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I think you mean Avilyss ^^ I would never have this patience.
re.: wings and eggs - I use high init on wings and very low on warlocks usually with adamantian. Tends to work even on auto. This way you can tell a dying Wing to attack someone within range of the warlock and tell the warlock to attack the same unit. Two wings in a row also tend to occupy the same tile. It´s useful to spread damage, because if a dying wing also kills its target, it´s a little more unlikely that occupying that tile with the egg will be the best option. You depend a little on the AI placing your units regardless.
I haven´t played online in like a couple of weeks maybe, or used AM offline, so if there´s something different regarding the eggs, I missed it. I´ve never seen them being damaged with a unit on top. I´m pretty sure they can be infected with disease and affected by pretty much every AoE ability though. Not entirely sure.
re.: stun - I only put that there because it makes little sense to analyze a unit in a vacuum. I don´t think there´s anything wrong with stun if nothing else is changed, it´s a rough balance but it´s there. If the AM get buffed somehow, like in the community balance patch, then I agree stun becomes too powerful.
Enequa are pretty awesome regardless. I took a long time to start using them, since ateshi zealot used to be so powerful with old T2, and when I started it took me a while to appreciate them. Especially because industry is such an issue for AM (here we go, there´s no analzying units in a vacuum ^^) and they´re the most expensive. But that´s balanced out by the fact that even if there was a hypotetical draw in a 6v6 fight, your 6 dead units would not actually be dead, just badly damaged. That would be industry you´d be saving.
They also have too be the main body of an AM´s army, which at least in my opinion is not true for the other factional Flyers.
Avilyss wrote: With the potential exception of Mysts, who make up the main body of the Forsaken army and are a flying unit.
I would advise against using them as the main element on multiplayer where people always improve damage. Little health, not fast, they´re unreliable against Dekari, Nameless and Kassai at least. I always try to use Minor Factions as their main body on mp, something sturdy like rumblers, harmonite or gauran.
Same goes for necrodrone, which is even stronger and more key than Myst imo.
This is a really awesome compilation of info. It's super helpful for when you're learning the units and where they all fit in and compare to one another.
One thing that might be helpful (because it does matter), is to eventually mark the units that can't use all the various pieces of gear (like Mysts that can't use boots). Maybe there could be a column that is either empty, or contains a negative number for the number of pieces of gear (usually boots it seems) that the unit is missing.
Not having access to all the slots makes these units a bit weaker, doesn't it?
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