ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
I used to have a big excel spreadsheet with it all, but lost it with my HD crash, and haven't finished putting it back together yet. If I sent you a spreadsheet with the completely stripped down values (taken straight from the xml files), would you be able to easily incorporate these here?
In addition to Lolyophelia's suggestion, I think the selection of weapons might be interesting to note on the table, as sometimes players might just be looking for a unit with access to a specific -slayer trait to counter an enemy.
I don't quite agree that Mysts are fragile, at least not as far as flyers are concerned. They might not have the most HP of all flyers, but they have a base defense stat that beats most flyers and many infantry units, and unlike most flyers, they can equip Swords, which give a small bonus to Defense as well. They're not tough, but they're not necessarily glass cannons, either.
Also, to answer Natev's question: The xml files list the level bonus as 20% of the base stats (i.e. before any weapons, armor, or trinkets), though only 10% for heroes for some reason.
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I don't quite agree that Mysts are fragile, at least not as far as flyers are concerned. They might not have the most HP of all flyers, but they have a base defense stat that beats most flyers and many infantry units, and unlike most flyers, they can equip Swords, which give a small bonus to Defense as well. They're not tough, but they're not necessarily glass cannons, either.
Mysts can only equip spears and claws though, not swords.
But I do agree that they are great units, esp since they are very cheap.
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The-Cat-o-Nine-Tales wrote: Thanks for putting this together, Avilyss.
I used to have a big excel spreadsheet with it all, but lost it with my HD crash, and haven't finished putting it back together yet. If I sent you a spreadsheet with the completely stripped down values (taken straight from the xml files), would you be able to easily incorporate these here?
In addition to Lolyophelia's suggestion, I think the selection of weapons might be interesting to note on the table, as sometimes players might just be looking for a unit with access to a specific -slayer trait to counter an enemy.
I don't quite agree that Mysts are fragile, at least not as far as flyers are concerned. They might not have the most HP of all flyers, but they have a base defense stat that beats most flyers and many infantry units, and unlike most flyers, they can equip Swords, which give a small bonus to Defense as well. They're not tough, but they're not necessarily glass cannons, either.
Also, to answer Natev's question: The xml files list the level bonus as 20% of the base stats (i.e. before any weapons, armor, or trinkets), though only 10% for heroes for some reason.
Sure! If you want to send the raw data over, I'll get working on transcribing it over, thanks!
Yeah, my mistake. Confused their loadout with the Assassins. Spears still give between +4 and +8 Defense (not taking into account material), if I recall correctly. Not as good as getting a shield, but still a small buff.
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Below is the legend and definitions. Anything with a parenthesis is level-based definitions. For example: "+(50/100/150) damage to Guardians)" would be level 1, level 2 and level 3 respectively.
Anything written in red (not highlighted) is information that I haven't finished testing and either don't have all of the level increments or am not entirely sure that's the way it works. Anything blank simply hasn't been play tested yet and so a definition isn't provided until I finish testing it.
[TD="width:167,bgcolor:#FFFF99"]LEGEND[/TD]
[TD="width:86,bgcolor:#FFFF99"][/TD]
TRAIT
DESCRIPTION
ABBREVIATION
MEANING
Acceleration
Doubles the movement of the target for 3 rounds
(I)
Industry
Acrobat
Can pass through opponent units
(W)
Worker
Ardent Fire
Converts percentage of lost life into attack bonus
(T)
Titanium
Bark Skin (1/2/3/4)
(G)
Glassteel
Beam
Overrides default attack only, allows to attack units behind initial target up to 3 tiles
(A)
Adamantian
Block (1/2/3/4)
+(10%/20%/30%/40%) defense when attacked
(P)
Palladian
Blocked Growth
Stops Food production while being trained
(M)
Mithrite
Blood Rage
+50% damage when target dies before end of round
(H)
Hyperium
Cavalry Slayer (1/2/3/4)
+(20%/30%/40%/50%) damage to cavalry units
Chain Lightning
Overrides default attack only, does not work against unit with fortification, deals normal damage to initial target and 20% to opponents adjacent to initial target, the 20% damage is spread from unit to adjacent unit
Charge (1/2/3)
+(25%/) attack if unit moves, +(10%/) per movement point spent
Circular Attack
Overrides default attack only, allows attacking all adjacent units for 50% damage
Cocoon
Stuns a friendly unit and increases its defense by 100% for 1 round, this unit gains life equal to the caster's damage
Colonization
Can colonize a neutral region
Crippling Charge
10% chance per movement point spent to stun the target for 2 rounds when attacking
Crusher
Ignores movement penalties due to terrain
Dark Proof
Defensive Impulse
Disease (1/2/3/4)
Allows unit to transfer disease to its target when attack, diseased units suffer loss of (10%/) of its life every round. Upon death, disease is transferred to adjacent units.
Disease Immunity
Provides immunity against any disease or parasitism
Dual Wield
Can equip two one-handed weapons, -50% attributes on left-handed weapon
Dust Care
Can be healed with Dust
Earthquake
Overrides default attack only, deals 25% damage on all opponents when attacking
Eternal Fire
Burns its target for 6 rounds when attacking, burning unit loses 15% of its life every round
Exhaustion (1/2/3/4)
-(10%/20%/30%/40%) defense on target for 2 rounds
Fast (1/2/3/4)
+(1/2/3/4) battle movement
Fast Learner (1/2/3/4)
+(25%/) to XP gains
Faster Than Shadows
Overrides default attack only, allows does not work against units with fortification, deals normal damage to the target and to units adjacent to the target, the damage is spread from unit to adjacent unit
Fire Rain
Flood
Can destroy watchtowers and extractors (radius of 1 tile)
Fly
Can fly over ridges and cliffs, ignores line of sight
Flying Slayer (1/2/3/4)
+(20%/30%/40%/50%) damage dealt to flying units
Forest Rage
+50% attack while on a forest tile
Fortify
Doubles the fortifications of a city
Free Counter
Can counter once more
Guardian Aura
Heals the adjacent armies by an amount equal to 100% of their life
Guardian Nature
Provides immunity against winter battle effects, provides immunity against any debuff or disease
Guardian Slayer (1/2/3)
+(50/100/150) damage against Guardians, +(50/100/150) attack against Guardians
Heal
Healing Halo
Improved Damage (1/2/3)
+(10%/20%30%) damage on unit
Improved High Ground (1/2/3)
+(30%/60%/90%) to the bonus provided by high ground
I apologize for the delay in updating, I've recently had a change of employment and it's taken a bit to adjust. I should have some time this weekend to update this sheet with BPrado's information and some of the requests/suggestions.
KnightofPhoenix wrote: Better slightly late than never! :P
Thanks, seeing how the wiki is not updated, this resource will prove quite useful.
Anybody can update the wiki... lol
Avilyss wrote: Wow, stickied? Sweet!
I apologize for the delay in updating, I've recently had a change of employment and it's taken a bit to adjust. I should have some time this weekend to update this sheet with BPrado's information and some of the requests/suggestions.
Congrats on the new job, and no worries, I think everyone is fine with the updating schedule.
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