least have better image of it in first page. Beyond that I've pretty much lost interest in finishing my pics =/ Even if I don't get new pic, I won't bother taking photo of my own slightly clearer pic of the city since I feel that is too much work considering the rules..




Same goes for me... although just to spite these new rules I might still redo my pictures and submit them so I can give the finger to the people that are copy-pasta-ing their way to victory without really putting for grand amount of effort. The thing which takes the most piss out of this competition is that the plebs on this website that aren't directly involved in the creation process will rather jump on some AAA pictures that have been pulled from a website somewhere then do something hand drawn with almost 10 paragraphs of writing to accompany it which represent almost days of effort.



If Amplitude wants this to be a really CREATIVE competition then they need to restrict the use of exterior images created by other people, this is to you Developers, I hope you're listening. Truly creative people will come out of their holes, and participate, if you give them the opportunity to have a fair competition against one another, without the use of exterior pictures and lack luster effort to spam this thread with cannon fodder that will cover up those few outlying artists that still decide to compete regardless. Amplitude wouldn't allow us take the writing and have used it in the previous Quest, then why should they let us take pictures that other people have put time and effort in without the original artist receiving any reward for their effort. They want us to make GAMES2GETHER so let us make games together, respect that everyone wants to help improve these games because they love them and cherish them, they want to see them succeed and it fills our hearts with joy when we win on the merit of our own work not the work of others. *Drops the microphone and walks away*





**Note: I know that my words sound heated but I say this because I like seeing quality come from the people of this community. I appreciate allowing us to have input to your games and being such an amazing company, I have the utmost respect for all of the Development team. I just want the best for the community and the people who work hard to make this place a great environment for everyone. I believe that allowing us to describe our thoughts with words rather than images takes a step in the right direction, just that taking from other people should never be allowed, especially in a competition such as this one. Sorry again for sounding hostile and bashing you. I <3 Amplitude.
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10 years ago
May 23, 2014, 6:02:30 PM
Yes, you sound very heated Rave. But you also sound very right.



How am I supposed to justify days of hard work on a concept just to be upstaged by google images??? I can't. And I don't think there is any other amateur artist here who can either.



And I would never use someone else's art to represent my own in a competition. I respect other artists and their works far too much to do that. And I dare you to find a true artist that would do that. Its what we call P-L-A-G-E-R-I-S-M.



So by all means this is a great competition. Its just not for artists.



Sovereign wrote:
Ha a big black brick road leading to the temple^^ i had the same thing in my mind and wrote about it in my not yet released fanfic^^

Black roads are mandatory imo ^^



awesome job ; )




Thanks! smiley: biggrin
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