ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I liked the minor faction system in Endless Legend very much if only for the only reason that if you cannot beat any of the major AI opponent you have some stuff you can kill lol.
I see them as much more advanced Pirates from ES giving them goals, priorities and powers of their own just on a smaller scale. The idea of them becoming full fledged AI opponents has a certain allure but would counter the term "minor faction". Endless Legend added them as a distraction, source of lore and additional mechanics for warfare and empire building which was a great idea IMO. I didnt think much about "advancing" the system so I dont have any specific ideas yet but I d like to see this in a different form in ES2.
Osmedirez wrote: I also enjoy the concept of having an integrated minor faction be a sort of automated second faction within your empire. Like you set their behaviors and they run the script -- have them automatically colonize selected systems, form an a blockade of a specific route in part of your empire that you're not focusing on, etc. Have them use a color-shifted variant of your ship tech and colonized planet graphics (when applicable), and allow them to have a minor diplomacy role (boosts/detriments based on their traits). This might be a little too much to ask though. ^_^
This is sort of what I'd like in regards to Minor Factions. I want diplomacy (and espionage to matter) for example lets say your starting constellation also has a minor faction in it. Eventually you get to the point were you want their stuff, be it tech or their planets. So you can do this by Diplomacy, Conquest or go for complete Genocide if you are playing the Cravers. You could use diplomacy to slowly build trust between your faction and the minor until they are happy enough to let you annex them or turn them into a protectorate and eventually fully integrate them into your empire. but part of the diplomatic route is maintaining that relationship. now if you forget to touch up on them or fail to aid them during bad galactic events your relationship suffers. And (this is when espionage comes in) another faction could take diplomatic actions to encourage the minor into rebelling or cause the minors to break away.
If you take in minor faction via conquest, they will stay at a state of being disgruntled(less productive), until eventually you break their spirit(full integration). Like above they would be more likely rebel. Especially if you are on the losing side of a war
The path of Genocide is always an option you might be able to recover some of that minor factions unique techs, but for the most part they are gone, and the fact that you killed them will reflect poorly on how other players(AI) will look at you
heck it could be an Amoeba thing to try and make that council happen, even if that means destroying those who oppose the idea of peace.
That would be a great end-goal for the faction quest. They'd have to convince factions to establish a galactic council. Naturally, irreconcilably hostile factions such as the Cravers and Harmony would have to be exterminated first.
Minor factions that offer a bonus on every civ they are allied with (or captured by) giving a unique building-wonder using unique design ships, or i am asking too much? Oh well Birth of the Federation had all those just offering food for thought.
I would like to see minors have more of a political role than just something to either attack or do some strange quest to annex them so you get a unit.I want space opera.
On a tangential note, I would love for a game to offer the opportunity for intrigue that the early chapters of Dune hint at (with all the political maneuvering inside the Landsraad), but game design-wise, it'd be a practical nightmare to come up with and make interesting I believe.
So yes, as close to space opera as we can also gets my vote.
minor fraction are great ideas, since it is the Galaxy we are talking about here.... there are so many planets out there, why not minor fractions?
Some may not even have space traveling tech but already pretty good at managing local system resources, so why not use diplomacy to marry them into a multicultural empire or better trade centric empire everybody loves to do business with? player can off course also play as xenophobe empire that kills every minor fraction but put a population strain on the gamer and bad reputation at diplomacy front.
These minor fractions can also be randomly generated or created by community (unique names, art etc) which downloaded to the game via cloud server at the beginning of the every universe creation, would make each ES2 game truly unique thanks to tweaks in minor fractions.
Your empire in ES2 will be multi-racial: your factions race and any races you have assimilated. The assimilated factions will play a part in your government and influence elections.
Your empire in ES2 will be multi-racial: your factions race and any races you have assimilated. The assimilated factions will play a part in your government and influence elections.
So Pilgrims will vote communist.Let's hope we can bombard populations.
That is interesting that our empire will be multi-racial. I wonder if we have choices to deal with the races like in Age of Wonder where you can resettle cities and create homogenous or heterogenous empires.
Endless Legend's Minor Faction system was a great way to allow factions to round out their military lineup while getting some bonuses, but the factions were quickly reduced to mere numbers as the game progressed (which incidentally also broke the Mercenary Market, for all I can tell, since pacification stopped Mercenary spawn).
For Endless Space 2, I would like to see minor factions that don't just roll over and surrender after assimilation, but are a living part of your empire. Assimilation could also be a more involved process, where you have to keep the faction either happy or repressed until they are ready to be integrated, as citizens in one case and slaves in another.
The way you treat them could indeed have an effect on diplomatic relations, though I would not say that harsh treatment should always result in a penalty. I'm sure Horatio would be happy you're wiping those ugly things from the galaxy (but be unhappy that you are not beautiful.)
I'm not sure if I would prefer minor factions as weak spacefaring races that occupy an entire system or as pre-spaceflight races that are simply a feature of a system you colonize. Perhaps the former, with a simplified diplomacy menu similar to the way Civ5 handled city states: Demand tribute, offer protection, offer gifts, etc. Seeing them expand to another system or two might also be interesting, but at that point we're veering close to major faction territory.
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Would the Sowers exterminate? Their holy task is to terraform planets in the image of the Endless so they might be annoyed at some pesky xenos squatting on them and chopping down forests and stuff.
Falkner wrote: Would the Sowers exterminate? Their holy task is to terraform planets in the image of the Endless so they might be annoyed at some pesky xenos squatting on them and chopping down forests and stuff.
What about Automatons?
The only 2 factions we are certain of are the Sophons and Cravers, and a 3rd might be the winner of EL having escaped Auriga on the Grey Owl.
I'm fairly sure the canonical "winner" of Endless Legend are the Vaulters, given their lore in Endless Space 1. The Necrophages might also have escaped, given the existence of the Cravers, though they may have also been a parallel strain that evolved from the experiments left behind and not fitted with cybernetics. I suspect that the Hissho might also still be around, as I don't think they would have picked a Hissho ship for the EL Quest Victory if they didn't intend to keep them around for ES2.
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On the subject of minor factions what do people think about space pirates? They were often quite unpopular in ES 1 games I recall. With the new trade system it might be nice to see space pirates being pirates rather than just hostile neutrals that spawn in uncolonised systems.
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