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Typos & Localization

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8 years ago
Jan 21, 2017, 10:59:28 AM

Two tech research options give the same result: FLEET TACTICS PROTOCOL  AND  IMPROVED FLEET MANAGEMENT

 

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8 years ago
Jan 23, 2017, 3:16:22 PM

Unable to tell if this is just a type or is this in effect.

Before update 2 it was +1/+1 on level one and then +3/+3 on level 2 if I remember correctly.

Now it is +1/+2 and then goes to +2/+2. Something is wrong here.


No way to check in system view how much production is adjusted by hero skills.


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8 years ago
Jan 24, 2017, 8:31:53 PM

Here's a couple I picked up:



I think it's supposed to be Virtual Optimization :) The same typo occurs in the Quest Completed dialogue box too.



I'm not sure if this technically counts as a typo, but for some reason it hasn't picked up the name of the fleet, and is just referring to it as $Fleet04.

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8 years ago
Jan 25, 2017, 9:48:31 AM

2 technologies unlock the same structure:
Vartical Farming and Genetic Recoding both unlock More habitat.


Also the description of this tech is incorrect and looks like should be for something else.

I expect there are 2 techs that increase population slots as the cost for one is 8 and for the other 16 but the names and description are the same.

Funny thing is that the one from Vartical Farming costs 1260 industry / 8 dust upkeep and the one from Genetic Recoding is 840 industry / 16 upkeep.


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8 years ago
Jan 25, 2017, 7:08:47 PM

I added red arrows to indicate where the text errors are located.


Overlapping text.


Incorrect text.


Missing GuiElement text.

Updated 8 years ago.
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8 years ago
Jan 30, 2017, 12:00:14 AM

As of version 0.2.3 S1 Alpha-Public


For the technology Prepped Bases on the Research screen, it says "Upkeep is more expansive for Privateers fleets." There are two typos here:


1) Expansive should be "expensive"

2) Privateers should be "Privateer"


resulting in "Upkeep is more expensive for Privateer fleets."

Updated 8 years ago.
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8 years ago
Jan 31, 2017, 1:32:15 PM
Tywele wrote:


These 2 should be fairly obvious. The first one is not really a type but it doesn't seem to find the GUI element. The second one is a typo in the technology "Virtual Optimization".

I think these have been fixed by now.

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8 years ago
Jan 31, 2017, 1:46:58 PM
Sublustris wrote:

Vote laws header has wrong tooltip.

I can't believe we didn't see this one! Fixing...

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8 years ago
Jan 31, 2017, 1:47:44 PM
Furore wrote:

Two tech research options give the same result: FLEET TACTICS PROTOCOL  AND  IMPROVED FLEET MANAGEMENT

This one went away (we think) on the latest pass through the Tech Tree.

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8 years ago
Jan 31, 2017, 1:49:47 PM
samsonazs wrote:

2 technologies unlock the same structure:
Vertical Farming and Genetic Recoding both unlock More habitat.


Fixed.


As you may have guessed, "More Habitat" was a placeholder  :)

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8 years ago
Jan 31, 2017, 5:09:23 PM

here's something that's not a typo, but too small for its own thread:


in the top left corner of the screen:

the icon of Orichalcix is purple,

the icon of Quadrinix is green

 -- hey this one has its name missing here (in the box that appears when you hover over it), I've just noticed this bug.


but in the Tech tree, by the tech that unlocks the exploitation of these, at the bottom of the text box:

"enables the exploitation of ..."

the icon of Quadrinix is purple, and

the icon of Orichalcix is green.





Updated 8 years ago.
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8 years ago
Jan 31, 2017, 10:36:51 PM

1/ In the system view, when hovering over the approval bar:

"+20 from HeroSkillSenator51_Approval_Flat_3 (missing GUI Element)"


I think this is coming from the Applied Nonconformist skill at level 2 (there is no heroes in those systems and this one is the leader of the senate).


2/ In the system view, when hovering over the approval bar:

"+25 from TemporaryEffectEmpireRebellion (missing GUI Element)"


3/ When "conquering" a cloud by inf (like an asteroid system),

A popup :

"IRAS 48796+2520 %SPECIALNODESPACECLOUDSTITLE OWNED"

Under the popup (big description):

"You have gained control of IRAS 48796+2520 %SpecialNodeSpaceCloudsTitle The effect will be applied on Duyel"


Notice that for this last text, either we miss two points:

"You have gained control of IRAS 48796+2520 %SpecialNodeSpaceCloudsTitle. The effect will be applied on Duyel."


Or we should have a line break

"You have gained control of IRAS 48796+2520 %SpecialNodeSpaceCloudsTitle

The effect will be applied on Duyel"


(with points or not)


4/ When you press the cut anomaly button, lots of anomaly reduction have no texts too.

Updated 8 years ago.
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8 years ago
Feb 7, 2017, 9:04:04 PM

wasn't sure if this is a variable and therefor programming issue but i will post it here.



the pirates showed up as "%affinityGameplayPirateTitle" when i had to choose a fleet to attack while defending my system.


hope this helps. keep up the good work

Updated 8 years ago.
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8 years ago
Feb 10, 2017, 12:06:30 AM

found a few more.


i think that the .033 here is un-necessary, even if it is programmaticaly used, the visuals might be adapted to a round number ?


the "%CategoryPrivateers" in the bottom left of the screen here for the DEniable Operations technology

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8 years ago
Feb 18, 2017, 5:42:04 PM

Found one, patternsthat should have a space, patterns that. to etched might have been to be etched?

faint geometric patterns that beg to be investigated seem to be etched on its surface.


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